
Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?
Most likely between $22.3M and $63.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $23.99 | 57% | approximately $37.2M |
| PlayStation | $59.99 | 76% | — |
| Xbox | $59.99 | 62% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.33 on Xbox · Türkiye (−32%). Compare 30 prices in 15 markets →
Reviews
Themes across 1497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行
rts日落西山之时的惊喜作品,剧情战役不多,重点在联机pve、pvp。游戏设计还原二战,机制和套路多元,适合有类似游戏基础的玩家,否则上手难度较大,强需求即时决策和多线程操作。
I dont understand why there is no German voice output option (espacially for the GERMAN factions) like it was in coh2. The eglish voice is so stupid (exept the english/american troops of course). kills the immersion for me and makes me want to turn of sound while playing it. Is that really what you want?! No! Loved coh 2...starting to not like coh3. And there are some wierd things with cover. My rating 4/10
兼顾战略与战术的战争游戏
It is such a great game and I cannot really say anything negative about it. I was only interested in the campaigns or skirmish. 1. Performance and audio are great 2. African and Italian campaigns are fun, really enjoyed the total war map element 10/10 3. Units, upgrades, levelling up great, 4. Tutorial, UI, AI, pathfinding all top. 10/10
Unfortunately, COH3 still feels like a pretty average and badly balanced game to me. A lot of the problems that already existed in COH2, like American infantry blobbing, are still here, and sometimes they feel even more noticeable than before. In COH2, Wehrmacht and Oberkommando at least had really strong armor and you could actually feel that it was one of their biggest strengths. In COH3, without the right battlegroup, you often won't even see a proper heavy German tank on the battlefield, and by the time you finally get there, the game can already be basically decided. Of course Wehrmacht has Marders, Pak guns and StuGs, but simply having anti-tank units does not mean the faction has a good answer to upgraded Shermans and Allied late game in general. The Marder is cheap and can penetrate tanks, but it's made of paper, has no turret, and one bad move can make it disappear instantly. Panther or Tiger? Again — battlegroup. Recon is a similar problem. I don't mean that Wehrmacht is literally blind, because it has the Kettenkrad and other units with better vision. What I mean is the ability to actually check what is happening deeper behind the frontline — a flare, a recon plane, something that lets you see whether there are three AT guns and half the enemy army sitting behind the fog of war. USF has much easier access to this kind of utility, while Germans often have to look for it inside specific battlegroups. And this is probably the biggest problem with Wehrmacht — battlegroups often don't feel like an addition to the army, but rather something you need to pick just to patch holes in the basic roster. Want better recon? Pick the right battlegroup. Want a Panther? Different battlegroup. Want a Tiger? Another battlegroup. And you can only pick one. USF, on the other hand, already has a very flexible core roster, and its battlegroups mostly just give it even more powerful tools. On top of that, there are extremely strong air strikes that in 4v4 can wipe units off the map. There is something especially frustrating about spending half the game saving resources for an expensive German tank, finally getting it onto the battlefield, and then immediately having to run away from another air strike or risk losing it. This is where the problem is most obvious to me in 4v4. German factions spend a huge part of the match simply getting overwhelmed by more infantry, vehicles and indirect fire. Instead of controlling the pace of the game, you are constantly reacting to whatever the Allies throw at you. And while I am busy trying to stop all of that, my defensive line of MG42s and Pak guns can simply get wiped out by a single air strike, a rocket barrage from a battlegroup, or British artillery that does not even require a specific battlegroup. Yes, Wehrmacht has the Nebelwerfer, and I know someone will immediately point that out. The problem is