
Coronation, an online medieval sandbox with player-built settlements, dungeons & economy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great potential to be game. Developers listening to the players about implementation of features. Aswell it's still an Early Access game, so please be aware there are some bugs. If you report these to the discord of the game the developers will try to fix them as soon as possible. Some documentation is missing aswell, but still a great game. Community is called toxic in some reviews. But I have to come to an conclusion that this is not even the case. Most players are ready to help you in situations where you cannot figure out what to do.
Bon, comment dire....? Je ne sais pas trop par quoi commencer, alors je vous met tout ça en vrac : - Jouer sera compliqué : non seulement créer son propre serveur semble ne pas fonctionner (on a l'impression que c'est possible, on arrive jusqu'à la 1ère quête mais rapidement le personnage ne répond plus, et le menu général normalement accessible par ESC ne s'ouvre pas, rebooter fut la seule solution, youpi), mais jouer sur le serveur général sera difficile. En tentant de vous connecter, de créer un personnage, de jouer, de bouger, vous allez être régulièrement renvoyé sur la page de connexion. Il est rare de passer plus de quelques minutes sans que cela arrive. Et quand vous tenterez de vous reconnecter, vous pourrez soit vous retrouver avec un personnage qui ne ressemble pas à celui que vous avez créé, soit vous retrouver à un endroit où vous n'avez jamais mis les pieds. Ou les deux à la fois. - Les touches ne sont pas configurables et il vous faudra passer votre clavier en QWERTY. - Les combats sont confus et peu agréables - Le "tutoriel" ne vous explique pas comment faire ceci ou cela, il vous donne juste des ordres. - La touche F sert pour tout et un texte s'affiche vous disant ce qu'elle fait dans le contexte. Sauf que l'utiliser donne parfois...rien. Sans que l'on sache pourquoi. Par exemple, si vous voulez planter des baies, vous vous placez pour avoir l'action correspondante qui s'affiche, vous appuyez sur F et....parfois il se passe quelque chose, parfois non. - Les symboles de quête apparaissent à proximité du donneur de quête mais pas forcément sur lui, ni même au bon étage. - Les personnages passent leur temps à parler, trop vite pour comprendre ce qui est dit et produisant un fond sonore qui gêne la compréhension des dialogues de quête. - Les textes de quête passent plus ou moins vite, selon qu'ils sont pressés ou pas? En tout cas, ils iront à la vitesse qu'ils souhaitent, que vous ayez eu le temps de lire ou pas. Si l'anglais n'est pas votre langue natale et que vous avez besoin d'un peu de temps pour lire et comprendre, tant pis pour vous. - Comme dit au début, le jeu passe son temps à revenir au 1er écran toutes les 2-5 minutes. Autant dire que c'est usant Au final, ce "jeu" n'en est pas encore un, il est tout juste au stade Béta, il aurait dû être réservé à quelques rares testeurs et non mis à disposition de tous sous l'appellation fallacieuse d'Early acces. Ce n’est pas le seul à faire ça et cette confusion entre béta test et early acces commence à devenir lassante. Si vous avez un peu de temps à perdre, aller jeter un coup d'oeil, mais n'espérez pas pouvoir jouer vraiment avant un bon bout de temps.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game with a cool concept, the mechanics are engaging if a little rough around the edges. With a lot of polishing, this has the potential to be a very good game.
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It is a very fun game if you can get rid of the bugs
game is great
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This was a very low quality and incredibly overambitious multiplayer ripoff/hybrid of Mount & Blade and the Total War: Medieval franchise, but with zero apparent budget (the graphics, by 2021 standards, are comical). The developer couldn't work out how to make the game properly, and there weren't any players anyway, so they pulled it offline to "make a new patch" and then took all the money they harvested from Early Access and ran for the hills. Once more, Early Access has proven to be a well intentioned disaster, a way to pay developers to not finish games. So, Coronation is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the mobile app. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 1 year and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. It's free... now, but it wasn't before. The developer was charging $20 USD for this. Talk about delusions of grandeur. If you want to get paid like a real developer who knows what they're doing, you have to write game software that looks like it came from a real developer who knows what they're doing. Price barriers, especially on unfinished, low quality products, can be a direct cause of failure. This is a slap in the face to anyone naive enough to back this project thinking the developer would make good on their promises. Instead, the developers kept the money from all the backers they scammed. Not a single cent has been refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Terriblemente mal optimizado, ni siquiera puedo pasar de la pantalla de carga, cuanto intento crear al personaje el juego me manda al inicio infinitamente y cuando logro entrar al mundo me de vuelve a la pantalla de inicio. Es horrible
Um jogo horrível é aquele que falha em todos os aspectos fundamentais que tornam um jogo divertido e envolvente e esse se encaixa completamente nesse caso. Primeiramente, os gráficos são de baixa qualidade, com texturas mal renderizadas e animações travadas, o que torna a experiência visual desagradável. A jogabilidade é repetitiva e monótona, sem qualquer desafio ou inovação, fazendo com que o jogador perca o interesse rapidamente. Os controles são imprecisos e frustrantes, dificultando a execução de ações básicas e causando irritação constante. A história, se é que existe, é mal desenvolvida e sem profundidade, com personagens unidimensionais e diálogos clichês. Além disso, o jogo está repleto de bugs e falhas técnicas, que causam travamentos frequentes e perda de progresso, aumentando ainda mais a frustração do jogador. A trilha sonora é genérica e repetitiva, não contribuindo em nada para a imersão no jogo. O design dos níveis é confuso e mal planejado, com objetivos pouco claros e uma falta de direção que deixa o jogador perdido. A inteligência artificial dos inimigos é risível, tornando os combates tediosos e sem desafio. Para piorar, o jogo é cheio de microtransações abusivas, tentando arrancar dinheiro do jogador a cada oportunidade. Em resumo, um jogo horrível é uma combinação de gráficos ruins, jogabilidade frustrante, história fraca, bugs constantes e práticas comerciais predatórias, resultando em uma experiência que ninguém deveria ter que suportar.
The game has a lot of potential and is already quite enjoyable. From active devs who are quick on fixing any bug that gets mentioned, to the community which will jump on any occasion to help you. If you like to build your own kingdom and command your villagers to do your bidding you found the right game ! The game doesn't have much content to offer for now, yet I've been playing for 2 weeks straight and don't see myself stopping anytime soon. As a ruler of my own kingdom I have a farm where the different resources are gathered. A village where most activities such as combat training, gold making, smithing and playing chess. And a castle where my quest for the crown will take place. This is enough to make me keep the game running in the background, and play a few hours each day. One thing I particularly like is that while your kingdom is always physically present in the multiplayer map, you can only be attacked while online. Unlike games such as Rust, Ark and others where you log in in the morning and come back to a pile of ashes and start from scratch, you know you'll log in into a fully functional empire in the morning :) Can't wait for the next content updates !
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 112 | 47% | Free | |
| $13K | 42 | 67% | $9.99 | |
| — | 277 | 27% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |