
Clash is a hard-core action/rpg arena blend. With a wide variety of skills to mix and match that inspires creativity and unique styles, Clash lives up to its goal as an action game for the brainy. Play multiplayer with friends or compete in the single-player league by making your way up the leader-board.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это кусок даже не игры, а чего-то непонятного.
2023.7.24
Amazing game. Stunning scenery. The gunplay is amazing and requires a high skill level. The binds also work very well and the game has a very supportive community. A humble 12/10. Personally a GOTY 2026 for me.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра должна быть в разделе "все по 10р" .
it is a fun game to play with friends I give it a 8/10
CLASH is one of those multiplayer titles that immediately stands out because of how many ideas it attempts to bring together. Developed by Ultima Games and published by New Reality Games, the game set out to combine the fast pace of arena combat with the depth of role-playing progression systems. Released as a free-to-play title, it positions itself as more than just another online shooter by emphasizing tactical decision-making and character development alongside direct player-versus-player action. While many competitive games focus exclusively on reflexes and mechanical skill, CLASH aims to reward planning and adaptability just as much as precision. The game's central mechanic revolves around its RPG-inspired progression system. During matches, players gain access to a wide selection of upgrades and abilities that can significantly alter how their character performs. This allows every session to unfold differently depending on the choices made throughout the battle. Some players may invest heavily in offensive capabilities to maximize damage output, while others can prioritize defensive options to survive longer engagements. The freedom to experiment with builds creates an experience that feels more strategic than the average arena title, encouraging players to think several steps ahead rather than relying solely on quick reactions. Another notable aspect is the game's focus on accessibility without sacrificing depth. CLASH includes both multiplayer modes and a single-player league mode, giving players an opportunity to familiarize themselves with its mechanics before entering competitive environments. The league component adds an additional incentive for continued play, offering progression and ranking opportunities outside of traditional matchmaking. This variety helps broaden the appeal of the game, particularly for players who enjoy refining their strategies in a less demanding setting before testing them against human opponents. The descriptions surrounding CLASH repeatedly emphasize intelligence and tactical play, and this is where the game arguably shines the brightest. Understanding how abilities interact and determining the right moment to invest in specific upgrades can dramatically influence the outcome of a match. The layered progression system gives combat a level of unpredictability that keeps encounters engaging. Even when facing the same opponent multiple times, their chosen abilities and build paths can lead to entirely different experiences. It is an ambitious design philosophy that demonstrates a clear desire to innovate within the competitive multiplayer space. However, CLASH also illustrates the challenges faced by smaller online titles. The game's ambitious systems are occasionally undermined by technical limitations and a lack of refinement. Combat can feel inconsistent at times, and movement lacks the fluidity expected from genre-defining arena shooters. Visual presentation is functional but modest, with environments and animations serving their purpose without leaving a lasting impression. More importantly, the longevity of any multiplayer-focused title depends heavily on its player base, and CLASH has struggled to maintain an active community over the years. As a result, experiencing the game as originally intended can prove difficult for newcomers. Despite these shortcomings, there is still something admirable about CLASH's willingness to take risks. It does not simply imitate established formulas but instead attempts to carve out its own identity by blending multiple genres into a single package. The combination of real-time combat, RPG progression, and strategic customization gives it a distinct personality that remains memorable even if the execution falls short of its aspirations. Players who appreciate experimental indie projects may find value in examining what the game attempted to achieve and the creative ideas that underpin its design. Ultimately, CLASH is best viewed as an ambitious experiment that delivered several compelling concepts without fully realizing their potential. Its strengths lie in its strategic depth and customizable gameplay systems, while its weaknesses stem from limited polish and an aging multiplayer ecosystem. Although it may not have achieved widespread recognition, it remains an interesting entry in Steam's extensive catalog of independent multiplayer games and serves as a reminder that innovation often comes from developers willing to challenge genre conventions. Rating: 4/10
overall not good.
So bad
Halo per chi fa schifo nella vita
It works with the basic functionality of a deathmatch game prototype, but it would need a ton of lot more work before being released.
Players by region
Where this game's players are, estimated from review languages.
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