
Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?
Most likely between $22.3M and $63.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 57% | approximately $37.2M |
| PlayStation | $59.99 | 76% | — |
| Xbox | $59.99 | 62% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.33 on Xbox · Türkiye (−32%). Compare 30 prices in 15 markets →
Reviews
Themes across 1497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平衡依然一坨,二代德棍连这代英军连,每次新出dlc强度逆天,几个月不做半点调整,等快出下一个dlc光速砍成傻子,然后循环往复,人称加麻大小bvvd
There's no feeling of accomplishment when I finish the custom game, unlike coh2.
unbalance game.
I would love to recommend this game, but i can't. Great game if you like play against some ai with some story missions or just in a 1v1ai or up to a 4v4ai with friends. no co-op story. However if you want to do pvp. You are gonna have to buy dlc, to unlock good battlegroups or grind daily quests and weeklys quests for a year to unlock one single thing. Price is a bit much also.
Die Alliierten füllen sich im Vergleich zu den Deutschen wie ein Cheat an
After 133 hours of gameplay, I can confidently say I've gotten my money's worth and experienced most of what the game has to offer as a casual RTS player. I generally only play one to two hours a day. While I've enjoyed many aspects of the game, I wouldn't recommend it to most of my friends in its current state. Pros: - The graphics are fantastic. Watching infantry engage each other, artillery land, and tanks roll onto the battlefield feels immersive and cinematic. - The sound design is one of the game's strongest points. Voice acting, explosions, weapon sounds, and ambient battlefield audio do a great job of making engagements feel impactful. - I really like the concept of Battle Groups and how they can change your playstyle depending on the situation. - The campaign progression system felt rewarding. Unlocking unique perks for each Battle Group gave me a sense of growth and experimentation. - 4v4 multiplayer is surprisingly fun as a casual player. Holding a lane, assisting teammates, and disrupting enemy resource points creates some memorable moments. Cons: - After 133 hours, I've only accumulated roughly 8,000 Merit, while unlocking a single Battle Group requires 15,000. For casual players, that's an enormous time investment unless you're willing to spend an additional $20-40 on DLC. I personally feel there should be more opportunities to earn Merit or alternative ways to unlock Battle Groups through gameplay. - Light tanks, particularly the Stuart, take a long time to clear infantry garrisoned inside buildings. In several matches, I felt punished for making what I thought was the correct counterplay because of the amount of time and resources required to remove a single defensive position. Personally, I would like to see the time required reduced so that light tanks feel like a more reliable answer to entrenched infantry. - Some of the larger maps feel like they take 3-5 business days for my units to get back into the fight. Losing an engagement often means spending a significant amount of time simply repositioning your army before you can make meaningful decisions again. - Infantry blobbing isn't enjoyable for me personally. One of the reasons I enjoy RTS games is positioning, cover usage, and tactical decision-making. When large infantry blobs become the most effective strategy, the gameplay starts to feel more like a MOBA than a traditional RTS experience. How it affected my Experience - I feel discouraged from experimenting with new Battle Groups because of the time investment required to unlock them. - I feel limited to playing the same three Battle Groups repeatedly because unlocking additional content takes such a long time. - Multiplayer progression feels lacking for me personally. Outside of improving my own skill level, there isn't much that keeps me feeling rewarded or working toward something meaningful as a casual player. - I feel that some multiplayer matches gradually shift away from the tactical RTS experience I enjoy and become more focused on infantry blobs and meta strategies, which makes the game feel more MOBA-like to me. Who Might Enjoy this game: - Players who enjoy investing hundreds of hours into mastering a single RTS. - Players who enjoy long-term progression and grinding unlocks. - Players who like learning and adapting to the current multiplayer meta. - Competitive RTS players who don't mind spending additional money on DLC Battle Groups. Overall, Company of Heroes 3 has a lot going for it. The visuals, sound design, campaign progression, and large-scale 4v4 battles are genuinely enjoyable. I don't regret the 133 hours I've put into the game, and I've certainly gotten my money's worth. However, as a casual RTS player, the grind for unlockables, pacing issues on larger maps, and multiplayer gameplay trends make it difficult for me to recommend to most of my friends. If you're a hardcore RTS fan who enjoys investing significant time into mastering the game and its meta, you'll probably have a great time. If you're a more casual player looking for steady progression and gameplay variety, your experience may be very different.
If you want an RTS game that has no sense of balancing, mechanics that seem to be conjured up by someone who's never played an RTS before, the worst graphics in the series to date, an absolutely disgusting business model, a progressively worse experience with every update and getting annhilated by anyone who has spent more money, then this game is for you!
你英爷就是爷✌,同定位单位国防所有东西都打不过英军,国防全家过不去的重甲
Game is not new player friendly, the community is toxic as hell if you're new, the matchmaking seem to think because you just picked up the game that you could compete against high level players for some reason.. The German campaign was alright but my god the other one really takes the mick.. A turn based slog of mostly just waiting, tedious little crap that you gotta deal with otherwise it's gonna make that campaign last forever.. and believe me it'll drag.. Honestly don't understand how they expected new players to really even step foot into this game.. But Axis matchmaking seems to be way higher then Allies so good luck with that if you still play this what feels like a slowly dying game at this point if this is the direction we're heading. With new players not being able to get in and what seems like veterans having their own issues with the balancing and the insane prices for the dlc.. HOLY! With some even having insane power over if you don't get the dlc.. Really disappointing.
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