
Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Most likely between $2.5M and $7.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 88% | approximately $4.2M |
| GOG | $15.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.01 on GOG · Russia (−85%). Compare 30 prices in 15 markets →
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
One of my favorite games of all time, frankly I'm jealous of whoever was able to come up with a setting this engaging and interesting. Gameplay is incredibly brutal but if you've been burned by previous iron tower games then I'll promise you that the combat in this is actually very good. I'm not very good at writing game reviews so I'll just finish by reiterating that this is one of my favorite games of all time.
Custom portraits should become the norm in every CRPG, I just started my first playthrough and the setting is fantastic.
I don't understand how this Game is so highly rated. To the point where I don;t think I can even trust reviews anymore. Have people just learned to accept mediocrity? This game number one is incredibly soulless. It tries so hard to make you feel like you are making choices and decisions and those decisions matter. But most of the dialogue in the game is poorly written in my opinion. Then there are the mechanics in the game. There is no "map" just a list of fast travel locations. Which makes it difficult to track where you have been and where you haven't been. Then there are all the points on the game play map where you have to click to go through or climb. What is the point of it besides just slowing you down and making you feel like you are exploring. Who makes a game with damaged equipment yet only allows you to repair just one specific type of equipment and prevents you from repairing 99% of anything else. Then there is the combat. All computer games "cheat" to make it more difficult to win a battle when you have higher level characters, but this game totally ignores the percentages it claims during combat just to draw the combat out and to make it feel more challenging. It is basically a load and re-load situation trying different combinations of equipment and movement until you find the right combination. Let's not forget the horrible stealth missions where squares that a guaranteed safe (green) still cause you to be caught and you are back to re-loading 30 times to find the exact right combination and wasting hours in the process. Your planning or strategy does not matter. The game just feels like it is meant for you to play it a pre-programmed way and then read a bunch of poorly written dialogue and narration pushing you to a predetermined solution even though the game claims your choices matter (They do not). After 31 hours I don't even care to finish this piece of garbage. Add this company to a list of developers I will stay away from in the future.
Отличная олдскульная эрпоге, где практически каждый квест можно пройти несколькими вариантами, где большинство конфронтаций можно вывезти на базаре, где можно проходить кучей разных способов, отыгрывая кучу разных персонажей. Ну а чисто в плане сюжета/сеттинга - оче напоминает "Пасынков Вселенной" Хайнлайна, с мятежом, приведшим к упадку и похожим твистом в конце В общем, не щидевр не века, но добротный проект, если нравятся CRPG и нет аллергии на НФ-сеттинг, то сабж должен зайти со свистом. Вроде как создатели обещают когда-нибудь сделать вторую часть про [spoiler]колонизацию планетки и взаимоотношение с туземцами-псиониками[/spoiler], но пока у них нет денег, с их же слов. Так что если вдруг обмазывались пираткой и она вам зашла - купите игоря хоть на распродаже, в данном случае это действительно поддержка годного инди-разработчика :3
I first played Age of Decadence, the previous game from these devs, and was pleasantly impressed by it (although it was a bit rough around the edges), so when I saw that their next game was more of the same, I wanted to tried it out immediately. And I enjoyed it quite a lot - it refines the formula from AoD in almost every way - it is a bit more "noob" friendly, you can hire a party so you can distribute skills/builds across party members, your skills increase the more you use them, there's a lot of equipment sets and guns, graphics are improved and the game runs much smoother ... If you haven't played AoD , but are a fan of old school turn based RPGs like Wasteland or the old fallout games, you'll like this for sure. If you played AoD and want more of the same, you can't go wrong with this game.
This was a fun game with interesting setting and pretty realistic characters. I enjoyed it enough that I ended up spending most of my free time playing it until i finished my run. The most appealing aspects to me were frequent use of skills, attributes. Also the amount of choice how to progress. Choice of who to support, choice to betray who you work with, choice to refuse to follow up on a bounty etc. Character creation/progression had big impact on how the game played which is huge plus for me. Nearly every situation can be approached from different angles usually its talking, fighting or sneaking. Sometimes you can use items, information or your previous choices to progress. Your previous choices influencing what happens later in the game is present alot. This game has also massive potential for great sequel. I hope there will be a follow up on this story. And i hope it will be amazing. The combat is pretty fun and on underdog difficulty its pretty much a must to use consumables for the tougher fights. This game is not holding your hand in combat. It is kind of standard turn based combat so dont expect anything groundbreaking. Graphically the game looks decent. I liked the esthetics and the artstyle fit the setting really well. If you like games like fallout, atom rpg, wasteland then you should definitely try this one. On the negative side as is usual with smaller CRPG games the endgame felt a bit rushed.
