
You are the only competent employee (or bring a friend). Keep a failing grocery store alive while corporate makes everything worse: hurl crates, chain combos, wrangle cart trains. PlateUp-style escalation, six failing stores, couch co-op and Remote Play Together.
Modeled estimate, not a reported figure. How we estimate →
About
You are the only competent employee.
Cleanup on Aisle 3 is an arcade management game about running an entire grocery store yourself, solo or with a second player in couch co-op or Remote Play Together. It starts manageable. It does not stay that way, because every night corporate approves exactly one improvement, and the store gets bigger, busier and louder while the help stays exactly as useless as it was on day one.
This is not a relaxing cleaning game. Think PlateUp, but the kitchen is a supermarket and the ticket rush never stops.
Work the checkout belt and chain perfect scans for combo tips. The register doesn't care how your day is going, only your rhythm.
The truck's here and the shelves are empty. Wind up and launch crates clear across the store — hit the shelf and it restocks itself. Miss, and you already know what happens next.
Chain stray carts into a five-cart snake and haul the whole thing back across the parking lot before the next rush hits.
Play solo or split the shift with a second player in couch co-op or Remote Play Together. Two employees, one store, the same amount of corporate.
Every night, corporate approves exactly one improvement. New departments, a bigger lot, new hires, stranger mandates. The store keeps growing, and so does the headcount — the new hires are exactly as useless as you'd expect.
ValuCo is failing one store at a time, and corporate's fix is you. Turn a store around and your reward is a transfer to a worse one: the 24-hour store, the Megamart, the concept store, the Flagship's 14-day Grand Reopening. Each one bigger, busier, and further behind.
Keep the shelves stocked, the customers moving, and corporate from noticing ValuCo #3 is one bad day away from collapse. Mostly.
ValuCo 24: "We never close." Push past 3am and the crowd changes: hoodie-wearing Night Owls browsing slow with a short list, Off-Shift workers stocking up fast on their way home.
ValuCo Megamart: the biggest floor in the game. Bulk shoppers buy twice as much, the loading dock feels a parking lot away from the front registers, and a five-day "modernization" schedule quietly swaps five of six staffed registers for self-checkout.
V by ValuCo: the concept store. A new mandatory corporate initiative drops daily: curated cart counts, minimalist shelving, a bulk savings event nobody restocked for, a silent shopping hour, a sample-station cleanup that's entirely on you.
The ValuCo Flagship: the 14-day gauntlet. Weekend sales, a Senior Vice President site visit where everything counts double, and a Grand Reopening finale that "celebrates your success" with double the workload.
- Physical crate-throwing restock mechanic
- Cart-train wrangling across a growing parking lot
- Combo-based checkout scanning
- 2-player couch co-op and Remote Play Together
- Nightly corporate-directive draft that reshapes the run
- Six failing stores and a headcount that never quite helps
- Full controller support
- Achievements and Steam Cloud saves
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Languages: English
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3K | 38 | 79% | $1.99 | |
| $288 | 2 | 100% | $3.99 | |
| — | 0 | — | — | |
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| $100.8K | 401 | 84% | $14.99 |