
Clash is a hard-core action/rpg arena blend. With a wide variety of skills to mix and match that inspires creativity and unique styles, Clash lives up to its goal as an action game for the brainy. Play multiplayer with friends or compete in the single-player league by making your way up the leader-board.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра CLASH - это захватывающая динамичная стратегия, затягивающая с первых минут. Мне понравилось сочетание быстрого темпа боев и необходимости тактического планирования. Разнообразие юнитов и их способностей позволяет разрабатывать уникальные стратегии и адаптироваться к стилю игры противника. Отдельно хочется отметить красивую графику и приятный визуальный стиль, добавляющие атмосферности каждому сражению. Геймплей продуман до мелочей, а система развития персонажей и открытия новых юнитов мотивирует к дальнейшему прохождению и совершенствованию навыков. Порадовала также возможность играть как в одиночку, выполняя интересные задания, так и сражаться с другими игроками в режиме онлайн. Несмотря на некоторую кривую обучения на старте, игра быстро становится интуитивно понятной. Единственным минусом могу назвать небольшое количество премиальной валюты, получаемой бесплатно, что немного замедляет прогресс без доната. Однако, это не критично и не мешает наслаждаться игровым процессом. В целом, рекомендую CLASH всем любителям стратегических игр, желающим получить массу удовольствия от динамичных и продуманных сражений.
It works with the basic functionality of a deathmatch game prototype, but it would need a ton of lot more work before being released.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鬼服连不上
[h1]#tinygamereviews[/h1] [code]tries but falls short of being a Tribes game; nobody plays, so all you have are bots now, and they're exceptionally dumb[/code] [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
[h1] [/h1]
R.I.P.
I have played worse.
one of the worst games ive played
CLASH is a free third-person arena shooter with an interesting in-match leveling system that lets you unlock abilities across damage, burst, and survivability skill trees — a cool concept that gives it a slight MOBA flavor. The bots are solid enough to keep things challenging when there's no one online (which is most of the time), and the jetpack movement adds some verticality to the maps that takes a bit to figure out but feels rewarding once it clicks. That said, the multiplayer is essentially dead, the UI is clunky, and the overall polish is rough around the edges — hit feedback is weak, the tutorial misses basics, and the leveling interface is confusing. For a free game developed by a small indie team, it's worth a curious hour or two, but don't expect to sink serious time into it.
This feels unfinished. And not because it is obviously a small indie game of likely fledgling developers. But rather because there is so much missing feedback for how complex the game actually is. <edit> Need to mention BOT SUPPORT IS A THING. So you can play by yourself. Big plus! </edit> There is something interesting brewing here- I did not play long at all, but there is clearly a lot of consideration gone into crafting a unique experience with the way mid-match leveling works. It is almost MoBA esque. That said, when you give players that much freedom to build their character, it can be overwhelming and necessitate a learning curve that almost nobody will be willing to go through with how subtle or non-existent the feedback is. e.g. What is that move my opponent unlocked? Did my ability work? When can I use it again? Am I winning? There is just an obvious lack of polish in the UX department. Can't it isn't unique though.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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