I will give a tentative recommendation based on the first two chapters, which are solid. It gets pretty bare bones after that with not nearly enough content overall to justify the price. Would have been nice to have a stealth path to victory, but the stealth mechanic feels a bit tacked on, with very few stealth options after chapter 2. Any stealth builds will find it very difficult to get through some of the fights in the last chapter. I really enjoyed the game mechanics in general, and the story was pretty solid, though the lack of meaningful interactions with the companions and zero romance options were pretty disappointing. Combat was a bit too complex for my liking, and even on easy was way too hard. Avoiding combat, even though it gave experience, left your crew very lacking in the gear that drops from the combat encounters. Overall I can only recommend it on deep sale, unless they plan to add a lot more content to the second half of the game.
+ 最高难度下提供了相当优秀的战斗体验 + 游戏已有官中 属性-游戏版本及测试版-loctest设定中文 汉化的质量还算可以 - 流程偏短 且后期的数值设计不是很合理 僧侣一战对方全员90以上的先攻让人想起神界2的某位不死人 + 总体上是一款高性价比 有自己特色 值得尝试的优秀CRPG 推荐
Good CRPG, but a little short and has a few problems. The combat could do with a lot of polishing; even though I played through a diplomacy route, any time there was combat it just doesn't feel very satisfying to play. I really like the exploration, but a lot of the loot you get you end up having to sell because you either don't have enough armor handling to use it or the stats aren't that great. A lot of the skills are very circumstantial. For example, stealing you primarily use to pickpocket which the opportunities for are few and far between. or biotech you end up only being able to use 3 or 4 implants without being able to switch them around. The story is OK, towards the end I found myself skipping a lot of the dialogue because it becomes clear how the story was going to conclude. I will say, though, I did enjoy playing through this game for the most part, but I don't recommend it anywhere near full price. There's a lot of other great CRPGs out there that are far cheaper and far more fulfilling. However, if this is on sale I think you should absolutely give it a go.
Специфическая игра. На любителя такого рода игр, нф-сеттинга и многобукаф. Сюжетно это хорошая научно-фантастическая история про корабль-ковчег, многие поколения, к сегодняшнему дню почти забывшие, для чего они тут все, и начавшиеся кровавый разброд и шатание. Тексты нормальные, без излишней графомании и философствования, и их реально много, ведь вся информация подаётся исключительно через текст (озвучки нет никакой, русский есть в тестовой ветке версии игры, на 2к хотелось бы шрифт побольше). При этом отсутствует глоссарий/журнал, т.е. что прочитал и запомнил, то и будет в голове. Мотивация каждой из сторон понятная, у каждого своя правда, у всех цель оправдывает средства. В итоге выбор между фракциями формально есть, а фактически - аксиома Эскобара :) Повторное прохождение именно в плане выборов, на мой взгляд, того не стоит, поскольку разница выразится в основном в разных финальных карточках (а у напарников и того нет), предысторий нет. Есть команда (макс. +3 болванчика), несмотря на намётки характеров, из-за их минимальных реакций на происходящее, это больше функции, чем персонажи. Зачем-то почти в самом конце можно вербануть фракционника, который смотается от тебя при первой возможности :) Исследование представляет определённый интерес, локации отличаются, некоторые любопытно рассматривать, хоть и детализированы минимально необходимо. Вообще игра является бюджетной, и выглядит и звучит соответствующе. Камера фиксированная. Есть быстрое перемещение. Пересобраться нельзя, впрочем на первой из двух сложностей "герой" даже у персонажа-болтуна с минимумом телосложения (зря :) не было критичных проблем (Дормаму, я пришёл договориться!). Навыки качаются при использовании. Так что если вы пропускали стелс-секции, то, увы, стелс не прокачается. А всякие базовые ловкость/интеллект/т.д. так и вовсе улучшаются только имплантами, количество которых ограничено телосложением. Более высокая сложность точно потребует вдумчивого развития. Вообще игра, как и многие подобные, настаивает на первом "тестовом" прохождении. Есть риск криво прокачаться. На лёгкой сложности пройти-то вы пройдёте, но весь контент не охватите. И если вы не любитель повторных прохождений, это может огорчить. Боевая система скучная, не самая сбалансированная, но самая стандартная: ближний/дальний бой, укрытия (если будут), гранаты, ОД на любые телодвижения. Сеттинг нф здесь очень приземлённый, так что максимум из необычного: маскировочное поле да энергопушки, и робот на последнем издыхании, если почините и найдёте патроны. Импланты опосредованно. Вся оружка наносит, что удивительно, один и тот же базовый урон, поиграть в стеклянную пушку не удастся. У снаряжения какие-то уж очень большие штрафы. Доп. механики на бумаге вроде и разнообразные - взлом, компьютеры, биотехнологии, но на практике всё сводится к наведись и кликни. Стелс пободрее. Итого. В плане геймплея игра показалась мне посредственной, без искорки. Замечательная возможность пройти игру полностью без боёв ограничивает исследование, выбор и не компенсирует лут. В плане сюжета игра радует, но много читанины, не разбавленной кат-сценами, плоские персонажи, прямолинейные квесты с невнятной навигацией и практически отсутствующие случайные встречи. Пожалуй, игра под настроение.