that it just doesn't feel like the same kind of answer. It can punish stationary infantry and team weapons, but its damage feels pretty underwhelming compared to the amount of indirect fire the Allies can throw at you. Compare that to the Panzerwerfer in COH2. That thing could actually punish an infantry blob. If you caught several squads standing in the wrong place, a good Panzerwerfer barrage could absolutely ruin someone's day. It fired its rockets quickly, hit hard and could suppress whatever survived. It genuinely felt like a weapon that made someone think twice before grouping half their infantry together. I really miss having something like that in COH3. That is another reason why playing Wehrmacht in 4v4 feels so exhausting. You spend resources and time setting up a proper defensive position, carefully placing your MGs and AT guns, only for one barrage to force you to abandon the entire position or lose everything. But if you spread those units out too much, you make yourself more vulnerable to the infantry and vehicle blobs you were trying to stop in the first place. So the game often turns into the same cycle: Rifle blob? MG. Shermans? Marders and Pak guns. Air strike? Run away. Rocket barrage or British artillery? Move your entire defensive line. Another blob arrives while you are repositioning? Good luck. Your answer to their blob — the Nebelwerfer? Fire a barrage and hope it actually does enough before they simply move away. And then you get to do it all over again. Even when you finally reach your stronger late-game units, the enemy often already has so many tools to deal with them that there is barely any feeling of being rewarded for surviving into the late game. Then there is the DLC model. COH2 also sold commanders, but at least you could eventually unlock them by playing. In COH3, battlegroups are sold in packs for multiple factions. If I mostly play one faction, too bad — I still have to buy the whole package just to get the one battlegroup I actually care about. And that is probably the most disappointing part. More than three years after release, I still feel like the developers do not really know what direction they want to take the game in. Patches keep changing the balance, but many of the fundamental problems are still there. The latest DLC also received a mixed response, but I cannot really say much about it because at this point I have simply stopped playing. It is a shame, because I genuinely wanted COH3 to be a worthy successor to COH2. Unfortunately, right now it frustrates me far more often than it is actually fun.
英雄连全系列要是加上日本和苏联两个国家,还有其他国家那这游戏可玩性还是非常高的还有单人模式,要是能多加些单人模式就好了,毕竟一和二都是以单机为目标的,现在三把这个给抛弃了那最新的那一款不知道发布后会不会更好?
可以可以好玩
Hallo hier ein alter CoH Spieler mit 1200 Std Coh2. Hab das Spiel für 13€ gekauft und die 13 € sind fast zu viel. Alte Spiel Kollgen haben mir das schon gesagt aber ich wollte es nicht glauben aber sie hatten recht sie alle Spieln Coh 2 wieder. Die Allierten sind viel zu OP. Egal im welchen Bereich sie Zielen/Schießen/Töten schneller und haben für alles einen Counter. Piat stärker als ein Panzerschreck. Nach 3 min schlägt dir der ersten Mörser Strike (über Kommando Points entgegen) was deine ganze Defensive zerstört. Nach 4 mIn kommt der erste Tank und man hat zu dieser Zeit als Wehrmacht nix entgegen zu halten. Panzergrens brauchen ewig den Panzerschreck (x)abzuschießen. Jäger kosten viel sind aber kompellt usless.Deutsche Infatrie ist komplett ♥♥♥♥. Churchill Tank OP. Schießt mit der Kanone + Flammenwerfer auf 30 Meter auf Infatrie die Instant Wiped da kannst mit dem Tiger 10 mal Draufschießen Tiger stribt 100% als der Churchill. Wer CoH2 gespielt hat kauft nicht Coh 3 ihr werdet entäuscht sein. Alles ist schlecht (sound einschäge alles) vor allem wenn man bedenkt das dieses Spiel schon 3 Jahre gibt. Keine Kauf empfehlung. Make CoH2 great again.
So ♥♥♥♥♥♥♥ bad, the tiger is a cat, get easy kill from crusader but churchill noooo you need 20 panzer for that and you can't penetrate in front armor, the tiger is a ♥♥♥♥♥♥, go ♥♥♥♥ learn history, british, usa have infantry better, arty better, tank better, germany is totally ♥♥♥♥, very realistic