
Combat Troops VR is a dynamic military shooter game that will put your coordination, teamwork, and survival skills to the test. Whether you're taking on the enemy alone or working with your team, every mission is a thrilling challenge that requires quick thinking, precision, and skill.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game. There's a learning curve with equipment - makes it satisfying to use it. Good weapon customization. Great sprinting mechanic - you need to swing arms instead of pressing a button. The gameplay is okay. Weapon handling (reloading and etc.) needs to be redone - i'm always grabbing the wrong part of the weapon even though my hand was closer to the part i intended to grab. Obviously needs more work. If there was multiplayer and some kind of campaign with plot it would be a great upgrade to the game. In the meantime - a game built around the gameplay loop of completing random objectives around the map and ranking up. Would benefit from a better progression - adding goals for achievement (like assignments in battlefield or challenges in call of duty) would make spending time in the game more satisfying.
no sound for HP g2:(
its honestly not a bad game. i really cant wait to see what else is in store.
one of the worst games i bought...kinda want a refund
it's good.
For a steam sale price, it's worth it. This is a low resolution simple VR shooting game. PvE. The controls are very janky, but not so much to make it unplayable or unenjoyable.
good game! everything is controlled quite simply, a convenient map on the hand, attachments, a backpack - everything is good. the game is a set of levels with standard tasks - find, clean up, destroy. there is XP progression, which opens access to guns. Everything seems simple, but in this game (solo game!) I got a really great experience of military conflict - something is constantly exploding somewhere shooting, flying by with turbines humming! You spin around the map, sometimes blowing up a tank with an RPG, sometimes calling an airstrike through binoculars, sometimes pressing against the wall trying to grab a pistol. [h3] really good for the price, just needs more levels and weapons, even that would be great [/h3] ps am I the only one who can't take NLAW with both hands?
There are plenty of weapons and some of them have brand new special usage mechanics as far as I see during the tutorial phase. However, some of the common core vr mechanics, firstly the movement has a serious problem. I couldn't continue playing because it was so uncomfortable. Normally I prefer free locomotion in Vr games, but it has to be a fluent movement without stutters, in order not to get motion sick. Unfortunately in this game, the body doesn't manage to move at a constant speed. I think the issue is because of the avatar body IK, specifically the legs. It seems to be that they have tried to design the legs to be physically accurate while moving. But the result is a janky, cumbersome movement. As a result, the game seems to be messing up from the start while trying to be a newer and better version of Pavlov, Zero Caliber or Onward.
(PSVR2) Игра оставила смешанные впечатления. Ожидал более тактический медленный геймплей на огромных картах (без перекоса в реалистичность), а получил аркадный vr-шутер на относительно небольших картах. Бегаешь туда-сюда выполняя однотипные задачи (взорви вражескую технику и подбери документы) и отстреливаешь бесконечных противников. Играть быстро наскучило. Наверное в коопе игралось бы веселее.
vr fps게임이 맞나 싶을 정도의 개구데기같은 조작감
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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