
The year is 2182, but the engine is from 2003. Join the Falling Falcons in a massive tactical deathmatch RP fest held together by spaghetti code and duct tape. Build bases, perform surgery, or evolve as the Hive. It's laggy, it's complex, and it is the most fun you will have dying in space.
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About
The year is 2182. High Command has dispatched the USS Almayer to the frontier. You are a member of the Falling Falcons - 2nd Company, 2nd Battalion, 4th Brigade.
Your orders are simple: Respond to an unknown distress signal, secure the colony, and neutralise any threats. But on the rim of known space, nothing is ever simple.
Built on the ancient, accursed, yet still beloved BYOND platform, this isn’t regular SS13; it's a completely overhauled multiplayer roleplay tactical disaster simulator. It looks like a game from the 90s, plays like a milsim from the future, and breaks like a cheap lawnmower.
Whether you are holding the FOB, performing open-heart surgery in a sand pit, or playing a xenonid trying to figure out how to open a door, your actions define the round. Every bullet must be accounted for, every wound requires surgical precision to treat, every host must be incubated, and every order must move down the chain of command.
Massively Multiplayer: Theoretically high player counts allow for full company-scale operations, meaning lots of people screaming over the radio at once or complaining that the Empress is micromanaging the hivemind.
Complex Medical System: Health isn't just a bar. Treat broken bones, internal organ failure, and overdoses. If the xenonids don't kill you, the medic mixing up the labels on the pill bottle might.
Destructible Environments: Blow open walls with C4, weld doors, or burn down the entire jungle because you saw a spider.
Logistics & Command: The war isn't won by shooting alone. It’s won by the shipside support crew, including the Requisitions Officer, who orders the ammo for your rifle, and the Executive Officer, who really didn't mean to accidentally orbital bombard Delta Squad.
Roleplay First: Immerse yourself in the hierarchy. Follow orders, shout tactical info over the radio, and engage in the unique "culture" of the Falling Falcons.
Emergent Storytelling: Will you hide in a locker for 45 minutes as a suvivor? Will you robust a xenonid with a toolbox? Or will you succumb to liver failure after finding the colony's vodka stash?
Corporate Interests: Roleplay as a Liaison from a shadowy company that cares more about the quarterly profit margins than your survival.
Hostile Third Parties: Sometimes it’s insurgents. Sometimes it’s high-tech hunters. Sometimes it’s just the Military Police arresting you for not wearing your helmet.
1. Ancient Technology: This game runs on BYOND. When you click "Play" on Steam, it will install the BYOND requirements for you. Yes, you sometimes will get an popup for Byond Premium when it boots up. Lummox JR has to eat somehow.
2. The Learning Cliff: The controls are not intuitive. You will accidentally shoot your foot. You will drop your gun in the middle of a firefight. You will struggle to open a bag of chips.
The UI looks like the cockpit of a 747-800. Take a moment to read the starter guide, call a Mentor (F1), or just ask the Marine standing next to you how to put your helmet on. We were all bald and confused once.
3. Roleplay Expectations: aka Yes, you have to play as a Character. This is a Medium Roleplay (MRP) environment.
Names: Name your character something believable, not "xx_Headshot_King_xx" or "Obi-Wan Kenobi."
Behaviour: You are a Marine (or a giant bug). Act like one. If you run around griefing your teammates or screaming internet memes in the chat, you will probably hear the dreaded Bwoink. That is one of our volunteer Moderators coming to have a very polite conversation with you about your life choices.
4. The Rules: Read them. They exist to keep the chaos fun, not frustrating. If you break Marine Law, the MPs will arrest you. If you break Server Rules, the Admins will probably ban you without much fanfare.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you either become friends with staff or get talked down to whenever you have to interact with them game is ok, but unfortunately staff being this cringe outweighs it
i'm a SS13 veteran (but not a baystation/CM player) and hopped on with a few friends because they wanted me to try it, and I played a few rounds as a marine and it was pretty fun! Well, at least until I got in trouble with the Administrators for accidentally giving someone who was hurt too much medicine as for that they called me a griefer and said I was lying about it being an accident. Imagine if I was really a new SS13 player and that happened to me. I haven't played since because the sword of damocles hanging over ready to fall on me for making even any basic mechanical mistakes deflates any amount of fun I could've had.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is a good lark The admins and mod team are a right bunch of tossers though
join session - die leave session -die fart to loudly - die fart to quietly - die Do something - die Do nothing -die Also admins are gay as ♥♥♥♥, and if you aren't - die
I love CM-SS13 for what it is, and a large part of the community. That said, people should not ignore some of the host/moderation decisions taken. Separately, while I have nothing against LGBTQ+ or representation, the gender/politics side of things is not really my cup of tea personally. I do not appreciate the pride-themed logo being displayed on my Discord profile while playing especially when the launcher uses the traditional logo, so I keep the activity hidden. Nothing against those who like it or what it represents, I just would prefer the normal launcher logo, especially outside of Pride Month. I know I must not be alone in this regard. Also, achievements are broken. Overall, if you keep your head down and avoid drama, CM-SS13 can still be a fun experience.
