
This is simple game but with a fascinating plot which brings up variety of emotions and excitement.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dieses Spiel bietet eine Interessante Mischung aus Lernplattform und schlechtem Fitting-Game. Das Spielen auf Controller ist zwar in Ansätzen ausgereift, das Spielen auf Maus und Tastatur jedoch gestaltet sich als schwierig dadurch, dass das Schlagen und Par irren auf DOPPELKLICK gelegt wurde. Zudem gestaltet sich der Co-OP Modus durch das steuern des selben Spielers auf allen Geräten als schwierig. müsst ihr wissen.
Cena gry na promocji to jakaś śmieszna sprawa ponieważ uważam, że jest ona super i ma fajną grafikę jednak czasami zacina. Zanim kupisz zobacz: https://www.youtube.com/watch?v=zTfJmtQf_JE
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
조작법 설명도 없고 재미없음
I use CE, so, I liked this game: love the graphics, and the action. The mouse buttons require rapid two clicks to function. Got around it with Glovepie : Gui, select button Output, Edit Manually, Function, Double Click, select same button as Input. Voila, 1 click = MLB sword swings, MRB sword blocks. When you get 1000 gold, killing enemies give you 1 heart. Got some 15 or 16 hearts, the next appeared slimmed, then more hearts appear to the right, offscreen (1 barely seen). How do I know ? When killed the on screen number of hearts didn't diminish, so was losing hearts off screen. What would be most helpful: be able to restart a game with the last save (if exiting without losing all hearts). Game tries to launch VR, no problem, close SteamVR, continue. Game crashed at 2 or 3 different points, for example after jumping a series of ledges on 2 walls, but it could be my unholy stress testing of the engine. Overall had and plan to have more fun, playing more of this.
不能只有我玩到~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄⠄⠄⢹⣿⣿⣿⣿⣿⣿⣿⣿⠁⠄ ⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠄⠄⠄⠄⠄⠸⣿⣿⣿⣿⣿⡿⢟⣣⣀
In this cruel word you stunlock or be stunlocked, It is just dumb. Graphics and music are great thou
The game is not really worth any money, the combat is very poor and enemies can stunlock you if they ever hit you. The split screen hid a lot of the screen so you couldn't see below or above you at all, and on top of that the parkour sections were mainly just annoying and stupid. PS. If you are playing split screen the first player HAS TO activate the cutscenes, or the camera for them also focuses on the second player. There is no way this game was ever playtested, like seriously.
Horrible. un juego con controle muy malos y que, encima te los tienes que pasar del tirón... no hay explicaciones de teclas... nada... encima las trampas te matan instantáneamente y si no les coges el timing... otra vez a empezar el juego? no gracias... no tires tu dinero, ni siquiera es divertido.
Рефанд не оформил, лишь из жалости. Мне вообще, платить должны, за то что я в это поиграл.
Bought it for a buck, figured it can't really be that bad. There's a cutscene at the start that can't be skipped. I tried hitting start(?) on my controller. The dev has a blur applied to the background, so I can't see the options in the pause menu. The cutscene isn't that long. I get into the game and I'm liking it. Swinging my sword around, crushing stuff. You have 100hp but you have zero iframes. So, in the event that you're between an enemy and a wall or another wall, you're gonna die. Your regular combo is not fast enough, and your super moves are interruptable. Also! If you let two enemies get super close to each other, you're in for a bad time. You go to hit one, that one draws back, the other one hits you. Okay, fine, I just have to be careful. So I go a little further to the swinging axes. Their hitboxes don't really exist. I just walked through them and touched them 2-3 times. If you manage to get hit by the axes, it's an instakill. Sure, fine, that's on me, I go a little further. Another review mentions that if you die, you gotta go all the way back. Not even to the start of the first level. You gotta go back all the way to the first cutscene that you can't skip. Why not just put me back at the very start? I eventually got to the part with the podium that crushes you. The hitbox for that is weird too. It's set to instakill you if you touch it from the side, even if it's in midair. Getting crushed by it and dying, sure, I get that. But from the side? Not letting me get close so I can make sure my timing is good? Nah. To top it all off, you only get three lives, and you're back to square one. Dying from two enemies stunlocking you feels terrible, especially if you were at max health. You get to watch your health fast travel to zero no matter what buttons you push to break out of it. Didn't play this for very long since nothing felt good to me.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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