
Use physics to solve puzzles. Control gravity to move the main character on a dangerous adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Colored Shapes is a small physics-based puzzle platformer that takes a familiar idea and gives it an unusual twist by making gravity itself the player's primary means of movement. Developed by Dnovel and FreeAnimals_Software and published by Conglomerate 5, the game focuses on guiding a peculiar red circular character named Mr. Red through compact stages filled with geometric objects, colored mechanisms, collectibles, and environmental obstacles. Its presentation may look simple, but the underlying puzzles require players to consider how every change in gravity can alter the entire layout of a level. Instead of controlling Mr. Red like a conventional platforming character, players manipulate the direction of gravity. Changing gravity causes him to fall toward a different side of the screen, effectively transforming walls into floors and ceilings into potential pathways. This mechanic changes the way each stage must be approached. Rather than judging jump distances or mastering complicated movement combinations, the challenge comes from examining the environment, anticipating where Mr. Red will travel, and deciding which gravitational direction should be activated next. The physics system extends beyond the protagonist. Various objects scattered around the levels respond to gravity as well, and their different sizes can influence how they behave. Smaller objects are comparatively light, while larger pieces can become substantial barriers. A poorly timed gravity shift might place an object directly in Mr. Red's path or temporarily trap him. Fortunately, another change in gravitational direction can often turn an apparent mistake into part of the solution. This creates a satisfying experimental quality where manipulating the environment is just as important as moving the character. Color-based mechanics provide additional structure to the puzzles. Certain doors correspond to particular colors and require matching round keys before they can be opened. Successfully moving these keys into the correct locations can require several gravity changes, especially when obstacles interfere with their path. Players therefore need to think about how their actions will affect multiple objects simultaneously. The best puzzles are less about reaching an obvious destination and more about arranging the level into a state where progress becomes possible. Each stage also incorporates colored squares that contribute to progression. Three squares can be collected, while teleporters communicate how many are needed before they become usable. This adds a light collection element and encourages more deliberate exploration of the available puzzle space. A seemingly accessible teleporter may not immediately represent the solution because the player could still need to recover another square or manipulate a key into position first. These overlapping objectives help prevent the gravity mechanic from becoming nothing more than repeatedly rotating movement direction. The visual design embraces straightforward pixel graphics and geometric shapes. It is not intended to impress through elaborate backgrounds or highly detailed animation, but its simplicity benefits gameplay by keeping important objects easy to recognize. Bright colors distinguish keys, doors, collectibles, and environmental components, allowing players to quickly understand what they are dealing with. Mr. Red himself fits comfortably within this intentionally strange presentation, and the humorous description surrounding his bizarre origins gives the otherwise abstract puzzle experience a small amount of personality. Colored Shapes is easy to understand mechanically because it does not overwhelm the player with numerous commands or complicated systems. Most of its difficulty comes from spatial reasoning and predicting physical interactions. This accessibility makes it suitable for short puzzle sessions, although the physics-driven design can occasionally result in situations that feel more experimental than carefully controlled. Some solutions may involve trial and error as players discover how objects react after gravity changes. Anyone expecting a deep narrative, extensive character development, combat, or elaborate progression systems will also find the overall scope intentionally modest. Steam Deck compatibility is currently best regarded as Unverified rather than officially confirmed as Verified or Playable. The game's lightweight 2D presentation and relatively simple controls suggest that running it on Steam Deck may be feasible, potentially with Proton, but the absence of an official compatibility rating means players should not assume completely trouble-free operation. Controller behavior, interface interaction, or other compatibility details may require adjustment depending on the current SteamOS and Proton configuration. Ultimately, Colored Shapes succeeds by concentrating on a single central idea and finding several ways to develop it. Gravity manipulation, movable objects, colored keys, locked doors, collectibles, and teleporters work together to create puzzles that demand more thought than the minimalist appearance might initially imply. The experience remains relatively small in ambition, and players seeking a large or visually sophisticated puzzle adventure may find it limited. For fans of compact indie games that experiment with physics and unconventional movement, however, its straightforward approach can be surprisingly engaging. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 25 reviews with recorded playtime.
100% in 7 minutes. So maybe buy on sale or maybe not.
Za tu cenu absolutně neodpovídající. Dohráno za 20 minut.... Ani jako produkt zdarma to není to pravé ořechové.
I think it's pretty cool game but 10 levels for 10 euros? I was lucky I got this key randomly. I finished the game in 10minutes probably so not worth it. Even if developer would make more levels I think the price is too high...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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