
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.78 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I haven't felt this in a game for a decade at least. There is real artistry in this game. Do not hesitate to play it.
[i]Dodging is super important to not die.[/i] Great! How do I–[i]*Hit*[/i] Wait, so how do I–[i]*Hit*[/i] [i]You have to do it at the exact right time during the attack.[/i] So when is the right time? Is there some kind of animation or indicator? [i]No. *Hit*[/i] So I just have to know... somehow? [i]Yes, that's right.[/i] But I've never encount–[i]*Hit*[/i] I've never encountered this enemy before... [i]*Hit*[/i] [i]That's right. *Hit*[/i] Okay, well I've seen enough of these attacks now, so–[i]*Hit*[/i] Wait, that was something new! [i]Yes, that's right.[/i] So I'm basically [i]*Hit*[/i] just supposed to somehow [i]*Hit*[/i] know all the [i]*Hit*[/i] timing for all these [i]*Hit*[/i] attacks for all these [i]*Hit*[/i] enemies, even though I've [i]*Hit*[/i] never seen [i]*Hit*[/i] any [i]*Hit*[/i] of [i]*Hit*[/i] them [i]*Hit*[/i] before? [i]*Hit* *Hit*[/i] [i]Yes, that's right.[/i] In short, the complete guessing game of when to dodge is utter BS... I might change this later, but right now it's making the game utterly unenjoyable.
This game makes the French almost redeemable. In all seriousness this game is fantastic and should be an example for RPGs going forward. The music is legit one of the best soundtracks in any game ever. The story is well written and told in a very satisfying way. The voice acting and motion capture performance is wonderful and truly brings the world to life. All of this was made by a team of around 30 people making their first ever game. Passion will always beat money. For those who come after.
This review contains no direct spoilers. It's nearly impossible for me to say why I don't like E33's story while being vague, but I'll try. "I'm not angry, just disappointed." A quote from a character in E33 which happens to describe how I feel about the game. Giving a negative review to a game that many consider "life-changing" and a "masterpiece" will probably make me seem contrarian for the sake of it. However, given the direction the story went and some of the more atrocious dialogue, I think E33 earned it, which is a shame because I thought for sure I'd love it. If you're thinking about buying it, I'd say be at least a little skeptical of the hype and consider whether or not the dialogue, the game's final act, and the ending all being "bad" could ruin the game for you before you do. If you expect a journey from E33, you'll probably get one, but a journey is remembered less fondly when the destination turns out to be ♥♥♥♥. Starting with the obvious positives, E33 is extremely cinematic and well-presented, the environments are stunning, and the music is amazing. Given these things, it isn't hard to see why someone would call E33 a genuine masterpiece. That said, I think this game deserves more criticism than it gets, particularly story/writing-wise. The boss Sirene feels like an unintentional representation of the game itself and how people feel about it (iykyk), and given the praise this game gets, I've had to ask myself whether or not I played the same one as everyone else. The gameplay of E33 should technically also be a positive since I do like it, but I do have to critique it a bit. Combat has a central focus on parries. This in mind, you'd think parrying would be rewarding, but it really isn't. If you parry all 7 hits of a combo string, what do you get besides AP you can easily get anyway? You get a single counter. And if you miss a single one of your parries, you are denied this small luxury. And because Elden Ring and its consequences have been a complete disaster for the human race, the developers looked at that game and really admired how many obnoxiously delayed attacks were in it and copied some homework. Have fun waiting a full 5 seconds for that one attack to land only for it to come out instantly on the 6th second. So while I like the combat on paper, and most of the time in practice, it does walk a line between being satisfying and being annoying. The dialogue in this game is usually good/fine, but weighed down by Marvel-esque quips and forced humor. You'll eventually hear characters use modern speech patterns and slang (I ♥♥♥♥ you not one of the characters says "Bromantic" + another moment where someone says "So which one is it?" only for another character to respond "Yes" in that funny internet way) to be "funny" and "lighten the mood." It's like the writers were told "make these characters feel real" and then they decided "characters feeling real" must equal "talks like a modern day person," which definitely doesn't break the tone or take you out of the setting or anything. The multiple palm prints on my face are the result of humorous dialogue, I assure you. Humor has its place in a dark story and I don't dispute that fact. The problem with E33's "humor" is that it's so desperate to be funny that it constantly breaks the tone of the story and doesn't care that it does. It irked me to the point where I legitimately did begin to care less about the story/characters after one too many forced attempts at a laugh. Some of these moments land and feel like they have a place, but the vast majority don't. Hell, even a few of the expedition journals you can find about people who died are played off as jokes, and