
Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Most likely between $2.5M and $7.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 88% | approximately $4.2M |
| GOG | $15.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.01 on GOG · Russia (−85%). Compare 30 prices in 15 markets →
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Эта игра не настолько уникальная и сверхролевая как предыдущая "Age of Decadence", а скорее классическая РПГ наподобие wasteland и тд, что тоже отлично. К тому же с интересным космическим сеттингом. Будем ждать следующую работу авторов.
unfortunately, the combat is garbage and there's some annoying mechanics. possibly the most difficult game i've ever played.
Following Age of Decadence, I had some worries about Colony Ship being similarly "tough to get into". It relieved me to see that it had been streamlined while maintaining most of what made it feel special. These are games that need to be explored at your own pace. Heading into encounters head first will either result in clear death or close doors you might not've realised were there. This is the type of cRPG that is familiar if you're acquainted with the subgenre, yet avoids many of the hurdles others struggle to get past. Playthroughs feel unique, factions feel natural as opposed to a tropy good vs. evil paradigm and investing in skills feels rewarding. Many games hit one of those targets, few hit them as consistently as Colony Ship. 3 playthroughs in and I'm sure there'll be a 4th.
PER AVERE IL GIOCO IN ITALIANO + ALTRE 6 LINGUE --- ITA Apri la beta Loctest su Steam e vai alla cartella di installazione, molto probabilmente situata in: C:\Program Files (x86)\Steam\steamapps\common\Colony Ship RPG\ColonyShipGame\Content e aggiungi una nuova cartella chiamata LocTest. Poi vai su Opzioni, Gioco, e seleziona una delle lingue attualmente disponibili. Tieni presente che è una beta e potrebbero esserci alcuni problemi. --- ENG Open beta loctest on steam and Go to your install folder, most likely located at: C:\Program Files (x86)\Steam\steamapps\common\Colony Ship RPG\ColonyShipGame\Content and add a new folder named LocTest. Then go to Options, Gameplay, and select one of the currently available languages. Keep in mind that it's a beta and there might be some issues
[h2] Positives [/h2] [list] [*]Good graphics, the lighting and texture work surpassed my expectation, I was afraid it was going to be a UE asset flop. The equipment, armor, gun, energy guns, all look good. [*]I don't encounter any bugs at all, no game breaking ones. Although, I need to access the options menu every time I boot up the game because the motion blur is on for some reason despite me already turning it off. Entering the options menu and exiting it immediately fixed it. [*]Skills increased from in-game usage instead of putting point every time you level up is a welcome change, unique as well, especially in an isometric C-RPG. [*]Combat systems and leveling up your characters are neat and simple in a good way (not overly complicated but still have some depth). Combat feels grounded, realistic and very lethal. It's not perfect though, there are some things I will address about it later. [/list] [h2] Mixed [/h2] [list] [*]Interesting CRPG setting and lore, which fully take place on a big spaceship with so many factions running amok. It sets up to be a treasure trove of story telling, especially if the developers truly lean on the gritty aspect of it. But sadly, the writing fell short, it's just... decent. If the developers did a better job of presenting the story, the pacing, the narrative, even the encounters, it would probably be able to make me feel like I am in an immersive sci-fi setting like the Expanse, but all I got is just generic sci-fi. It shouldn't feel [i] generic [/i] but there's something wrong in the execution of presenting the world to the players. It's still an interesting setting at the end of the day, but there's so many untapped potentials. [*]Playing as a character specializing in speech feels counterintuitive because the resolutions aren't satisfying. It's usually just me picking the green options, a skill check I had passed and it boils down to: Me - Just trust me. NPC - Okay. I am oversimplifying things here but you get the gist. And since the combat is fun/ the meat of the game, I ended up choosing the violent options more often than not. [/list] [h2] Negatives [/h2] [list] [*]The music is just passable and there is only one track per map. There are a few good ones