
20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Gioco di tattica e strategia militare fantastico, simula caratterisitche di aerei, navi, sommergibili, missili, forze di terra e basi aeree che non ho mai riscontrato in nessun altro gioco di strategia. Consiglio vivamente a chi piace la tiologia
EMP 무기와 사이버전,그리고 레-일-건 북괴 머갈통을 깨부수는 시나리오까지! 듣기만 해도 설레지 않나요? 덤으로 중국군 현대화의 무서움 또한 배울수 있어요!
そろそろ現実味を帯びてきたのでレビュー シナリオとしては半島有事から米中の全面対決までを描くシナリオ、おまけで3つのシナリオ付き。 恐らく、全Commandの中でもトップクラスに難しい。 戦術、性能、運用、プレイヤーのすべてを問われるシナリオである。
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Hours played at review time, across 27 reviews with recorded playtime.
Let me first just say that this is an excellent expansion to an already dominant wargame in the field of worldwide air and naval operations. Is that out of the way? Great! Let's talk sh*tiness! The pitch for the game promises a lot more than it delivers. The marketing gives you the idea that you're going to get targeted by EMPs, hacking, communications disruptions, even lasers and railguns as well as being able to play around with them. I'd hesitate to say that's even half-true. Yes, you get to play around with all these high-tech weapons, (except for lasers and railguns since they only show up in one scenario and their usefulness is incredibly limited given their position) but at no point in the campaign do you ever get targeted by them. I was fully expecting a simple ground support operation to turn into a complete clusterf*ck when an EMP knocks out my communication network as was shown in the trailer but that simply never happens. The scenarios are pretty well designed but as time went on, I started to see cracks showing in the intricate set-ups, which is actually quite understandable from a game design perspective since these guys don't really have the time to play-test their game and they really can't expect the fairly anemic community to do it for them. There were cases of somewhat to incredibly questionable unit spawns, bad time entries for event activations, an incredibly disturbing tendency for enemy submarines to turn their radars on, and some fairly questionable scoring decisions. I don't really blame the designers for not fixing these problems after all this time, after all, who's going to tell them that a mix-up between AM and PM causes an enemy SAG to spend over 12 hours instead of just 20 minutes on a strike mission with their radars turned off causing it to suicidally charge its target with the intent of hitting it with its deck guns? (Me! That's who!) The point is that this game is technically still in development but even with all that said, it's still a great play.
it's jut not fun... Way too complex. Really hard to get units to do some simple things. This game is more frustrating than interesting, and more interesting than fun, and i just wish I'd never bought it.
If you are after a fast paced RTS with resource collecting, this is not the 'game' for you. Command: Chains of War focuses on a conflict on between North and South Korea (With added single missions ranging from the British in Africa in the 70's to China invading Vietnam). Most of your time will be taken up setting up your mission profiles before hitting the start button. I spent many hours googling different chinese and soviet/weapon systems to ensure I was utilising the correct ordinance, for the correct airframe for the correct plane. Attempting to play this game without any tutorials or assistance is near impossible. The UI makes it feel like you are within a CIC on flag ship, directing air and sea missions against a dynamic and relentless enemy, however every mission is achievable (unless in the mission editor you make it impossible). A great introduction to the Command series, reasonably priced to get you hooked into the franchise. 7/10
This game is really nice in how it offers a different playstyle and type of genre. Very few games offer detailed sensor representation. I like the small and large scenarios. This is one of those games that can really challenge me to try again and again to have a perfect execution.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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