
To attack! Deploy your troops and destroy the enemy castle!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bok gibi olm bune amk aşşırı zor. en azından bu saçmalık seviyesindeki zorluk olmasa belki. o da belki..
Clash of Castle is a very simplistic game that is a straight up asset you can get as a template for an RTS game in the unity store. This is not a joke, look up "RTS Battle Kit unity asset store". It's this game. But that aside from that the UI is terrible with a simplistic deisgn and elements such as the top bar taking up too much space, in addition to the UI you can't really navigate around the map as its overseeing god unless you do a weird middle click sideways scooch in the game and even then it's hard to see where you're aiming and moving. There are many units to pick and choose to make your strategies with from the slow but hard to kill giant, the long distance archer, the fast horseback rider to the lowly peasant and knight. But choosing doesn't really matter when you have slow point generation that cannot match the enemy AI's ability to spam more expensive units at an insane speed. As such every player will quickly realise that the best strategy to employ will likely be the zerg rush of taking the goblin or any low cost unit and spawning as many as you can behind the enemy towers and praying that you can take their castle out faster than they take out yours. As well as praying that your units AI keep attacking the castle for as long as possible before getting distracted by the spawning enemy units. It has a unit select option present with the mouse icon but for all I can tell it doesn't serve any purpose except counting how many units are within your specified selected region.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
学习时长
i like it
z trudu można się zezsrać
good game
Pokud se na hře bude dále pracovat, určitě bude super. doporučuju. doufám že přidají do multiplayeru více postav, spellů a klidně i další mapy..
A really under developed medieval strategy game. This game is no where near worth $1 You have one map to play on, NPC's beat you 99.9% of the time. Trying to play with friends or against other people is useless because it takes 20 years to find/create the game.
rezillik
类似于网页上的派兵小游戏,玩法十分地单一且无聊,画面十分地粗糙且没有任何教程,也没有现成的中文,玩得属实难受(ˉ▽ˉ;)...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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