
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.76 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
As a general rule, I don't replay games. Not because they don't interest me, but because the game developer doesn't create the game with the love and care required to craft an artwork that is worth looking at more than once. Sometimes I barely give games more than a second glance after watching a trailer or reading the premise behind the story of the game. Clair Obscur: Expedition 33 (E33) is one of more than a few exceptions. Built by Sandfall Interactive, it sits in my library as one of those games that I will play for a long time; rubbing elbows with such giants as TESV: Skyrim, Fallout 4, Assassin's Creed, any of the Burnout series, and oddly enough simlife games such as Paralives or Sims 4. The moment I finished E33, I sat back and thought to myself, "I need to do this again!" And I have not been disappointed. Let's start with the obvious: this game is gorgeous. The Belle Epoque-inspired art style is unlike anything else in the genre, a world that looks like a painting. Every area has it's own identity from sun-drenched ruins to landscapes that feel like floating in a dream. It is the kind of game where you stop walking just to look at things, and the second playthrough only makes that worse because now you notice the details tucked into the backgrounds and cutscenes that you blew right past the first time through. Nothing in the world feels like filler. Someone cared about every corner of it. And then there is the music. I'm not exaggerating when I say I sat in the main menu for a good 15 minutes listening to the theme before I ever pressed start. Okay maybe I'm exaggerating a little bit, but again like several of the other giants that this game rubs elbows with the soundtrack is not just background noise. It is a character in the game in its own right, carrying emotional weight through scenes that dialogue alone could not. I think what surprised me the most about E33, besides how good it is for an indie game dev, is how open the world feels for a game that was deliberately designed to be somewhat linear in its story-telling. E33 knows exactly where it wants to take you but lets you figure out where that path is on your own. Side quests, secrets, and optional (and HARD) encounters tucked away everywhere not only encourage, but reward exploration. It threads a needle that a lot of bigger studios fail: A focused narrative that still rewards curiosity. Because the game is built on Unreal Engine 5, the modding community is able to step in and tweak the game to give it that final coat of polish. QOL things like a minimap or the ability to turn off some of the heavier visual effects means that the experience can be enjoyed by everyone, not just those who are good at gaming or with a powerful rig. It's a small thing, but it matters. For a debut title from a small studio, this review is well-earned. E33 is about loss, memory, and what people leave behind. Play it once for the experience and then play it again to see what you missed. It earns both. 11/10 would play again because there's probably something in there that I'm missing right now in the middle of my 2nd playthrough.
A well polished RPG that has its own spin on difficulty; you can parry and dodge, but you cant defence. Each character comes with its own unique mechanics and with interesting modifying combinations. This is well polished
uma das histórias mais fodas de RPG desde os tempos snes e ps1.
this game is the definition of peak
yes
Amazing game. Unique. Beautiful setting and great story. Not my usual pick but I am glad I listened to the positive reviews and gave it a try.
This is not at all the type of game I usually play, thematically anyway. The hype around it convinced me to play, and I’m glad I did. It’s fun. The combat is excellent, and sufficiently challenging, the voice acting is top notch, and the universe is certainly unique. The enemy design is extremely varied too, which is great. If it didn’t do all that so well I probably would’ve been too put off by the extremely whimsical nature of the world and story. I wasn’t so blown away by the “twist”, but clearly a lot of players loved it. I didn’t play it like a completionist, but I did explore around, talk to everyone at camp, and went a few places I wasn’t supposed to. I completed the game in just under 40 hours. I’m well aware there is a lot I didn’t see, and I have seen comments about much longer playthroughs. My biggest criticisms are the only matters of taste, like the overwhelming Frenchness of everything, and the way weapon upgrades work.
♥♥♥♥♥♥♥♥
I'll be honest, I came into this game not expecting to like it and after finishing it, it's now in my top 10 games of all time. It really took me a few hours of play time before I was able to grasp everything but by the end of Act 1 I could really see the vision. This story is not a happy one and at times it deals with some really heavy topics so just be prepared for that. By the end of the game all of the characters grew on me and I really enjoyed the way each character could provide something in a fight. I will say, the Pictos and Lumina system is a little overwhelming at times but learn it quick and you'll have such a better time getting through the fights in this game. The story can be really confusing at times...however...making sure to talk to each character while at camp will help to clear some things up. The character and world building in the game is a bit slow but just talk to everyone and you will eventually understand most things. The music and art...some of the best I've ever seen/heard in gaming. I played with a good pair of headphones most of the time and was blown away by the beautiful music they included. It really just makes the game so much better. Overall, I give the entire game a 10/10. I put about 70 hours into this playthrough and still haven't seen or collected everything. I'm sure I will come back to it again to 100% it.
내 인생 최고의 게임 소울류 게임을 극혐하지만 다른 장점들이 내 취향마저 넘어설정도로 좋음 그래픽 좋은 게임은 많지만 전투 마저 좋은 게임은 그 중 일부고 스토리마저 좋은 게임은 극히 일부다. 하지만 ost 까지 완벽한 게임은 33원정대 하나 일듯 단점이 없는 완벽한 게임