
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Most likely between $22.8M and $64.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 87% | approximately $38M |
| GOG | $5.99 | 84% | #7 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.68 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Control is one of those games that definitely isn't for everyone. Most people will probably bounce off it within the first couple of hours: vague storytelling, an abstract choice of words and themes, a very confusing setting, and the list of reasons to quit Control can continue on endlessly. But I stuck with it, and even 100%-ed this title. My thoughts and feelings regarding this game are… mixed, if I am being totally honest. Let’s start with the genre choice and storytelling. Everyone knows what vibe the Remedy Entertainment games have. Max Payne is a neo-noir psychological thriller. Alan Wake is the same but swap “neo-noir” with “survival horror," and Control is a supernatural thriller with the elements of FPS, metroidvania, and a couple of other genres. Sam Lake is at it again: Control doesn't rely on straightforward storytelling and instead throws a riddle at the player, which one must solve. It unfolds step by step in a surreal world that constantly changes its shape: lore-wise, practically nothing stays the same. Even the ending, instead of explaining the riddle mentioned before, is left rather ambiguous, suggesting the player connect the dots themselves, which leads to the different interpretations of the story itself, and there is no definitive answer to all the questions the story can raise. There is a negative side to all of this though. Huge chunks of lore and the story itself are explained through various notes, recordings, and other collectibles. Some of the notes’ text is plainly redacted, which, once again, makes it all very ambiguous. This is a type of game whose story expands heavily based on whether you examined every minor detail possible or just rushed through the story in order to finish the game ASAP. Also, the characters. Outside of Jesse and one particular lead-scientist, I honestly don't remember anyone else who would stand out. Every other character is being called a weirdo in one way or another by Jesse herself, which… says a lot, honestly. Regarding the gameplay, it’s decent, but not perfect. The main feature of the game is the interactable world. You can interact with almost everything to an extent of tearing concrete from the walls and throwing it into your enemies. You can pick up various projectors and TVs, and they will keep projecting the light and image to the surfaces you point them at. Some objects even have multiple destruction stages, and the list of interactivity features goes on. The level of environmental interaction is genuinely impressive. No one else could ever pull off this level of interaction which Control managed to do. At times even by the end of the game, I was amazed by the vast majority of details the in-game world has. The flipside? The world itself is very bland, bleak, and cold. I think the best word to describe all this is… liminal. Sometimes I felt some really uncanny pressure applying to me after playing for a couple of hours in a row: it felt like I was exploring an asylum of some sort. Endless corridors, very grim lighting with the colors like dark green and blue prevailing, very unsettling sound design, and the absence of music… The whole game feels like one giant liminal space. The game itself isn’t scary, but it sure can be unnerving. Not by the mobs’ design, not by some “artificial horror” (jumpscares and such), but by the world’s design itself. This is something you don’t see much in the [b]gaming[/b] industry outside the horror genre. The graphics are decent, but there is a huge problem from the technical side: texture streaming is messed up tremendously. Seriously, without mods, the textures don’t load up properly, which makes the objects look blurry to the extent of you being able to count visible polygons on them. The dialogue cutscene direction is rather weird too. There is a nice gimmick of showing the inner monologues of Jesse during the talks, but the camera angles and animations are rather strange at times. Jesse can look at the person she is talking to at a very weird angle or experience a very weird, non-human-like facial animation. The gameplay is basically one-sided: all enemies are plain bullet sponges and can be brute-forced by Launch ability. The bosses? Even worse: some of them are even easier than Heavy enemies. The balancing by itself is all over the place. At first, you can blast through the enemies like the low-level fodders they are, and half an hour later you get blasted into oblivion by a group of the exact same enemies because the game decided to make them stronger and smarter and overwhelm the player with them. Speaking of the abilities mentioned before, you guessed it: 90% of them are useless. Once you level up the Launch, almost every other ability becomes obsolete. Some abilities result in Jesse’s quick death rather than getting rid of your enemies (Ground Slam). DLCs? They are seriously lacking: there are new locations and some story expansions, but not as much as you would expect. The AWE DLC is focused around Alan Wake and doesn’t even have a story; it felt like a compilation of easter eggs and vague lore implications of the in-game universe. The Foundation DLC? Well, the location itself is something new and is rather interesting, but it doesn’t serve justice to a lot of characters that were in the base game. Don’t want to cover much here because, once again, spoilers. Overall, it’s a very decent game: nothing more, nothing less. If you like mystic, cryptic, and confusing stories with a bunch of psychology sprinkled in — you have to give Control a chance. Get ready to be patient with all the aforementioned inconveniences, though. If not, and if you prefer something easier to comprehend (chill out after a very long day at work/university) — this game might not suit you at all.
