
For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 416 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
many cheaters
+
Recently added a PC to my collection and this is some of the most fun ive had in a competitive game in a long time, especially with all the workshop games and so on.
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Languages: Czech, Danish, Dutch, English*, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Norwegian +17 more
Hours played at review time, across 417 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOVE IT
пойдет
I bought a PC mainly to play the most famous FPS game, but CS2 is in a different world. It's full of cheaters, and VAC is doing a terrible job. They barely ban anyone. Counter-Strike is one of the oldest and most iconic games ever made, and it's still one of the most popular today. Instead of focusing on new content, Valve should prioritize fixing the cheating problem because it's ruining the experience for everyone. I really hope they find a solution. If they finally fix the cheating issue, I'll keep playing this game because I genuinely enjoy it.
bra spel
geil
крутая игра
O Game Esta Full Hackers, ou a valve toma uma providencia RAPIDO ou cs2 vai de F
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.