
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.76 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
治好了电子ed
최고에요
As a general rule, I don't replay games. Not because they don't interest me, but because the game developer doesn't create the game with the love and care required to craft an artwork that is worth looking at more than once. Sometimes I barely give games more than a second glance after watching a trailer or reading the premise behind the story of the game. Clair Obscur: Expedition 33 (E33) is one of more than a few exceptions. Built by Sandfall Interactive, it sits in my library as one of those games that I will play for a long time; rubbing elbows with such giants as TESV: Skyrim, Fallout 4, Assassin's Creed, any of the Burnout series, and oddly enough simlife games such as Paralives or Sims 4. The moment I finished E33, I sat back and thought to myself, "I need to do this again!" And I have not been disappointed. Let's start with the obvious: this game is gorgeous. The Belle Epoque-inspired art style is unlike anything else in the genre, a world that looks like a painting. Every area has it's own identity from sun-drenched ruins to landscapes that feel like floating in a dream. It is the kind of game where you stop walking just to look at things, and the second playthrough only makes that worse because now you notice the details tucked into the backgrounds and cutscenes that you blew right past the first time through. Nothing in the world feels like filler. Someone cared about every corner of it. And then there is the music. I'm not exaggerating when I say I sat in the main menu for a good 15 minutes listening to the theme before I ever pressed start. Okay maybe I'm exaggerating a little bit, but again like several of the other giants that this game rubs elbows with the soundtrack is not just background noise. It is a character in the game in its own right, carrying emotional weight through scenes that dialogue alone could not. I think what surprised me the most about E33, besides how good it is for an indie game dev, is how open the world feels for a game that was deliberately designed to be somewhat linear in its story-telling. E33 knows exactly where it wants to take you but lets you figure out where that path is on your own. Side quests, secrets, and optional (and HARD) encounters tucked away everywhere not only encourage, but reward exploration. It threads a needle that a lot of bigger studios fail: A focused narrative that still rewards curiosity. Because the game is built on Unreal Engine 5, the modding community is able to step in and tweak the game to give it that final coat of polish. QOL things like a minimap or the ability to turn off some of the heavier visual effects means that the experience can be enjoyed by everyone, not just those who are good at gaming or with a powerful rig. It's a small thing, but it matters. For a debut title from a small studio, this review is well-earned. E33 is about loss, memory, and what people leave behind. Play it once for the experience and then play it again to see what you missed. It earns both. 11/10 would play again because there's probably something in there that I'm missing right now in the middle of my 2nd playthrough.
Mechanics were pretty boring.
A well polished RPG that has its own spin on difficulty; you can parry and dodge, but you cant defence. Each character comes with its own unique mechanics and with interesting modifying combinations. This is well polished
Baguette !
내 인생 최고의 게임 소울류 게임을 극혐하지만 다른 장점들이 내 취향마저 넘어설정도로 좋음 그래픽 좋은 게임은 많지만 전투 마저 좋은 게임은 그 중 일부고 스토리마저 좋은 게임은 극히 일부다. 하지만 ost 까지 완벽한 게임은 33원정대 하나 일듯 단점이 없는 완벽한 게임
Beautiful graphics, amazing story, great game play. What more could you ask for?
通关了,背景音乐很好听很应景,玩法也挺独特的,之前玩回合制游戏都会觉得无聊想跳过战斗动画,这种玩法让战斗变得有意思了点,剧情一开始有点懵,玩到最后才终于看懂了,感觉马埃尔一直是一个比较自私幼稚的人,所以还是选择了维尔索结局,防止马埃尔被困在画中,无法回归现实世界,也免得前人的远征和牺牲全部白费,斩断了世代轮回的诅咒,不再让现实的人被虚幻的画消耗生命,就像在隐喻人们沉溺于虚拟的网络世界中无法自拔,从游戏的角度来说,可惜的是两个结局都算不上完美,还是挺遗憾的
Il y a des jeux qui nous amusent. Il y a des jeux qui nous impressionnent. Et puis il y a ceux qui nous laissent silencieux lorsque le générique défile. Clair Obscur: Expedition 33 fait partie de ces œuvres-là. Je ne m'attendais pas à vivre une aventure d'une telle intensité. Dès les premières minutes, le jeu nous plonge dans un univers aussi magnifique que mélancolique. Chaque décor ressemble à une peinture vivante, chaque musique accompagne parfaitement les émotions, et chaque pas nous rapproche un peu plus d'une vérité que l'on redoute autant que l'on désire découvrir. Mais ce qui m'a le plus marqué, ce sont ses personnages. Ils ne sont pas de simples compagnons de route. Ils sont profondément humains. Ils doutent, souffrent, espèrent, s'accrochent les uns aux autres parce qu'ils savent que le temps leur est compté. On finit par oublier que l'on joue. On partage leur voyage, leurs peurs et leurs espoirs. Le système de combat est une réussite. Il modernise le tour par tour avec une énergie incroyable. Chaque affrontement demande de l'attention, récompense le timing et donne constamment envie d'aller plus loin. C'est un équilibre rare entre réflexion et adrénaline. Et puis il y a cette histoire... Sans jamais tomber dans la facilité, Clair Obscur parle de la peur de disparaître, du poids des choix, du sacrifice et de ce que l'on laisse derrière soi. C'est une aventure qui rappelle que la vie est précieuse précisément parce qu'elle est fragile. Je suis arrivé au générique avec le cœur lourd. Pas parce que tout était terminé. Mais parce que je savais que je ne pourrais plus jamais découvrir cette aventure une deuxième fois comme la première. Il y a des jeux qui occupent quelques dizaines d'heures. Et il y a ceux qui occupent une place dans notre mémoire. Clair Obscur: Expedition 33 est un chef-d'œuvre qui prouve que le jeu vidéo est un art capable de faire rire, réfléchir, émerveiller... et parfois de nous briser le cœur. Merci à toute l'équipe de Sandfall Interactive. Vous n'avez pas seulement créé un jeu. Vous avez créé un souvenir.