
For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full of hacker or smurfs always toxic
düzeltin amk oyununu
it's 2026 and there are more cheaters than ever
Related
Related
Trends
Modeled estimate over time.
Languages: Czech, Danish, Dutch, English*, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Norwegian +17 more
Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eqwqeqeqwewqeqweqeqee
cbcbcb
爱
GOOD ♥♥♥♥
yes
jebac upa i bandere
Juego a esto desde que era un niño en la versión 1.6, allá en el cyber de mi tía. A día de hoy lo sigo amando, pero mi relación con el CS se volvió un total amor-odio. Es increíblemente estresante saber que de cada 5 partidas, en al menos 3 te vas a cruzar a un tramposo fijo. Valve tiene el juego completamente abandonado en ese sentido; sacan actualizaciones innecesarias todo el tiempo mientras ignoran lo que toda la comunidad ruega a gritos: un anticheat decente. Con el sistema actual, nunca sabes si perdiste por falta de habilidad o porque el otro te está viendo a través de las paredes. Es triste y decepcionante ver el estado actual de un juego tan icónico. Gráfica y mecánicamente es excelente. Juégalo solo si vas a meterte a servidores comunitarios, modos casuales, o si de plano no te importa que un tipo empiece a girar como un spinner y te vuele la cabeza a través de una pared.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.