
Clickable Coffee Shop: The most addictive idle game centred around coffee!
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just sittin' here, clickin' the bean
It's a bad clicker. Other games are better in different ways, like clicking or the coffee generator. To finish the game, you just have to click on a coffee bean a few thousand times, which is repetitive. You can complete the game in around 10-40 hours. If you want a good clicker or idle game, there's one with cookies. Maybe it's the creator's first game. 'How about a coffee to go?
Bugged
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i downloaded this game cause my friend left me and my other friends and disconnect while playing dota. We obv lose after that one. And after that he blame us cause he get low prio penalty. Smh, im enjoying this game cause i can be him :D
I hate to leave a bad review but when it comes to idle games this one was messed up. It is a very simple concept and could easily good if they worked on a few more concepts. Only doing 1 prestige is insane, you should be able to do it multiple times to increase your stats way higher (as most idle games do). The game consistently would crash on the 3rd page of the Icons screen and would often make you lose your premium beans. End game would end up being a multiple day drag to get the achievements when multiple prestiges would have solved that issue. Instead you can pay $0.99 to negate any form of gameplay. Sadly after spending a few hours playing I could tell it was a waste of time to sit and wait and spent the money to get the 100%. It was just a money grab and I fell into it. - 2 / 10
amazing
my save has been wiped twice in the 38 or so minutes of playing
cick bick
мне дали ачивки
☕️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.