
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.76 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
No comments...
Excellent jeu, histoire avec nombreux rebondissements et game play novateur !!!
내 인생 최고의 게임 소울류 게임을 극혐하지만 다른 장점들이 내 취향마저 넘어설정도로 좋음 그래픽 좋은 게임은 많지만 전투 마저 좋은 게임은 그 중 일부고 스토리마저 좋은 게임은 극히 일부다. 하지만 ost 까지 완벽한 게임은 33원정대 하나 일듯 단점이 없는 완벽한 게임
An amazing FRPG
Gioco molto divertente anche se avvolte non capisci cosa devi fare o dove devi andare per andare avanti
I think this has to be the best game ever made. There are very few things to dislike about the game. -- The positive Story: 9.5/10: The story is phenomenal, the foreshadowing is on point enough that you can guess what is to come, but it develops in a way interesting enough that you will not get it quite right. Graphics: 9/10: The graphics and environments are some of the most beautiful I have ever seen. Some very minor stuttering occured every now and then, but for the rest the game ran smoothly. Music: 10/10 - The music is what brings most of the emotions to the storytelling for me and is what will bring you from screaming with joy and feeling amazing after a boss fight to crying just minutes after. Gameplay: 9/10 - The gameplay is an innovative take on a jrpg, especially on a higher difficulty it feels like a combination of a jrpg and dark souls. Stability: 10/10 - I encountered not a single bug or crash during my 55 hour playthrough. The only thing that could be perceived a a bug is the camera spawning in an odd angle. -- The negative Something that made the combat in this game as phenomenal as it is is the combination of the very clear animations and sound design, allowing the player to consistently parry almost everything. In act3 this all goes out the window. The sound design for the parry is slightly off on several monsters, which means a skill you have been training consistently makes you miss your parries now. Additionally they seem to play with the animation sliders, slowing up and speeding down at very weird unintuitive moments, making the parries even harder. This resulted in a rather frustrating act 3 that I only kept going through because I wanted to see if my guesses about the story were correct. What made this even more jarring is that the execution on animations and sound throughout the rest of the game is phenomenally well done. One other thing I kind of disliked is that there seems to be a lot of 'post-game' content that you get exposed to throughout the story, but only really explore at the very end of the game as optional content. I can see that this is fun for RPG completionists, but honestly those areas felt a little misplaced to me. Overall this is the best game ever made and you should play it.
To those who come after
I almost never do game reviews, but after completing Expedition 33, I had to. The story is just so good. The world and charactars are extremely unique and well-built. By odin's beard, the music: THE ♥♥♥♥♥♥♥ MUSIC! That was probably the best about this game, I am normally not a fan of music but the tracks in this game are so good. One of the few games that got me emotionally involved after playing the intro., even more after playing until a little after they reached the beach. Can't believe I almost cried when Gustave sat down and ..., had a turning point (if you played the game you know exactly what I mean) I am usually not into turn based games but this was really good, expecially for people who like to see more animations, a good story, music, dodge and parry mechanics. More towards the end of the game got me shocked because of the reality that crashes into your 'fantasy world'. It seems that things are not as simple as the might seem and in the end you've got a hard choice to make: crush 'peoples' feelings and future or reject reality... Towards the end game there are also really hard bosses, I would suggest searching which bosses exist if you want to do them all. I'd wager Simon in this game is harder than Malenia (imo). Awesome game, I would give it a 9.5/10 overall.
the game takes a bit, and is hard, and act 3 is confusing, I just basicly found a build guide and than made it my mission to get all the peices before the final boss. It is super fun though and before I got super op(at the end) you would feel this great sense of acomplismnt after beating a toughf enmy, storry is good if not a little confusing, serios moral delema any way, good game worth the 40 bucks replayablity 5/10
Il y a des jeux qui nous amusent. Il y a des jeux qui nous impressionnent. Et puis il y a ceux qui nous laissent silencieux lorsque le générique défile. Clair Obscur: Expedition 33 fait partie de ces œuvres-là. Je ne m'attendais pas à vivre une aventure d'une telle intensité. Dès les premières minutes, le jeu nous plonge dans un univers aussi magnifique que mélancolique. Chaque décor ressemble à une peinture vivante, chaque musique accompagne parfaitement les émotions, et chaque pas nous rapproche un peu plus d'une vérité que l'on redoute autant que l'on désire découvrir. Mais ce qui m'a le plus marqué, ce sont ses personnages. Ils ne sont pas de simples compagnons de route. Ils sont profondément humains. Ils doutent, souffrent, espèrent, s'accrochent les uns aux autres parce qu'ils savent que le temps leur est compté. On finit par oublier que l'on joue. On partage leur voyage, leurs peurs et leurs espoirs. Le système de combat est une réussite. Il modernise le tour par tour avec une énergie incroyable. Chaque affrontement demande de l'attention, récompense le timing et donne constamment envie d'aller plus loin. C'est un équilibre rare entre réflexion et adrénaline. Et puis il y a cette histoire... Sans jamais tomber dans la facilité, Clair Obscur parle de la peur de disparaître, du poids des choix, du sacrifice et de ce que l'on laisse derrière soi. C'est une aventure qui rappelle que la vie est précieuse précisément parce qu'elle est fragile. Je suis arrivé au générique avec le cœur lourd. Pas parce que tout était terminé. Mais parce que je savais que je ne pourrais plus jamais découvrir cette aventure une deuxième fois comme la première. Il y a des jeux qui occupent quelques dizaines d'heures. Et il y a ceux qui occupent une place dans notre mémoire. Clair Obscur: Expedition 33 est un chef-d'œuvre qui prouve que le jeu vidéo est un art capable de faire rire, réfléchir, émerveiller... et parfois de nous briser le cœur. Merci à toute l'équipe de Sandfall Interactive. Vous n'avez pas seulement créé un jeu. Vous avez créé un souvenir.