
You are S-44, a pretty cool spider-bot able to climb everything. Sneak your way from the deepest slums to the highest heavily guarded buildings in order to save your best friend in the fantastic but dangerous town of New Bot City.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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podre
repérage spatial très compliqué. Commandes non intuitives. Problèmes d'affichage : le personnage est-il devant ou derrière la surface ? Relief difficile à percevoir à cause du choix des couleurs et du style graphique. Je déconseille fortement. Une caméra 3e personne pendant le mouvement aurait grandement amélioré les choses.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我丝毫不怀疑这个游戏的技术力水准,但check point 敢不敢设计得再隐蔽一点
pretty cool but I found this boring. The spider crawling mechanic is awesome and unique but the world and character needs more personality.
interesting story and gameplay. the spider's s-44 controls are uncommon and sometimes a bit confusing, but it worth playing
Awesome game! Can't wait to see more levels!
gamesense
Really nice 3D Graphics and seemingly interesting lore but the controls are schizophrenic and hard to use
"Code S-44: Episode 1" is is not a game. It's an advertisement for a product called "Code S-44". Code S-44 is a simple but potentially even decent puzzle game if the developers had bothered to finish making it. But they didn't even finish making this advertisement for that game, which would have had you controlling a robot exploring a city and solving puzzles to save your friend. Never happened. But this isn't completely relevant because this is not Code S-44, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Code S-44: Episode 1" too. Usually the purpose of these advertisements is to get you to shell out money to the developer to buy the full product, but the developer hasn't bothered actually making a product you can buy, leaving this as an advertisement for nothing. We must question what value this pointless advertising has for gamers... and the answer is "none". Due to the poor public response amongst gamers for this advertisement, it seems unlikely the developer will go on to make the full product. The developers abandoned this 6 years and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.