
Fight like hell in this real-man fight and adventure game dedicated to hard-core action gamers. Get prepared for lots of deaths, and see whether you’re the talented fighter the galaxy has been waiting for.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Reviews
Was contacted by one of the guys at Prism Interactive, advising me that Combat Instinct was a game they were in the process of developing and looking for some people to try it out. What I can say about this game for the short time I've played it, is that it doesn't try to mimic other wave by wave shooters and is pretty unique (in comparison to other vive games I've played so far). In terms of suggestions, my recommendations are potentially integrating some save system. As a beginner, I found myself ending up back at the start of the game after constantly dying. Other than this, I would definiately recommend this game to somebody looking for a good workout!
首先感谢发行商大佬赠送的KEY。 其次说下对游戏的第一印象就是看不太明白,游戏商店页面是带有简中的,但是在库里右键游戏属性里面没有更改语言,刚一进游戏就是一个前凸后翘腿子长的美女走到你面前,右边给你两个选项。提示是否要进行新手教程,英语渣勉强靠着图片完成的教程。 设置里面改语言是毫无意义的,按了有提示音然后没别的什么用了。 然后新手教程完之后是彻底懵逼了,完全不知道自己要干什么。研究了半天才发现的,希望可以增强引导。并且改动一下设置菜单,现在用拳头触摸选项,非常的不精准,希望能改成激光笔那样的。 这款游戏对于VR游戏来说是有一种迷之快感,挥动双臂快跑这个设定非常的有代入感,并且每次挥动拳头都会伴随女主角的“呵!蛤!”非常的爽。 游戏里的所有敌人、角色都是前凸后翘腿子长的,玩起来不仅能让你感觉很爽,甚至还有点梆硬。 现在版本最大的缺点就是打击感真的非常之差,希望后续能改进。还有建模的问题,建模场景看着非常的粗糙。 [spoiler] 然而这并不会影响到梆硬的我,甚至想站着让他们打好了。[/spoiler]
Combat Instinct is the greatest fighting game of all time. You go through multiple and different enemies that challenge you with different abilities. You'll have to run around to diffgerent places to complete missions. This was the best game I have ever played of fighting in VR. Combat Instinct is also a single player game, so if you want some time alone, Combat Instinct will sure get you attached and you wont want to put that headset down. This game got me sweating in no time, how epic this game is really impresses me. ALSO ITS SUPER CHALLENGING Enemies: 9.5/10 Location/Place: 10/10 (really impressed of how detailed it looked and how the place is managed, gives it a futuristic look ;) Graphics: 10/10 Missions: 9/10 Fighting: 11/10 OMGGG YASSS Moving Around: 9/10 (the moving doesent matter where you point your controler, what moves you is your head. Just look at your desired destination, click trigger and boom) This is the most unique game I have every played. The best thing of this extraordinary game is how you have to hold the controller. You take the controller SIDEWAYS!!!! Why? Because in the game, you appear as a woman holding some kind of punching weapon at the same way you have to hold the controller. This really gives it the real-NESS of the game. Also, the fighting is just like real life, its just like boxing. When you hold your controllers by your head (just like blocking in boxing) gives you a cool blue barrrier on your hands that protects you from any source of danger. You can block, punch, block, punch punch XD and do almost anything you want. This boxing technique is just a preference, you can punch anyway you like: such as just spining like a FiDGeT SpIneR or just go crazy and launch at the enemies. This boxing thing gets the game to a whole new level of reality. Overall, I give this game a strong 10/10 GREAT GAME!! GOOD JOB GAME DEVS MEOWWW
I received this game from a developer, looking for a review. That said, I'm going to review this honestly and hopefully showcase what's currently in the game--perhaps contribute to a better future for the game as well. COMBAT INSTINCT is a VR fighter-type game which allows you to do different moves depending on the gesture that you swing your controlers in--and use such moves to defeat hordes of enemies. Pros: -The graphics in this are not bad for a game in VR. The characters have good textures and nothing is really ugly close-up. -The idea of the game is interesting, since VR brawler-type games are no-less a neat concept that could go far if done correctly. Cons: -Gesture recognition often doesn't work as intended. I'll try to do an uppercut move, only for a jab to register. It doesn't help that the way to do certain moves is only lightly touched upon, and not entirely and fully explained--albeit only a minor bit of the issue. -Oversaturation in visuals. There are too many things going on in front of you for the eye to base what it's seeing on. Swarmed by enemies, receiving ranged-type attacks, or walking through an overly-shiny corridor--there's a lot of "too-shiny-ness" in this game. -Confusing and oddly delivered story. The story is quite obviously delivered through translation, and doesn't come from a native-speaking English user. Albeit I tried to put aside the very basic English, I couldn't understand what I was doing in the game, nor what was going on--although the game is very clearly trying to explain such. -The tech of the game isn't very extensive--for AI and the player. (I'm a bit experienced in fighting games, so this is a little up my alley.) The fighting mechanic of the game is devolved into hit or block. And the only attacks that have special effects are the ranged attacks, which stun the opponent. Otherwise, you're simply hitting the opponent until they're dead--with the occasional block for multiple enemies. -Visual bugs. Often in front of my face--like two inches--I'll find my avatar's nose floating in front of me, which is very noticable and annoying. Or when there's too many ranged-attacks, the game will have issues loading--causing FPS issues. Other minor ones as well. -Avatar sounds can be somewhat annoying--the voices she makes should be removed, in my opinion. -Confusing level direction at times. I often had to backtrack to missed doors, passing them many times than not. -Repetitive combat for a lot of the game--and most new enemies don't do anything truly unique, but only different-looking moves. For my experience, I can't say I really enjoyed myself--just having waves of enemies come on by and repeatedly kill them all. I died a few times, but only from technical issues and not me being outplayed. The AI is somewhat basic, and all you can really do is hit them until they die--they don't adapt or overcome what you throw at them. I continued as far as I could until I reached a dead-end and wasn't interested in backtracking, hoping for more of the level. This type of genre is something that would be hard to tackle in VR, and something I--if I were a game developer--would avoid attempting. It's very possible that it could be successful, but also a very hard obstacle to overcome. That said, COMBAT INSTINCT doesn't truly bring anything new to the table and is simply a mediocre novelty that is unique, but doesn't really bring anything interesting to the table. As of 12/21/17, I do not recommend this game. Even as a free game, I don't think it's an experience worth having, and the developers do have their work cut out for them. (That said, I would still keep an eye on this game. The developer(s) quite clearly have an initiative to make their game better, and are interested in improving. I hope my review helps in defining what can be done to make the game better, as I don't mean to be negative just to be negative. I'll be keeping an eye on this, and hopefully sometime soon--can make this a positive review. Thanks~.)
まず最初に言っておくと、PV冒頭に出て来る、篭手をつけたお姉さんがプレイヤーです。 ただ、それを確認する方法はほとんどない。下を向けば胸がちらっと見えるけど。 鏡とかガラスには写らない。吸血鬼かよ!(全員写らないのだが) 何のチュートリアルもなくいきなり実践だったが、 お姉さんが持ってるメニューの左じゃなくて右を殴れば良かった? 旋回するときには視界がボヤける。恐らくVR酔い対策だとは思う。まあ良心的な方。 パンチで一応剣圧が飛ぶが、何でも出るわけではなく結構判定がデリケート。 波動拳のようなものがひらひら飛ぶのは、アッパーカットというよりは縦フック。肘を曲げると出ます。アームカールってやつね。 敵キャラのモーションは硬め。数値入力してる感じ。 全体としては悪くないんだけど、 波動拳が強すぎて、ブンブン振ってればある程度なぎ倒せるのと、 逆に飛び道具を使う敵が極端にウザすぎて、テレポートとサイドステップだけで避けられない。 まさかルームスケール避け必須? もうちょっと剣圧を飛ばすバリエーションが欲しい。
Unfortunately won't start with Quest 2 + link. I hope this will get fixed as it used to be a good game!
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