
Hidden-object adventure game. The player needs to run around the location and look for objects in secret places, climbing into them along walls and ledges.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Hmm, I think the writers were inspired by some game I know. I can't remember which one.
bit Sus tbh, my buddy told me to get it :( but for only £167.99 i thought why Not!!!!
Hede系列小游戏。高价格,高折扣。懂的都懂。 原价678,折后进包3元粉粉碎性骨折。 678,一个神秘而又强大的数字!678,678,六得奇葩!
szar
La déclinaison "cyberpunk" by Hede, vendue 200 €. Inutile de préciser que ça ne sert à rien de l’acheter, mais, surprise, il existe parfois des clés qui circulent ailleurs 🗝️. Ne vous attendez pas à du cyberpunk, c’est juste le même truc avec une skin différente. Seul intérêt : les 6 succès se débloquent en 1 minute. Je l’ai laissé tourner plus de 2h pour valider l’avis… sûrement l’expérience la plus "cyber" que j’aurai eue dedans 🤖.
A simple game in which you will need to search and collect items in the game there are elements of parkour.
Climb Challenge – Find Items Cyberpunk, developed and published by Hede, is a small indie exploration game that mixes light platforming with hidden-object hunting in a futuristic setting. The game is part of the developer’s larger “Climb Challenge – Find Items” series, which centers on navigating a three-dimensional environment while searching for collectibles placed in unusual or difficult locations. In this installment, the familiar formula is presented through a cyberpunk aesthetic, featuring neon-lit structures and futuristic urban elements that create the impression of exploring a stylized sci-fi cityscape. While the overall concept remains simple, the game provides a casual experience focused on climbing, exploring, and discovering hidden objects scattered throughout the environment. The primary objective is straightforward: players explore the level and locate a set of hidden items placed across the map. These objects are often positioned in locations that require careful navigation to reach, such as rooftops, ledges, narrow platforms, or elevated structures. Rather than functioning like traditional hidden-object games where players search a static image for items to click, the game transforms the idea into a physical exploration challenge. Players must move their character through the environment and reach each collectible directly, turning the search for objects into a mixture of exploration and platforming. Movement plays a central role in the experience. Players guide the character through the environment using simple controls that allow them to run, jump, and climb across surfaces. The environment is designed with vertical exploration in mind, encouraging players to constantly look for ways to reach higher areas. Many collectibles are placed above ground level, requiring players to search for climbable walls, stairways, or nearby structures that can serve as stepping stones to elevated platforms. This emphasis on vertical traversal gives the game a sense of spatial puzzle solving, where the challenge lies in figuring out how to reach a particular location rather than solving complex logic puzzles. The cyberpunk setting adds visual personality to the experience. Neon lighting, futuristic architecture, and urban-inspired structures create an environment that feels like a stylized sci-fi playground built for climbing and exploration. Although the game does not include a narrative explaining the setting or the purpose of the collectibles, the futuristic theme adds atmosphere and helps distinguish this entry from other games in the series that use more generic environments. The glowing lights and sci-fi structures provide a visually interesting backdrop while players search for hidden items. One gameplay mechanic that adds tension to the traversal is fall damage. Because players frequently climb to elevated areas, mistakes in movement can lead to falling from significant heights. When this happens, the character loses health, and repeated falls can eventually result in failure and restarting the level. This system encourages players to approach climbing sequences carefully and adds a small layer of challenge to the otherwise relaxed gameplay. While the penalty is not overly severe, it prevents players from carelessly jumping across structures without considering their positioning. The level design encourages curiosity and experimentation. Some items are clearly visible from the ground but positioned in places that seem difficult to reach at first glance. Players may spot a collectible on top of a building or perched on a ledge and then need to explore the surrounding area to find a route that leads upward. Other items are hidden more discreetly, requiring players to inspect corners, narrow platforms, or unexpected pathways that may not be immediately noticeable. This design rewards players who thoroughly explore the environment and experiment with different climbing routes. Visually, the game adopts a simple 3D style that emphasizes functionality over graphical complexity. The environments are built with relatively basic textures and geometric shapes, making climbable surfaces and platforms easy to identify. While the graphics may appear modest compared to larger platforming or exploration games, the minimalistic presentation ensures that players can quickly understand the layout of the environment. The clarity of the design helps keep the focus on movement and item discovery rather than visual detail. The sound design is similarly minimal. Ambient background audio accompanies the exploration, while small sound effects signal actions such as jumping, landing, or collecting items. The soundtrack remains subtle and unobtrusive, allowing players to focus on exploring the environment. Rather than attempting to create an intense or cinematic atmosphere, the audio complements the relaxed pace of the game and reinforces its casual nature. The game also includes additional systems that add a small amount of replay value. Achievements reward players for collecting items or completing certain objectives within the level. Leaderboards allow players to compare their scores or completion times with others, encouraging them to explore the environment more efficiently or attempt faster runs. These features introduce a mild competitive element that may motivate some players to revisit the game after completing the initial objectives. One of the game’s strongest qualities is its accessibility. The controls are easy to understand, and the gameplay mechanics are simple enough that players can begin exploring almost immediately. Because the game does not rely on difficult platforming challenges or complicated puzzles, it can be enjoyed casually by players of different skill levels. The straightforward objectives make it easy to jump into the game for short sessions of exploration and item hunting. However, the simplicity of the design also limits the depth of the experience. The core gameplay loop—climbing structures and collecting hidden items—remains consistent throughout the entire game. While this can be enjoyable for a while, the lack of new mechanics or evolving challenges may cause the gameplay to feel repetitive during longer play sessions. Players who prefer more complex platforming systems, narrative elements, or varied objectives may find the game somewhat limited. The overall scope of the game is also relatively small. The environment is compact, and the number of collectibles is modest, which means the game can be completed fairly quickly. For players seeking a longer exploration adventure, the short length may feel underwhelming. On the other hand, the brief playtime makes the game well suited for casual players who prefer shorter experiences that can be completed without a large time investment. Despite these limitations, Climb Challenge – Find Items Cyberpunk succeeds in delivering the kind of experience it sets out to provide. The combination of exploration, vertical movement, and collectible hunting creates a simple but satisfying gameplay loop that rewards curiosity and persistence. The moment of finally reaching a difficult platform and collecting a hidden object can feel rewarding, particularly when the path required careful climbing and observation. Overall, Climb Challenge – Find Items Cyberpunk is a modest indie exploration game that blends light platforming with hidden-object hunting in a futuristic setting. Its cyberpunk aesthetic adds a bit of visual flair to the familiar Climb Challenge formula, while the core mechanics remain focused on exploration and traversal. Although it lacks the depth and variety found in larger platforming or adventure titles, it still offers a short and accessible experience for players who enjoy searching environments for collectibles and navigating vertical spaces. Rating: 5/10
Assassin in the 5th element. Indie games are almost at the point where they can make their own assassins. Only here we are looking for items, how much I hate that in games ><
Аниме? Это мы одобряем!
very difficult game. it is not clear how to do what to do. everywhere you fall and die. found only a few items using randomness.
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