I'm saying No to recommendation on the grounds that the learning curve to playing the game is real steep and needs to be made clear. If in-depth clunkiness doesn't bother you, maybe even excites you, then this might be a game for you. It certainly turned me off at first, and if not for an IRL friend showing me the ropes, I probably wouldn't have kept at it, and certainly not advanced beyond the basic grunt. I have about 2000 hours in this game, with the majority of that being time as a marine, or human, character. I've experienced just about every role, so I know the ins and outs decently for each one. By no means am I a pro, or even good, though. My knowledge and experience is generally enough to survive long enough to play most, if not all, of a round. With the wide variety of roles on marine side and the handful of options on xeno side, you are sure to find *something* that grabs your interest the most and keeps you wanting to play and try to perfect your ability with said role(s). Any role can become a key figure in a round. Yes, even the basic Rifleman grunt. If you push past the learning curve, there's a lot to appreciate by how in-depth this pixellated horror game is and what you can do. It's honestly what keeps me playing. Now, of course, as others have mentioned there is a pretty glaring negative that comes with playing the game and that is the staff team. *Most* players in the game are enjoyable to shoot the ♥♥♥♥ with and engage in some RP banter each round, however there are those that are admins or friends of admins that you may notice over time breaking rules or the like. Do as others have said and just keep your head down and don't draw attention to yourself. Know the rules, play within them. Disregard the chaff that whine about the game having an LGBTQ positive environment, that's not valid negative criticism. Trans people and the like are not committing a crime by existing. I don't recommend bothering to file ban reports or the like, since you never know who gets the commonly mentioned favoritism and attempting to report them gets you in trouble instead, you can always take a gander at the forums to have a laugh. It does also help you identify at least some of who the favorites are, I guess. Personally, I think the most enjoyable/not-unpleasant characters I've met are Tyrone, Flint (RIP OrdTech, at the time of writing), John Fyre, Bushman, Hadrianna, Benjamin Miller, and likely a few more that I'm not immediately recalling. Xeno-side, I haven't interacted too much, I usually keep to myself as one and just play my role, but there are a couple very skilled xeno players to watch out for. GRUG is, as far as I'm concerned, the king of Runner. I never had an issue with WAR, found them to be good and made my xeno-side play enjoyable. There was a Ravager that was basically unkillable, can't remember their name, they may have stopped playing too. I never had an issue with KYO, as far as I can recall. I'm sure there are others I'm not immediately recalling. TLDR: Mechanics clunky, but oft rewarding. Community hit or miss. Keep interaction to a mininum.
game is very good. but the staff has a certain "agenda"
I've spent years in this hellhole. The recent reviews complaining about the staff can be ♥♥♥♥♥♥♥♥. Sure, you can't be mr chudler in chat, sure, they push some ♥♥♥♥ that maybe pisses you off, but just chill out and not be a idiot saying racial slurs. Honestly, the bigger issue with this game is the xeno players. Xeno players are anti fun. They are anti skill. They are everything we should hate. I used to play a balanced mix of xeno and marine, but xeno players ♥♥♥♥♥♥♥ suck. For those who new to ss13 and this server, welcome! Despite us vets complaining, the server wouldn't be popular, so what reason do you have to play this? Well, it's the ultimate in chaos theory with deep mechanical depth, actively in development in order to add more maps, more guns, more roles. You play as a Colonial Marine, or a nasty bug, the Xenos. The marines are burdened with radio coms, wounds and broken bones, supplies running out, and a long time to kill. This is balanced by the xeno side having nothing like that, except melee options. What do i mean by chaos theory? Well, things go nuts. One round you are sitting in medbay minding your own business, the next round there is a hostage in the chapel you and your MP's need to deal with. Every round starts from the same place, but with chaos, there is a new change and order. Sure, the marines could all equip nicely, eat their meals, stand in line, listen to breifing. But it won't happen. There will always be one or 5 or a entire squad that wants to cause pranks. And that leads to escalating stuff. I've seen a lot over the years, a place that every marine gathers is the dropship pre the first deployment. Have you ever seen a group of marines get teargassed because one of them called a MP a ♥♥♥♥♥ so the entire MP department has to stage a massive swat action while marines dogpile them? Xenos are... there. Yea, give it a try. You may have a boring round, maybe the marines win quickly. Maybe you meet a few new friends. Then next round, maybe those new friends are dragged kicking and screaming by a predator while you ♥♥♥♥ bricks. Every new round is a new chance for some crazy ♥♥♥♥ to happen. Explore, talk to people, and get into massive forum fights that span hundreds of pages. The sky is the limit.
Very difficult to learn, but very fun to play afterwards. Definitely make sure to read the wiki, learn the basic hotkeys, and don't be afraid to ask other players for help. If this game is a bit too clunky for you, check out the Rouny's Marine Corps server on Space Station 14; it's made in a much more modern engine, but is just less feature rich. This Steam version makes the game a lot more accessible, especially on Linux. The BYOND platform this game was made on is from 1996, and is quite difficult to get running for some users. On Linux it automates all the compatibility tools needed to play the game. Do expect a minor amount of lag due to the compatibility layers on Linux. If you plan to sweatlord this game, just play on Windows. As for people complaining about the staff, as long as you follow the rules and use common sense, you shouldn't have any problem with them. I've played for 3 years and I've accidentally broke some rules, but the admins were quite lenient.
I don’t even know what to say anymore, man. Marines didn’t “attack” the hive — they fell from orbit straight into it like a bunch of brain-damaged meteors, and somehow it worked. They landed on the Queen’s head, started spraying lead in every direction, and before anyone could even hiss, the entire hive looked like the Somme. Queen’s screeching “DEFEND ME!” while xenos are still roleplaying in caves And of course, after we’re wiped, they’re in deadchat screaming “EZ DROP,” as if falling face-first into our spawn with orbital support and five medics is “skill.” Nah, bro, it’s not “EZ.” It’s a war crime with extra steps. So congrats, marines. You didn’t win — you griefed. Hope the ship’s bar has enough crayons for your victory party.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.