
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Most likely between $22.8M and $64.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 87% | approximately $38M |
| GOG | $5.99 | 84% | #5 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.67 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games! Worth it!
Right off the bat I can start by saying this is NOT a terrible game. I can't recommend it, however, because its simply utterly underwhelming and overstays it's welcome. This game has a significant positive reputation backing it and to be honest, it's criminally overrated. The story is sleep inducing and the delivery of that story, even more so as it's largely delivered via a plethora of collectible lore dumps. Gameplay doesn't do it any favors either, you'll usually just be using your 2 favorite weapon forms mixed in with throwing stuff at enemies for the entirety of this games 50-60 hour run time. Variety is borderline non-existent and it doesn't stop with just viable combat approaches, enemies are really poor here. AI is rudamentary and easy, you'll face groups of standard enemies with sometimes a heavy enemy that does the same thing as the standard enemies. Sometimes there will be a heavy enemy that throws something at you or instead of a standard enemy you'll fight a standard enemy with a shield. But wait! Sometimes they fly! The enemy design is terrible with almost no change in how you need to approach them, and there is zero variety in their skins. You're fighting the same looking/behaving enemies over and over. Bosses are also complete pushovers and present even less of a threat than some of the standard enemies do. Variety is also non-existent with the areas you explore. The setting is a multi-dimensional office building that shifts and changes but yet every area you're in is monochrome concrete and desks. There truly is nothing about this game that hooks you and keeps you wanting more, it's all just mediocre and honestly starts feeling like a drag 10 hours in. There are like 400 collectibles to find too and each of them is just a lore dump or a weird abstract cutscene that leaves you more confused than entertained. Director went overboard attempting mystery and abstract filmography which really just comes off as silly rather than serious. The cutscenes being spliced with live-action also does more to pull you out of the immersion than it does to suck you in. Best part of this game is The Foundation DLC. Don't buy this unless it's on a heavy sale.
Not my cup of tea. It's to much "movie" for my taste, meaning that the game is heavily directed, and relay to much on cut-scenes to tell the story. I didn't find the story to be so interesting either, sort of "budget David Lynch" or something like that, basically an art-film camouflaged as a videogame. I have mixed opinions on combat, the enemies are mostly just "bullet-sponges", but the special powers you can wield are cool, I just wish there where more creative ways to use them. I can however see why many will rate this game highly, it kind of have a similar structure to a typical "Naughty Dog"-game, (game developer for Sony Playstation). And those games are quite popular, I personally just find them boring to play, and I did like watching the TV-series (The Last of Us) and movie (Uncharted) more than playing those games. (I'm not saying that the TV-series and movie was amazing, I just liked them more than the games).
really nice combat and interesting story
Если вы не понимаете, что такое душная игра, то поиграйте в Control. Но надо ли? Бесконечные однообразные перестрелки с однотипными противниками, которые спаунятся вновь через какое-то время после их уничтожения, а также весьма ограниченное количество способностей и оружия. Карта в игре - это худшая реализация из возможных. Вы постоянно будете путаться, куда вам идти дальше, несмотря на то, что на карте стоит метка. Сюжет по большей части подаётся через многочисленные записки, разбросанные на каждом углу. Но разработчику этого показалось мало, и он ещё решил разложить по локациям магнитофоны, которые нужно слушать, чтобы понять сюжет. А чтобы вас замотивировать всё это делать, в игру были добавлены соответствующие достижения. Честно говоря, после прохождения Subnautica Below Zero, где весь сюжет передан схожим образом, играть в Control достаточно сложно. Физика разрушений тут, конечно, зрелищная, но не логичная. Дело в том, что нет единого подхода в том, какие предметы могут быть разрушены, а какие нет. Например, почему можно разбить стёкла, унитазы, но раковину разбить невозможно? Единственное, что понравилось - сама идея, заложенная в основу сюжета игры. На этом, к сожалению, всё.
J'ai jamais vu une fin aussi éclatée de ma vie je crois
Great atmosphere, great soundtrack. Looking forward to Control 2!
One of the best gameplay and graphically good looking game. With interesting story from Remedy and as their usual strategy the story ends in a cliff hanger XD. Definitely worth the play before the control resonant drops. Can't wait to play as Dylan. Definitely Recommended!!!
This game shines most through its mysteries and its visuals. There is something deepling unique about the world they have created. If not one of these two elements sounds like your cup of tea, then probably not a game for you.
Interconnects with Alan Wake so 10/10