
The laser bow wielding security force has been called in. Fulfill your obligation to the Containment Corporation, keep the energy bases operational. Containment Corps mixes first person action with co-operative strategy and tower defense elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't get this game, not even on sale. It's incredibly basic, rough, and lacks in just about every regard imaginable. You know when you hear about 3 or 4 devs at a game company getting together with an idea, then throw some cobbled-together rough mess in a week or two of spare time, and then making an actual game years later off of that framework? Yeah, this is what that game is. The rough mess part, not the game part. Asking $10 for what is quite literally a pre-alpha tech demo is just... no. No.
The Good - Unique artstyle - Solid Left 4 Dead-like team play - Different classes and class abilities create cool team compositions and roles - 4+ player coop, it's a blast with a large team and joining friends' games is exceptionally easy - You can upgrade your base and character over time (the level 3 artillery turret wrecks) What I would like to see - More maps - More roaming/story missions Overall 8/10, a fun game to chill out and play with friends.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Very buggy game. Obviously feels unfinished and lack overall content. [/h1]
I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here. This game does desperately need some more work though (being early access, I hope it gets it too). >Rebindable keys are a must. It's rough being forced to play without my usual keybinds. >I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless. >More explaination of the connection between the crytals and what you can do with them. >The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead? >Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe? >More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow. >Stetch goal of cosmetic upgrades would be nice.
Я потратил некоторое время, играя в это в одиночной игре, и я вроде как копаю. Художественный стиль - главная сильная сторона. Здесь заложена основа действительно веселой игры. Однако эта игра отчаянно нуждается в доработке (я надеюсь, что она будет в раннем доступе). > Повторно привязываемые ключи - необходимость. Тяжело заставлять играть без моих обычных клавиш. > Мне нужно руководство или хотя бы текстовое объявление, чтобы объяснить кое-что об игре. Например, с каким HP начинают монстры? Я вижу, как у них появляются цифры HP, когда я их бью, но, не зная, каков их полный HP, это бесполезно. > Больше объяснений связи между кристаллами и того, что вы можете с ними делать. > Механика переключения типов оружия в турелях сейчас довольно неудобная. Разве я не могу просто переключать типы оружия с помощью мышиного свитка? > Попасть в турели иногда бывает непросто. Может быть, расширить радиус, откуда я могу в них запрыгнуть? > Больше визуальных различий оружия между разными классами. Странно иметь способность «выстрел из дробовика» исходить из лука и стрел. > Стетч цель косметических апгрейдов было бы неплохо.
While CC looks promising, it feels empty. My largest complaint is the lack of solo content -- you get the Tutorial map and that's it. Yes, it's still early access, F2P, and can [i]easily[/i] be removed from my library... but I was hoping for something that would hold up a bit better. The characters are decent, as are the available skills. The Turret skill, however, leaves a lot to be desired. It explodes the second a mild breeze comes by. Maybe there are options to upgrade its damage and defenses, but I wouldn't know; the game is pretty dead and content is nigh impossible when going solo, so you can't build up funds for upgrades. Throw in a few single-gate maps exclusively for solo play (or the ability to permanently block gates in the multiplayer maps) and I'll change my tune. However, for now... it's not really worth it.
Undeniably fun! Even with some big/small bugs popping up from time to time, never anything game breaking though. The CC team just recently held an event in which I put in 52 hours of gameplay over a 4 day period, if that's not enough proof of playability then... +[Art Style]: The low poly & vibrant colored style really looks great. +[Co-Op Gameplay]: If you've got teamwork, you're golden. +[Blockchain Integration]: What's not to love? +[Customizable Classes]: Pick any three skills and create a customized loadout. +[Map Detail]: The different environments the Devs have built are really well done, can't wait to see more. This game just recently had it's two year anniversary on steam, this is both a positive and a negative in terms of small bugs which have yet to be squashed. Development/Updates seem to be rather slow, but for all I know this could be a one man Dev team. Some things I would like to see included/changed: [Sound]: More control over sounds, some are super loud(Bow) and nonvital compared something like the audio cue for when your base doors take damage. [Reticle]: Due to the brightness of the game, it's very easy to lose track of the super thin reticle. [Weapons]: More variety of weapons and upgradability. [Skills]: More variety of basic skills and upgradability. TLDR: Containment Corps is definitely a game you should keep an eye on!
Its a great game with ENJ Blockchain integrated meaning that you can experience the new era of crypto games available. We highly suggest playing Cointaiment Corps as it's one of the first Enjin Powered games available to play. Meet other players in the eGamers.io Community - a portal exclusive for crypto gamers.
gamesense
Free unfinished junk
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.