Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Classic Gin Rummy Card Game — play Gin Rummy offline against the computer. No internet required. No sign-up. Enjoy a clean, competitive Gin Rummy card game built for quick games, repeated play, and steady improvement. Whether you are learning Gin Rummy or already know the game well, Classic Gin Rummy gives you flexible rules, adjustable AI difficulty, helpful hints, stats, completed-hand replays, and clear card play. Why play Classic Gin Rummy? • Play Gin Rummy offline • No account or sign-up required • Smart computer opponent • Easy, Medium, and Hard AI difficulty • Classic Gin, Straight Gin, and Oklahoma Gin • Custom rules and scoring options • Helpful hints to avoid common mistakes • Stats tracking • Replay completed hands • Optional four-color deck for easier suit recognition • Clear cards and smooth play • Portrait and landscape support • Fast play and one-tap play options Choose your rules Set up Gin Rummy your way with flexible options: • Target score: 100 or 250 • Simple, Traditional, or Hollywood scoring • Classic Gin, Straight Gin, or Oklahoma Gin • Optional Ace Must Be Gin rule • Optional Spades Double Bonus rule Classic Gin Rummy gameplay Each hand starts with 10 cards. Build melds by making sets or runs, reduce your deadwood, then knock or go Gin to end the hand. Face cards are worth 10 points, aces are worth 1 point, and other cards are worth their number value. The lower your deadwood, the better your chance of winning the hand. Built for comfortable play Classic Gin Rummy is designed to be easy to read and quick to play, with flexible sorting, smooth card handling, optional fast play, optional four-color suits, and clear end-of-hand scoring. Play offline anytime — no internet, no sign-up, just Gin Rummy.
Classic Gin Rummy Card Game has grossed an estimated approximately $41.1K on Google Play.
About approximately $41.1K gross, most likely between approximately $10.3K and approximately $164.5K — roughly approximately $27.4K net to the developer after Google Play's cut. Low confidence. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Most likely between $10.3K and $164.5K. How we estimate →
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $608.6M | 2.6M | 87% | Free | |
| approximately $303.8M | 1.8M | 91% | Free | |
| approximately $269.3M | 546.9K | 87% | Free | |
| approximately $190.9M | 2.7M | 86% | Free | |
| approximately $175M | 625.7K | 82% | Free | |
| approximately $166.4M | 1.7M | 84% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $41.1K | 473 | 83% | Free | |
| approximately $41.1K | 338 | 94% | $4.99 | |
| approximately $41.2K | 301 | 82% | Free | |
| approximately $41.4K | 251 | 92% | Free | |
| approximately $40.8K | 432 | 92% | Free | |
| approximately $41.5K | 771 | 93% | $3.49 |