越来越不好玩的游戏。开头确实惊艳,然后我就看不懂了。
The best Mystery Box Dark Sci-Fi story in video games, reminds me of Dark (Netflix) web series a bit. The lore is deep and the notes are so fun to read. The gameplay is really awesome specifically the abilities you get are all fun to use. The graphics are amazing and the game is oozing with atmosphere. The story is awesome and the world this game creates is much more interesting, loved every minute of it. The use of live action cut-scenes elevate the story well, especially the one's with Dr Darling in them. The Expansions for this game are awesome, fun and amazing and compliments the base game very well. They are totally worth playing, specially the AWE DLC before going into Alan Wake 2. For 100%, this is an very easy one, only challenging one being finding hidden areas. Overall this is a must play game and very close to the ultimate Remedy Experience. One of my all time favorite games.
[h1]A Beautiful Concept Wrapped in a Boring Game.[/h1] The atmosphere, the design of the Oldest House, and the visual style are genuinely captivating at first, but unfortunately, the game didn’t live up to my expectations. The story is presented in such a fragmented way that, instead of feeling intrigued, I often found myself confused. The gameplay quickly devolves into repetitive shootouts and clearing rooms, and the built-in invincibility mode made the whole process even more boring. There was simply no reason for me to play on any other difficulty — my main goal was to focus on the story and not waste time dying and repeating the same encounters. The weapon modification and upgrade systems didn’t interest me either. They felt more like unnecessary busywork that I had absolutely no desire to learn or engage with. I also want to mention the connection to Alan Wake. Personally, I found it somewhat out of place in this particular game. Alan Wake has its own story and atmosphere, and I much prefer experiencing it as a standalone game rather than seeing it intertwined with Control in this way. Especially considering that there aren’t actually that many Alan Wake-related sections here. There was one moment I genuinely enjoyed, though — the sequence accompanied by music from Poets of the Fall, where you have to navigate a maze-like room with moving walls. I was ultimately left feeling bored. I frequently found myself thinking, “When is this going to be over?” And after getting all the achievements and reading > 50% of notes, I was completely convinced that this game simply wasn’t for me. Honestly, this is probably [b]the worst game I’ve played in the last 5+ years.[/b] [h3]A few words about 'Banishers: Ghosts of New Eden'[/h3] I had a very similar experience with Banishers. In that game, the developers also, in my opinion, force the player to spend far too much time moving around the world and doing unnecessary backtracking. If you focus primarily on the main story quests and largely ignore the side content, the game somewhat punishes you for doing so by giving you a bad ending, even though you are trying to reach one of the good ones. What’s interesting is that I barely noticed these problems during the first 13 hours. But eventually, my main-story playthrough of Banishers took more than 30 hours, and a significant portion of that time, in my opinion, was spent on unnecessary traveling and running back and forth between locations. Maybe this kind of pacing and storytelling works for some people, but for me, both Control and Banishers became examples of games where an interesting world and a promising story concept simply weren’t enough to compensate for an exhausting gameplay loop. [b]I'd rather replay Alan Wake several times than play either of these games.[/b]
Boring
Story was perfect as it was expected from REMEDY . Jesse Faden and her communication with NPCs was also great. Music hits hard and its mixture with the story of the game results in perfect moments. Gameplay was glorious. Levitation and Lunch abilities were great and killing hiss and mold hosts with these abilities felt great. Story had good plot twists and side quests were unique. So, what's better than this?...
Надеюсь, мои 224 рубля заставят задуматься Сэма Лейка и он наконец-то выпустит AW2 в стиме
Control is one the best game made by Remedy Entertainment so far! I've been looking forward to play this game since its release and so far, I had a fun and tough time to play this game. Somehow, the gameplay feels good and the combat really felt excellent. For some reason, If you having difficult playing the combat sequence, It might takes time until you can get used to it. Control of course is not just a best game, but also a masterpiece game ever by Remedy Entertainment
oynanış konusunda hissiyatı mükemmel hikaye konusunda gelirsek wtf oluyorsunuz çünkü çok hızlı gelişiyor her şey ama hikayeyi boş verip combat olsun diyorsanız çok güzel <3
peak