when you compare those journals to the intro of the game, you'll probably just narrow your eyes or cringe if anything. Now for the story, as spoiler-free as possible: You're introduced to the world with some good hooks, but sadly this game peaks at its intro and goes steadily downhill. Things are fine for a time until act 1's finale, during which some events take place seemingly just for cheap shock value (plus characters acting stupid for the sake of the plot) and fail to justify themselves any other way. Actually, it isn't even that shocking - odds are you'll be able to predict what happens long before it does, so it doesn't justify itself that way either. The events aren't "bad" in the moment, but looking back later in the game, you realize they happened for no reason other than to set the stage for a ♥♥♥♥♥♥ plot twist. In the context of where the game goes, act 1's finale is garbage. It feels like someone said "Hey wouldn't it be cool/funny/random/shocking if we did this at this moment in the game?" and everyone just unanimously decided to throw it in for how quirky of an idea it was. Act 2's finale is even worse and tries too hard to pull off an M Night Shyamalan twist to the point where it just feels super jarring and random. Think of the dumbest, most random plot twist a story can have and there's decent odds you just guessed THE major plot twist of E33, or close enough to it that I wouldn't be able to say you were wrong. Act 2's finale pulls the rug out from under you so it can say "Ha, gotcha!", then takes the story in a bizarre direction and proceeds to hide behind annoyingly contrived twists. And despite the fact that these events are the storytelling equivalent of upending a set table for fun, you're still expected to care about what happens next and participate in like 60 hours of sidequest hell to provide explanation as to what the ♥♥♥♥ you just witnessed and learn more about things you have no reason (and/or no longer have reason) to care about. Lmao no - I rushed the final boss because I was that out of ♥♥♥♥♥ to give. E33 was so focused on painting a plot twist that it didn't care whether or not what it painted made sense. The start of act 2 and onwards feels like it was taken from a separate game idea and inserted clumsily into this one, with no regard given to whether or not it'd fit with the rest of the game, and all regard given to how unlikely it'd be for someone to guess the plot twist(s), which is obviously stupid writing that is doomed to sabotage any story and E33 is no exception. Given the previous points, my capacity to care about the rest of the story was already getting low, but I pressed onward hoping I'd see that life-changing masterpiece everyone talked about on the 25th hour or so only to run into act 2's finale and the game's ending(s) and encounter two middle fingers from the story as my reward. I wish my $40 a happy Gommage. Act 2's finale punishes you for caring, and so do the endings, both of which are bad, but one of which is "moral"/"good" by the game's standards. That ending finishes what act 2's finale starts. To continue my "set table" analogy at risk of spoilers:[spoiler]It lights the upended table on fire because you were too attached to it and it wasn't a "real" table anyway. The other ending is resetting the table but putting mannequins in all the seats.[/spoiler] Both defeat the purpose of having a table. With how often you hear "for those who come after" in act 1, you'd think the story would continue that theme, but nope, it just shreds that in favor of a dumb plot twist that makes it ring hollow. The messages of the final act should flow well with the messages of the first but they're conveyed in the form of such convoluted twists that it feels more like the final act overwrites the first and doesn't pay off the story's hooks in a satisfying manner, destroying all intrigue, and rendering previous stakes and tension pointless. And that is the most I can say spoiler-free. Everything else about the game is so well-presented, but the story and some of the dialogue are the exact opposite. I guess you could say that's a very "Clair Obscur" contrast.
(10/10) An unforgettable experience. I loved absolutely everything about this game. The story, the soundtrack, the combat system, exploration.. everything felt so well thought out. The turn based combat combined with dodging and parrying makes every encounter challenging, satisfying and very addictive. The world is big enough to explore and discover things but still focused enough to never feel overwhelming. I feel the game was just the right length too. Just enough content without dragging things out forever. (Don't get me wrong, the game can be very long if you want and there are so many builds to try out that you can even play this forever) I honestly struggled to find anything I didn't like. This is one of those rare games you play and can never forget. Worth every penny.
Спасибо разработчикам и издателям за эти 98 часов, вырванные из моей жизни. Это полное погружение в другой мир, в трогательную историю с глубоким сюжетом. Я буквально растворялась каждый раз после запуска. Некоторые сцены просто до слёз. Музыка завораживающая, картинка восхитительная! Геймплей продуман до мелочей, а каждый персонаж уникален и неповторим. Хочется стереть себе память, чтобы ощутить все это заново. На самом деле не могу подобрать подходящих слов, игра оставляет довольно сильное послевкусие.
