
A vector dungeon on a monochrome tube, lit by three subtractive colour gels. Drop a gel and half the room stops existing: a wall you cannot see is not solid, an enemy you cannot see is frozen and cannot be shot. The colour channel is the collision layer, so sight and physics never drift.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.7K | 14 | 100% | $14.99 | |
| approximately $1.6K | 13 | 92% | $5.99 | |
| approximately $1.3K | 14 | 100% | $3.99 | |
| approximately $0 | 8 | 25% | Free | |
| approximately $64.6K | 3.4K | 97% | $0.99 | |
| approximately $64.4K | 255 | 97% | $8.99 |