
CODE2040 is a teamwork-focused multiplayer online shooting/battle royale game with three people as a team. In the year of 2040, when energy is extremely scarce, you must adventure into the Outside to explore new energy sources. Accomplish the mission and return safely.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interesting concept but unfortunate it was executed poorly and the game ended up dying
This game looks like someone who would make the game logo the urinal product for toilet commercial that went bankrupt. Also the characters look annoying. I rate 0/10 because it's urinal product that I would not touch with my screen ever again.
Server off.
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
aof
Oyun güzel fakat beklendiği gibi çıkmıyor söylim
all in all its a meh
倒了
已經連續登錄兩年了,不過伺服器剛好都沒開。希望開發者在街景模擬器以外的地方繼續展現才華。
dead game
"CODE2040" - это увлекательная головоломка с киберпанк атмосферой и интригующим сюжетом. Геймплей игры основан на решении логических задач и головоломок, что требует концентрации и аналитического мышления. Графический стиль игры стильный и современный, с яркими эффектами и хорошо проработанными деталями. Сюжетные повороты и загадки держат игрока в напряжении и создают чувство прогресса. Однако, "CODE2040" может быть вызывающей для некоторых игроков из-за своей сложности и требования постоянного размышления. Игра также может иметь некоторые повторяющиеся элементы, которые могут утомить игрока на протяжении длительных игровых сессий. В целом, "CODE2040" предлагает уникальное и интеллектуальное игровое испытание, но может не привлечь всех игроков из-за своей сложности и повторяющихся элементов.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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