but most of them are forgettable. The right ambient soundtrack can go a very long way in this game but the devs didn't put much effort into this. A shame. [*]Grenades are too powerful in combat, there is a reason the developers made a good grenade worth more than a pristine assault rifle. If you have plenty of good grenades in your belt, in the world of Colony Ship, you are the apex predator. The devs balance it by price and availability but you should still be able to accumulate a good amount of them. Using the grenades feel cheap and it could easily win some unwinnable fights. The grenades have 100% accuracy, and very low AP too. Want a good game that utilizes grenades very well? See Underrail. [*]Trying to block a shot from hitting your vulnerable party member is janky. [*]You cannot do reaction shots when being engaged in melee, but can still shoot other people besides the melee attacker when it's your turn. Why? Doesn't make sense. This goes for the AI as well. [*]My main character focus on stealth and have 10 stealth at the end of the game, but I feel it is underutilized and the stealth mechanics are very basic. I can only remember one mission where there is full-fledged stealth section, only to be ruined by patrolling, walking enemies (the stealth mechanics fail hard if there is a patrolling moving NPC). It gets easier when you obtain a Cloaking Field but still, it's basic. [/list] [h2] Conclusion [/h2] It is a solid 6.8/10 CRPG. This game reminded me of Wasteland 3 for some reason, for comparison purposes. Like I wrote above, Wasteland 3 presented it's world better than this game in many aspects, music, narrative, encounters, ambiance and systems. It's a shame because Colony Ship has a unique and interesting setting/premise, it's just lacking in execution. Still, the game kept me intrigued until the end and eventually I finished it, so it's not a bad game. Lastly, if you are an Age of Decadence fan, you will probably like this game.
Surprisingly fun isometric rpg game. Took me a few tries to get the hang of combat (and when to not combat), but interesting story, and fun game to play. Didn't experience any bugs or crashes.
为什么,调整了游戏设置之后,游戏语言会莫名其妙从中文变成英文? 评论区的兄弟给了办法,但是还是希望制作组早点发现这个问题。 开发者很诚恳,发现了我这个评测。希望能早日解决问题。
I wanna like this game and I do enjoy parts of it but when a game aims for that idea of "You can't win every fight" and "Sometimes you gotta run" you should probably be able to actually have a chance at escaping fights. All this game really has to show in that particular field is just, reload and come back later when you can actually win. I made a stealthy hacker/thief type character who was ok with Pistols, unfortunately the Stealth system isn't really a playable style and more of a contextual addition to combat encounters. Sometimes this allows you to find some tool that will win the encounter, other times it's just there to maybe let you kill 1 or 2 guys. This build however led to me getting stuck as progression was a series of combat encounters it didn't appear I could feasibly win save for RNG showing me mercy. To be fair there are two difficulty options, "Hero" mode which appears to be more of a power fantasy and "Underdog" which wants everything to feel grueling and I chose Underdog. But I really didn't come away feeling like I was the spunky Underdog that could win with the right tools I just felt like a DnD player that made a ♥♥♥♥ build. You also can't change difficulty during gameplay so it's entirely feasible to get a save locked up.
Very disappointed in this game. Everything feels scripted. Even before a fight I have to choose a specific square to start in.
когда осваивал Age of Decadence игра была в бете и скорее всего дальше первой локации ничего не было. теперь года спустя как решил переиграть в эпоху упадка решил попробовать их последнюю игру вместо этого. игра довольно приятна и дает те же вайбы предыдущей игры. также очень понравилось что в целом игру очень тяжело "софтлочить" неверным билдом по крайней мере в социальном и исследовательском плане. боевка все такая же странная как и в decadence и я предпочел бы ее не пробовать или сохраняться каждые 15 минут или после победы тк будет непрятно снова повторять резню коя ну очень и очень опасна и почти всегда это не бой на равных. с другой стороны прокачка навыков социальных и технических позволяют 90% вещей и диалогов проходить даже не задумываясь что в целом приятно но тем не менее игра превращается в нижку а не в головоломку интерактивную. по крайней мере книжка интересная