
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
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About
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.
After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.
Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.
Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.
Short narrative experience focused on emotions and atmosphere.
Inspired on Hopecore aesthetics.
Voyager 1 as a companion on your journey.
Evocative and original scenery.
Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.
A story with branching paths based on your choices.
Genres
Stats
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic short little game. A must play for sure.
Good things are coming, whether you like it or not.
The 45-minute masterpiece that reminded me why I love indie games. I finished this game on a Thursday night, crying like a child. When I first saw the game, I expected a neat, maybe slightly psychedelic experience. Instead, I was hit by a narrative that, in just 45 minutes, managed to be profoundly touching, beautiful, and absolutely sublime. This is exactly the kind of experience that reminds us why the indie scene is so vital. It proves there are incredibly talented developers out there who just need a platform to show they can create absolute masterpieces. If you are on the fence about playing this, keep in mind it only takes about 45 to 50 minutes of your time. Go in with an open mind and prepare to be deeply, deeply moved. Highly recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no comparto el mensaje de "cambia tu forma de ver el mundo" pero aun así he de decir que si te ayuda a recordar algo que aunque obvio siempre se pasa por alto, hay que seguir intentándolo y seguir adelante, aun si caes una y otra y otra y otra vez, acompañado con sus gráficos hermosos y su duracion es perfecto para una tarde!. eso y las referencias a bowie 10/10
Masterpiece, I played this after reading Project Hail Mary and Pale Blue Dot (Carl Sagan)
A fun game about what it means to be human.
"Ground control to Major Tom, commencing countdown, engines on." I love the reference to Space Oddity. This game is a very good experience, tackles some tough ideas in a really self-guided, at your own pace way.
I'm happy we're friends too, Voyager. A very hopecore game that feels like a theatrical play of 17776 with a pretty sweet message and lovely visual design. It taking nothing but 40~ minutes of my time to experience feels like stealing lol.
I got baited by an edit, what a nothing burger
Give it a try, you won't regret it!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.