
Click on the cursor to receive clicker gold. Upgrade your clicks with your clicker gold. Click on the falling cursors to receive more clicker gold! Purchase projectiles in the shop that will clean out the falling cursors for you.
Modeled estimate, not a reported figure. How we estimate →
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About
CLICK CLICK CLICK!
Clicker Clicker Clicker is a clicker game where you will be doing a lot of clicking.
As you click on the main cursor, golden falling cursor will begin to spawn. Their spawn rate is based on the progress you make by clicking. Clicking on these falling cursors will reward you with click gold that is more than the click gold received by active clicking.
Clickscension!
Ascend and restart the game to receive clickscension coins that can be used to purchase permanent upgrades. These clickscension upgrades have no end, which means you can keep playing and make progress for as long as you'd like!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is okay at first but becomes obnoxiously grindy later on.. I got the entire bundle from this dev and I played a few other games and so far it's been a bit of an unfortunate disappointment..
clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica clica
모든 도전 과제 완료. 일단.. 자동 구입이 종류별로 1개씩밖에 못 고른다는 점이 상당히 불편했다. 또한 황금 주먹 생성 시간은 레벨 업 할수록 줄어드는 시간이 약해져서 별로였다. 나중에 10초 이내로 되는 거 아닌가 하면서 올렸는데.. 희망 고문이었다 ㅌeㅁu 앱에서 공짜로 상품을 준다면서 이벤트로 희망 고문하는 거랑 다를 바가 없어서 올리다가 버렸다. 어차피 이 게임은 잠수가 대부분이라 황금 주먹 생성 시간을 굳이 안 올려도 문제 없기도 하고.. 하강 커서 단계는 4단계부터였나..? 레벨 업하는데 필요한 스킬 포인트가 154,100원으로 고정되어서 좋았다. 간접 골드 증가는 효율이 직접에 비해 떨어지는 것 같다.(매크로 기준) 도전 과제가 목표를 달성하면 자동으로 되는 것이 아니라, 게임 안에서 직접 보상을 받아야 클리어 되는 것이 별로였다. 환생 요구사항 235,335 필요할 때, 환생하지 않고 끝까지 가서 끝냈다. 그래도 도전 과제가 특별히 신경 쓸 것이 없었고, 단순하게 시간만 소비하면 되어서 쉬웠다. ㄴ 대신 시간 절약하려면 매크로 필수.
[h1] 3/10 [/h1] The projectile system is kind of neat, but other than that the game is pretty boring.
не очень, бывало лучше, по крайней мере, у меня (я в депрессии и игра помогла её усилить)
Slowest clicker I ever played, I'll keep farming achievements but there is really nothing to it, no feeling of racking up number or whatever... Wouldn't recommend
Um jogo divertido no estilo clicker idle, relativamente rápido de completar todas as conquistas, mas com uma proposta bem simples e direta.
addictif XD
boring
Clicker Clicker Clicker is a casual incremental game developed and published by EagleEye Games that fully embraces the simplicity of the clicker genre. Rather than overwhelming players with complex systems or extensive mechanics, the game focuses on a straightforward loop of clicking, earning currency, purchasing upgrades, and steadily increasing production. Its concept is immediately understandable, making it accessible to newcomers while still offering enough progression to satisfy players who enjoy watching numbers rise and systems become more efficient over time. The gameplay revolves around generating Clicker Gold through repeated clicks and then spending those earnings on upgrades that enhance productivity. As players progress, additional mechanics emerge in the form of falling cursor objects that can be destroyed for extra rewards. This feature adds a welcome layer of interaction to an otherwise familiar formula, encouraging players to remain engaged while actively playing. The gradual introduction of projectile-based automation is another important element, allowing the game to transition from a manually driven experience into a more traditional idle progression system where upgrades begin doing much of the work on the player's behalf. One of the game's most appealing qualities is how clearly it understands its audience. Fans of incremental and idle games often seek a relaxing experience centered on optimization and growth, and Clicker Clicker Clicker delivers exactly that. Each upgrade provides a visible increase in efficiency, creating a satisfying sense of momentum during the early and middle stages of progression. Watching income rates climb and automated systems become stronger provides the rewarding feedback loop that has made the genre so popular among players who enjoy gradual advancement. The game's minimalist presentation supports its gameplay effectively. Menus are easy to navigate, important information is clearly displayed, and the interface rarely gets in the way of progression. While the visuals are functional rather than impressive, they fit the overall design philosophy. The focus remains on tracking growth, unlocking improvements, and maximizing production rather than showcasing elaborate graphics or visual effects. Players looking for a clean and uncomplicated experience will likely appreciate this approach, even if it lacks the visual flair found in some larger incremental titles. Despite its strengths, the game's dedication to simplicity can also work against it. Beyond the central mechanics, there are relatively few surprises or major gameplay shifts. Players who enjoy deep progression trees, prestige systems, strategic decision-making, or varied content may eventually find the experience repetitive. The core loop remains largely unchanged throughout the game, meaning enjoyment depends heavily on whether the player finds satisfaction in continuous numerical growth and optimization. Pacing can also become uneven during longer play sessions. Early progression feels rewarding and fast, but later stages may require more patience as upgrade costs rise and advancement slows. This is a common challenge within the idle genre, and some players will enjoy the long-term grind while others may feel that the sense of progress diminishes once major milestones become increasingly distant. The overall experience works best when approached as a relaxed background game rather than a title that demands constant attention. Ultimately, Clicker Clicker Clicker succeeds by delivering exactly what its title suggests. It offers a straightforward, low-pressure incremental experience built around clicking, upgrading, and automation. While it lacks the depth and innovation of the genre's most ambitious entries, it remains an enjoyable option for players who appreciate simple progression systems and the satisfaction of watching their virtual earnings grow larger over time. Its uncomplicated design, accessible mechanics, and steady sense of advancement make it a pleasant casual experience, even if it does not significantly expand upon the foundations of the clicker genre. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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