
Claybook is a unique world made entirely of clay. Shape your character and the world around you to overcome challenging obstacles.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the worst ♥♥♥♥♥♥ game I ever played I ♥♥♥♥♥♥♥ hate this stupid ♥♥♥♥♥♥♥ kid don't touch this game ever. hope this review helps!
it was a good game, but then i tried to lode a level and it would crash every time i tried to play it. i haven't played this game for 5 years, and from the fact the game devs have never made a post for this game, im gonna assume it was ditched-
Прикольная песочница с хорошей физикой и приятной графикой
Fantastic game. But way too short. The community levels don't load either.
A good game design student’s final project, not so much a full experience that ought to be paid for. I saw Claybook a few years ago on some random youtuber’s indie showcase. It looked cute so I picked it up for cheap. The fundamental concept is rolling around a kid’s clay tabletop as you transmorph into different shapes and rewind time to fulfill mission goals. You might change into a sphere to roll up a ramp, or use a cube and rewind time to create steps to climb. You can also burrow in something to effectively “erase” certain clay structures. Some goals may be to “erase” certain markers on the map, or fill a reservoir with liquid by opening a line up. The problem is the game is finicky, imprecise, and frustrating in its traversal. Everytime you move you’re degrading the environment by slightly indenting the ground, forcing you to figure things out with little backtracking. The fluid physics are awful and involved in the worst mission objectives in the game. The completion counter is downright inaccurate at times, forcing you to do more than necessary just to get to the next level. And beyond the tutorial, they don’t introduce any cool additions or settings. Any mission or shape they do add is just more and more excruciating to interact with. When I started off I knew how short the game was so I created a goal to 100% it. By mission three I abandoned that mission. Maybe a little more time in the oven and more collaborators would have saved this game from an eternal damnation of collecting dust on the shelf.
cool
Please add SEX
Fun game that feels like a finished tech demo. Would be nice if the environments were affected by physics. More levels / workshop support would increase the game's replayability. The child controlling the clay could star in a horror movie. Buddy is an absolute creepshow.
ITS NOT WORKING!
kinda ♥♥♥♥ and slop
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hangtime! | $59K | 249 | 78% | $9.99 |
| [Chilla's Art] The Radio Station | 深夜放送 | $59K | 498 | 73% | $4.99 |
| My Lovely Stepsister | $59K | 202 | 63% | $9.99 |
| GameCreator | $59.1K | 101 | 70% | $39.99 |
| Primateria | $59K | 183 | 86% | $11.99 |
| COGEN: Sword of Rewind / COGEN: 大鳥こはくと刻の剣 | $59.1K | 114 | 68% | $24.99 |