Clair Obscur: Expedition 33 [h1]90/100 An Experience In Art And Human Emotion. Vicious Cycles[/h1] [b][u]TLDR[/u][/b] + Interactive Turn Based Combat + Creative World + Compelling Story + Fantastic Character Chemistry + Gorgeous Soundtrack + Huge World + Tons of interesting side content + Fun builds to experiment with + Each character has a unique play style + Cosmetics can be obtained in game - There is a point at the last act where I just wanted to finish and there was a ton of side content (i love more content but cramming a lot right before the ending always irks me in jrpgs) - A few weird bugs that occasionally made things a look a lil doofy, did not affect gameplay ~ Would have loved more lore clarity ~ Some enemies were insane time sinks [b][u]GAMEPLAY[/u][/b] This game clears any turn based game I have ever played. It is exciting until the very end. Some tougher enemies can really teach you some tough lessons. It is tough to get your ass handed to you for 20 minutes straight and have to start over, but sometimes it happens. I enjoy that there is a fun lil interactive overworld to traverse and explore. This game is mostly respectful to the player's time and that is what is most important. You can acquire cosmetics and weapons through exploring side content, no mtx. [b][u]SOUND DESIGN[/u][/b] A delicious soundtrack that evokes every emotion when it needs to. This game’s intro scene made me cry hard. So so hard. And same with the ending and most of that had to do with just how powerfully perfect every aspect of these scenes were, with the accompaniment of a perfect track. All of these tracks are replayed on repeat for me. [b][u]STORY[/u][/b] The story is so powerful. So twisted. So thought provoking. I did a lot of reading on theories and a lot of it meant and it made everything so much worse. I remember thinking I knew every little bit of what was going on and boy. I was as wrong as wrong could be. The last chapter of the game really dashes everything you thought you knew to bits. [b][u]THE WORLD[/u][/b] A real world that has been warped by some sort of event… or situation. Beautifully tragic, where life is fleeting and people must appreciate the years they have rather than wasting time being simply human. Every place had a story to tell through the eyes of the painters. [b][u]VISUALS[/u][/b] Gorgeous. Wonderful. So full of life and imagination. The particle effects are cool. The bloom and lumen are exactly where they should be. When I first played, there were some places that did give me a bit of a stutter (however I was streaming as well, so heavy processing.) And the visuals cna have a lil bit of jank sometimes, but never in moments that mattered for me. [b][u]MULTIPLAYER[/u][/b] Nope. [b][u]Conclusion[/u][/b] This game is perfect. As perfect as it could be. It was executed wonderfully. It gives you a few red herrings where they should be and the resolution was truly something I had a hard time digesting, but in the kind of way that makes you appreciate life more.
Шедевр
Why do I even need to leave a positive review for almost a 1.5 year old game with already overwhelmingly positive reviews? - For those who come after. [h3]Story - 10/10[/h3] Just... experience it yourself, really. And avoid ANY spoilers. This game will repeatedly subvert your expectations, surprise you, make you smile, make you cry, make you feel excited and determined to change the fate itself in one moment, and then utterly helpless and broken the next. Live through it yourself. Meet it's characters. Saying goodbye to them at the end might prove harder than it seems. One important note I have to make, though - it is a linear story. Your choices matter little, there are two endings and you choose which one you want manually. The only RPG elements are builds, progression and excellent story. But you don't really get to roleplay; just immerse in the story you follow through the protagonist's eyes. [h3]Gameplay - 7/10[/h3] It's not for everyone. It is a JRPG formula (like older Final Fantasy games), with turn based combat and party system. The only major difference is the rhythm-based defensive mechanics. You don't just tank the incoming attacks - you're supposed to dodge and/or parry them, like it's some soulslike. It CAN be annoying. It CAN be tedious. But it does get better, it has a lot of potential for different builds and the ability to create something incredibly OP with the right skills and gear. But what truly matters is that for it's story - those caveats can be ignored. [h3]Graphics - 7.5/10[/h3] From technical standpoint, it's nothing mind-blowing with the exception of motion capture in cutscenes (just cutscenes; the in-game facial animations are just okay) - those are spectacular. The textures can be a bit low res at places, some spots do feel like just royalty free assets thrown in together in a messy, yet stylish manner. But the overall art style is great. It works, it works exceptionally well for it's intended purpose. Once you realize what the world you're traveling through really IS... it will all click. [h3]Sound - 10/10[/h3] Voice acting remains amazing throughout the whole game. Soundtrack is something one couldn't possibly expect to be made by a relatively rookie composer. And yet it was. And it is nothing short of a masterpiece. Just... be sure not to listen too much to it's lyrics if you know French (especially archaic French) well - it does tend to spoil a lot of the story twists waaaaay ahead them actually happening, lol. [h1]Conclusion[/h1] 9/10. It's one of the few titles who claimed the GOTY and actually earned it. The only title they received that, in my opinion, they didn't deserve, is the RPG of the year. This title rightfully belongs to KCD2.
Beautiful game with a fascinating world... until act 3. Absolutely hated the developments in the plot and the ending. Horrible. Would leave a mixed review if I could. Play up until the end of act 2 and make your own headcanon. It'll be better than the actual ending. Death of the author, baby!!!!!