
What would you do if you can stop the time? Be the master of time? Or do some crazy things that you've never done?
Modeled estimate, not a reported figure. How we estimate →
Media

About
What would you do if you can stop the time?
Be the master of time?
Or do some crazy things that you've never done?
On the day you back home, you find an old timer that can stop the time, it's cool, right? With the timer, you can do a lot of things that you couldn't do before. Once the timer is on, the whole world stops. So a time stopping adventure begins! Is it a good thing? Or a curse? Let's find out!
FEATURES
3 dateable characters
5 fuckable characters
Over 100 full scene illustrations
40 hot animated scenes
Hours of playing time, and steamy stories that are decided by your choices
Windows, Mac, and Android Available
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]💬 Supportive Caveat[/b] This review is based on 23 minutes of playtime, during which I reached the bad end twice because progression was not especially clear. Like Coolpeng’s past games, this is a niche M/M fantasy made with obvious care, but it also carries over some of the same roughness in structure, writing, and overall polish. The premise here is non-consensual throughout: these men are frozen in time and cannot respond or consent. If that is a hard boundary for you, do not purchase this game. If you are here specifically for that fantasy, or you want to support an M/M developer working in this space, this may still be worth a look. I do think the game would benefit from clearer progression markers, especially in areas that seem to have no useful event for the day. Even a brief thought from the MC pointing the player toward a better choice would make the experience flow much more smoothly. [b]🎮 Gameplay & Genre[/b] Clock Stopper is an RPG and interactive fiction hybrid built around daily exploration, event triggers, and choice-based progression. As with [i]Dorm Days[/i] and [i]My Soldiers[/i], the biggest issue is that progression often feels unintuitive. It is very easy to wander into dead ends, miss what the game wants from you, or hit an ending before you feel like you have meaningfully settled into the route. The structure will feel familiar if you have played Coolpeng’s previous work, but so will some of the same friction points. [b]🔥 M/M Content[/b] This is an explicit, sex-forward M/M game built around a time-stop premise that is inherently coercive. The central fantasy is about using frozen time to access men who are unable to resist or consent. For some players that will be the draw, and [i]fantasy is fantasy[/i]. For others, it will be an immediate dealbreaker. There does seem to be consensual content elsewhere in the game, but the core setup is still built on non-consensual access. The MC also struck me as awkwardly framed in relation to his sexuality. He is clearly interested in men, yet the writing still gives the impression that gay desire is something slightly unusual rather than simply the norm within this story. [b]🎨 Visuals & Style[/b] The visual presentation is in line with Coolpeng’s earlier games. The CG count is decent, and there is clear effort behind the illustrated content, but the character sprites still have that same slightly off look, especially in the eyes. The overall presentation is functional rather than polished, and while it gets the job done, it does not feel especially refined. [b]🗣️ Tone & Writing[/b] The writing is straightforward, but some of the phrasing can feel stiff or uneven, which makes certain scenes less immersive than they could be. Dialogue tends to be more functional than character-driven, and the game leans more on premise than on strong narrative voice or emotional depth. That does not erase the care behind it, but it does make the experience feel rougher than it needs to. [b]👍 Best Thing[/b] There is still sincere effort here, and I want to support M/M developers making games in this space. The premise is specific, the content is clearly aimed at a niche audience, and the game feels like it was made with genuine intent. [b]👎 Worst Thing[/b] Like Coolpeng’s past work, the progression lacks clarity, which makes it too easy to stumble into failure states without much sense of momentum or payoff. [b]⭐ Final Verdict[/b] Recommended with strong caveats. If you are specifically interested in this non-consensual time-stop fantasy and want to support an M/M developer, there is something here for you. If you want polished writing, intuitive progression, or a more coherent and emotionally grounded experience, this is likely to frustrate more than satisfy. I also curate a Steam page reviewing M/M games if you’re looking for more titles in this space: https://store.steampowered.com/curator/45790038/
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Where Ferrets 雪貂在哪里 | $508.4 | 71 | 93% | $0.49 |
| My Furry Maid 🐾 | $507.7 | 75 | 68% | $0.49 |
| Geisha World | $514.1 | 83 | 87% | $0.99 |
| The Most Awesome Game Ever Made | $515.6 | 67 | 94% | $0.55 |
| The Red Hood | $503.1 | 55 | 47% | $0.49 |
| Woman's body | $500.9 | 56 | 73% | $2.99 |