
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
色んなゲームをする中で結局このゲームに戻ってきてしまうぐらいには一番大好きなゲームです。 皆も遊べばいいのに。すげー楽しいよ。 もう少しストーリーがあっても良いけど自由な所も私には合っている気がする。一定を過ぎれば余裕で冬を越せるけど調子こくと簡単に食べ物が無くなる。一番無くなるのは牧草。いかに冬の分を作れるかが毎回大事になる。 木みたいに無料で増やせる訳じゃないからエサの分と牧草地に撒く分を用意しないとどんどん亡くなる。カゴを金策用に毎回使うから枝も無くなって寒くてって事もあるし、兎に角調子こいちゃダメだと分かった。 新しい機能を理解できぬままただ最初の土地を広げていきPCが重くなる。そろそろ他の土地にも行ってみたい気もする。けど家族図を下へと伸ばしていきたくてね…。
I love this type of game. Very fun and recommend if you like games like RimWorld.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game and looking foward to the furture of this game.
jeux tre agreable mai tres complexe
是一款可以长期玩的游戏,除了更新慢
Not much time in the game personally, but I check in every few months and adore the direction the dev has taken it. The new settlement system is a fantastic addition and anyone who likes colony builders should strongly consider picking this up.
Kto nie lubi gier dziejących się w średniowieczu? Odpowiedź to: Nikt. Clanfolk to taki Rimworld tylko przez tego pięknego łamania Sugestii Genewskich. Spokojna gra. Najbardziej w tej grze uwielbiam darmowych pracowników. Nie zależnie czy jest to twoja żona, dzieci czy samotna matka szukająca schronienia aby urodzić swoje dziecko. Jedyną niewdzięczną osobą są te dzieci co chcą później pieniądze za ten wspaniały gest dania im darmowej pracy i kąta do spania. Polecam. PS. Jeśli jest opcja Kazirodztwa w grze to bardziej wyczekuje jak nie ma to jej oczekuje. (Wieloletni gracz CK2 i CK3).
Eu estava muito ansiosa para poder jogar esse jogo, pois ele tem bem exatamente a vibe de um jogo de organização, gestão e também de resolução de problemas. Foi ainda mais surpreendente jogar o jogo do que assistir aos videos. Tem muuita coisa para fazer, e também sei que ainda tem bastante coisa para eles incluirem na nossa game play. A parte que achei mais interessante e é bom compartilhar com vocês é que você realmente vai montando o dia dia dos personagens, os graficos são um gracinha, o tempo passa e você só que melhorar, aumentar, aumentar e aumentar... (Aumentar a propriedade). Tem esse sistema de exploração que está desenvolvimento que deixa toda a experiencia fascinante.. Talvez esse seja um jogo para você jogar, curtir um pouco e depois parar e voltar de novo. Se eu ficar jogando sem parar, posso até enjoar, porque eu realmente dou uma rushada nesses games, mas mesmo assim é papo de ficar criando save atrás de save, para ir deixando a experiencia mais dificil. A coisa negativa é que ainda falta muita coisa para ficar perfeitinho! Então vamos esperar!
VOLL GUT
rim world but not high tech....and no combat....yet!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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