
It's been weeks since anyone last saw the Viking men of the village of Borja, and young Tyrim is determined to set forth and find them. Wielding his crafting and combat skills, you’ll set sail on the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic,...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ótimo jogo.
Very tentative rec; don't get for > $2. So apparently I played this for about an hour tonight. And it's very janky in a lot of ways, and bugged to hell; I lost progress on my first save because I got stuck on a rock. But I did kill a bandit by throwing bees at him, and I did escape said angry bees by jumping into water; that counts for a lot. It's got the bones of something good, and I wish the devs had stuck with it.
This game makes me appreciate Zelda much, much more than before. It's full of bugs and performance issues, the "dungeons" are weird, and the ocean is really empty except for that one small hidden island with one chest.
10/10 died to random enemy during cutscene
https://youtu.be/or7MYbLwzc0 Enough game to be shippable but a lot of elements feel unfinished with just a smidge of content available.
Coincé dans le vide entre deux rochers, Tyrim continuera à chanter, puis agonisera avant de rendre l'âme et personne ne viendra le chercher. Pour le prix vous pouvez avoir tellement de bons jeux comme Skyrim dont les développeurs de Cornerstone essayent de voler le référencement. D'ailleurs comme ce dernier, il aurait besoin d'un patch non officiel, mais je doute que ce jeu possède une communauté prêt à déboguer le jeu vu comment il est peu intéressant.
The game is pretty basic. The main problem is there are quite a few bugs. For instance I was playing and the ground went away, throwing me into the ocean, trying to get back to where I could climb up a ladder onto a dock didnt work as a shark ate me before I could get even close. Then I respawned and all the stuff I needed to complete a quest was missing, so dead quest line right there. The controls are not very responsive. It seems like a good game at first, but once the bugs and stuff come in its a dead game.
I don't understand how you get this far along in something and then just abandon it without polish. However, this came at a time when a lot of releases were coming out that all looked the same. I'm pretty sure this was an asset dump just thrown together. When I played, it was extremely clunky. By the looks of reviews, it never seemed to progress. That's unfortunate. It could have been something really cool.
Cornerstone: The Song Of Tyrim is an earnest and wide-ranging indie adventure that aims to capture the spirit of classic open-world exploration while layering in crafting, physics-driven puzzles, and light RPG elements. Developed by Overflow and published by Phoenix Online Publishing, the game wears its inspirations proudly, evoking comparisons to adventure staples while still striving to carve out an identity rooted in Nordic myth, island-hopping exploration, and player-driven problem solving. It is a game defined as much by its ambition and creativity as by its rough edges. The story follows Tyrim, a young Viking whose quiet life is disrupted when all the men of his village mysteriously disappear. Left behind with unanswered questions and mounting responsibility, Tyrim sets out across a chain of islands to uncover the truth behind their disappearance and confront the growing darkness threatening the world. The narrative is straightforward and archetypal, but it serves its purpose well, providing a clear emotional motivation that pushes the player forward. Rather than relying heavily on cinematic storytelling, the game lets exploration and discovery drive the sense of adventure, encouraging players to uncover lore, side stories, and environmental clues at their own pace. Exploration is the backbone of Cornerstone: The Song Of Tyrim. The world is divided into several distinct islands, each with its own climate, visual identity, and gameplay focus. From forests and deserts to rocky highlands and coastal regions, the environments offer a consistent sense of variety that helps the journey feel expansive despite the game’s indie scale. Traveling between islands is not merely a menu selection but an active part of the experience, as players must craft and operate vehicles such as boats, rafts, and windsurfing boards. This reinforces the feeling that Tyrim is surviving and adapting to the world rather than simply passing through it. Crafting plays a central role in progression and distinguishes the game from more traditional action adventures. Resources like wood, metal, wool, and fuel are gathered from the environment and used to construct tools, weapons, and traversal devices. Crates can be built and stacked to solve vertical puzzles, gliders allow for aerial navigation, and crafted weapons and shields support Tyrim in combat. This system encourages experimentation and creative thinking, as many obstacles can be approached in multiple ways depending on what you choose to build and bring with you. While the crafting interface itself is fairly simple, it adds a meaningful layer of player agency to exploration and puzzle solving. Combat is functional but clearly not the game’s strongest element. Tyrim engages enemies using basic melee attacks, blocks, and limited tactical options. Enemy variety exists, but encounters tend to feel repetitive, with forgiving enemy behavior and limited challenge. Combat often serves more as an obstacle between exploration and puzzle segments rather than a focal point in its own right. For players seeking intense or highly responsive action mechanics, this aspect may feel underwhelming, though it rarely becomes frustrating enough to derail the overall experience. Puzzle design is where the game’s physics-driven systems shine most consistently. Many challenges revolve around manipulating objects, using crafted items creatively, and understanding how the environment reacts to your actions. Stacking crates, redirecting paths, or finding clever traversal solutions can be genuinely satisfying, especially when the game allows multiple valid approaches rather than a single correct answer. These moments capture the spirit of open-ended adventure design, rewarding curiosity and experimentation rather than strict adherence to scripted solutions. Visually, Cornerstone adopts a stylized, colorful art direction that emphasizes readability and charm over realism. The cel-shaded look gives the world a storybook quality, and while character animations and models can feel stiff or dated, the environments themselves are inviting and varied. Each island has a distinct atmosphere that helps sell the sense of a larger world, even when technical limitations are apparent. The soundtrack complements this presentation with thematic music that enhances exploration and lends emotional weight to key moments without becoming intrusive. The tone of the game balances earnest adventure with light humor. Dialogue and character interactions occasionally lean into playful or quirky territory, which may not resonate with all players, but it helps keep the experience from becoming overly grim. Voice acting is minimal, placing greater emphasis on text and environmental storytelling. This approach fits the indie nature of the project, though it can sometimes leave emotional beats feeling underdeveloped. Cornerstone’s biggest weakness lies in its overall polish. Movement can feel imprecise, camera behavior is occasionally awkward, and certain mechanics lack the refinement needed to fully support the game’s ambition. These issues are most noticeable during platforming sections or combat encounters, where responsiveness matters most. As a result, the experience can feel uneven, with moments of genuine inspiration followed by stretches that test patience. Despite these flaws, Cornerstone: The Song Of Tyrim remains a compelling example of indie ambition. It offers a world that is enjoyable to explore, systems that encourage creativity, and a sense of adventure that feels sincere rather than cynical. Players who value exploration, crafting, and puzzle-driven progression over tight combat mechanics are likely to find much to appreciate here. While it may not fully realize all of its ideas, it stands as a heartfelt and imaginative journey that rewards curiosity and perseverance, making it a worthwhile experience for fans of open-ended fantasy adventures willing to embrace a bit of roughness in exchange for creative freedom. Rating: 6/10
Donc ses points forts : - Le design - les effets - Facile à utiliser - l'histoire Ses points faibles : - Il n'y en a pas Lien du groupe : https://www.youtube.com/@DISCOVERGAMINGOFFICIEL600/featured N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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