
Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Most likely between $2.5M and $7.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 88% | approximately $4.2M |
| GOG | $15.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.01 on GOG · Russia (−85%). Compare 30 prices in 15 markets →
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Suggested on sale. A good game about an adventurer on a chaotic and massive space ship travelling blind. Kinda a post-apocalyptic as the game has suffered a massive and disastrous mutiny and rebellion so much of the ship is in ruin. the positive: +Interesting and quite unique story that has many twists to it +fascinating scenery +gameplay and gunplay is fun though requires alot of practice. The cons: +scenery although fascinating can be quite limited and you can't explore as much is described. No respawning enemies (i don't mind) or explorable regions. Also you cannot change viewing angle which eats at the complexity of the environment. +gameplay and gunplay can be hard to master and can feel onesided at times. Cover is not always very useful or hard to reach and tactics can seem very limited. The environment seems to be always quite limiting in terms of how it can be used. +Inventory is ok but can feel out of control after a while and its not as easy to compare items as it should be. Shop sellers rarely change there inventory. +Story and NPCs are interesting but they can get confusing and its impossible to review what you just did or the npc you talked to. The NPCs tend not speak to you again after a while. +Environment rarely changes and NPCs can be like statues after initial interactions. It is a fun game and the story is quite fascinating with alot of twists and turns. But ultimatly its hard to recommend due to the issues. It felt rushed in many sections of the game and i feel like alot of content was cut. In comparison to some of Iron Towers games i actually find it a bit better and more fun and easier to play. But its hard to recommend fully. Unless its on sale.
хорошие идеи испоганены исполнением, и чем дальше в лес, тем глючнее елки, но если визуальные глюки можно потерпеть(типа камера приблизилась и не может отъехать от персонажей), то какой-то непонятный автоливелинг или рендом (когда ты забив на свои навыки, со скрипом убиваешь врага, потом решаешь проверить как это будет с прокачкой, обнаруживаешь, что прокаченные с вложением, например в уворот, навыки стали бесполезными вообще.. Ну, ребят, тут либо баланс править, либо руки создателей %) ПС. припомнил старые игры по правилам D&D, когда твой "прокаченный" спец бьет по вплотную стоящему врагу и из 10 раз попадает 0, а потом, не смотря на максимальный уворот, получает 100% попаданий.. Все же, делая тактически игры, стоит приглашать консультантов-спецов с реальных полей, а не только математиков, иначе стыдоба какая-то получается
Очередная захватывающая история от студии. Жду вторую часть,если она будет))))
场景看起来很精致,但战斗演出拉跨,并且战斗中不让存档毫无意义,没有人想为关键的一枪90%命中率打空而买单,纯粹是为了让人恼火并浪费时间
Horrible gameplay.
No esta mal el juego, pero deberia tener texto en español
Had a great time with it. A world I fell in love it the ending came on rather quick but still enjoyed the road to it. No point did it feel like a drag but some quests just seemed a little underwhelming where I felt it was building to something but then that was kinda it after talking to someone. This may have been because I was very heavy in persuasion but in quests where that wasn't an option it felt for more satisfying. Maybe on a second playthrough where I ignore Persuasion I might end having more fun with the combat which I enjoyed.
It's a pretty good game but there's at least one giant f u c k u p. The quest system is abysmal and utterly useless. I'm having an extremely aggravating time dealing with all the quests and no clue as to where to go. Every quest has about half a sentence for your vague clue on where to go or what to do. I would expect my character to know these details and to not require me to remember where every NPC is located in the game. If my character knows the information then there should be a quest marker for, at least, all finished quests. Return to "insert name here". Where tf is "insert name here"? If I need google to find out where I need to go to return a finished quest, then the game is a piece of s h i t.
Разрабы упорно отказываются от денежной поддержки от фанатов и вместо этого просят оставить какое-нибудь сколь угодно короткое ревью, поэтому так и поступим. Великолепный сеттинг, интересная история, очаровывающая атмосфера и просто очень, очень, очень, ооооочень качественный и самобытный продукт, который определённо заслуживает вашего внимания. Пожалуйста, дайте этим людям ваши деньги, потому что то, что они делают - настоящее искусство. Кстати, если игра вам реально зашла, настоятельно рекомендую их предыдущий тайтл Age of Decadence.
Writing and atmosphere are solid. Combat is boring and simplistic