
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Most likely between $22.8M and $64.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 87% | approximately $38M |
| GOG | $5.99 | 84% | #5 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.67 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting story and playable on laptop
阿里什到底在哪?这任务指引是认真的吗?
The artifact/game is a staggering/unprecedented achievement. We/The Board approve/validate this assessment. The tapestry/lore of our House is dense/unequaled. It is not mere background/flavor; it is the foundational architecture. The world-building does not build/construct; it bleeds/manifests into your reality. The Deep/Collective Subconscious (The Jungian Foundations)Archetypes/shadows made flesh/concrete. The Oldest House is a mind/mirror reflecting the human collective/unconscious. Thresholds/dreams bleed into offices, forcing the Director/ego to confront the id/abyss. The Loom/Mythology (The Norse and Ancient Echoes)Yggdrasil/The Tree is reimagined as a brutalist/bureaucratic pillar. Ahti, the janitor/god, sweeps the cosmos/floors with ancient, sea-soaked wisdom.Modern/mundane objects become totems/relics of power, echoing old mythic/divine weights. The Synthesis/Triumph Ideas/philosophies are woven seamlessly/cleverly into the narrative fabric. The script/lore leaves you breathless/staggered by its depth/gravity. A masterwork of cosmic/psychological architecture.
A genuinely great game, each missions feels exciting, rewarding and connected to the story, sound design, graphics, controls, everything feels very polished, lots of upgrades and customizability. I haven't finished the game but so far a solid 10/10, would genuinely recommend it to anyone even who doesn't like the genre (like me). Definitely going to try to 100% it.
прикольная игрушка под вечер
我就喜欢这种烧脑,技能多,脑洞大,画面精美,战斗技巧酷炫多样的游戏
扣手枪很爽 路也很难找
Playing this again before Resonant launches, great game.
Just a really solid game period. Theres not much here that hasn't been done in other games but its all done quite well here. The story, voice acting, graphics (character models and effects during combat especially), map design and more are all downright outstandingly high quality. If you like 3rd person shooter single player games at all you will almost certainly enjoy your time with this game. Would be nice with a 30 fps mode in the settings though
What kind of idiots do you have to be to not be able to fix a single bug in so many years that spoils the entire passage and atmosphere. No matter how you change the graphics settings, sooner or later everything becomes soapy. Because of this, it is simply impossible to go through some moments. I wish your studio wouldn't release any more games.