
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.78 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
No hay nada malo que decir de este juego. La jugabilidad es muy buena, la historia es tremenda, y la banda sonora es excelente. Merecidísimo GOTY
This game makes the French almost redeemable. In all seriousness this game is fantastic and should be an example for RPGs going forward. The music is legit one of the best soundtracks in any game ever. The story is well written and told in a very satisfying way. The voice acting and motion capture performance is wonderful and truly brings the world to life. All of this was made by a team of around 30 people making their first ever game. Passion will always beat money. For those who come after.
Staring off with the good: the art is incredible. The world, the characters, the music, the voice acting... All of it is too notch. It is an audiovisual masterpiece. However, this game has some serious flaws. The combat is boring, they might as well call it learn to parry the game. There's a dodge mechanic, but parrying allows you to do massive damage to enemies and take no damage to the point where the rest of your equipment doesn't even matter all that much. Sure, it'll make battles faster, but it has nothing to do with being able to win fights. Sure, you can dodge, but what's the point? They throw in a jump but it's so far and few in-between it almost doesn't exist. The initial story concept is super interesting however the third arch just ruins the stakes. They try so hard to hide the big reveal that it is actually detrimental to the story. I get what they were trying to do here, but it seriously just undermines the first 2/3 of the game. The characters are boring and one dimensional. No one has a story arc, no one changes, and no one learns a damned thing. It's just a bunch of people with one goal and horse blinders on. There's an open world... With nothing in it. The third arc not only breaks the story, but also breaks the gameplay. The damage cap comes off and it's just boring and not well designed. This game is a great piece of art because of the art. Honestly, I could see this making a fantastic David Lynch movie. As a video game. It's fine, I guess.
Worth it.
Спасибо разработчикам и издателям за эти 98 часов, вырванные из моей жизни. Это полное погружение в другой мир, в трогательную историю с глубоким сюжетом. Я буквально растворялась каждый раз после запуска. Некоторые сцены просто до слёз. Музыка завораживающая, картинка восхитительная! Геймплей продуман до мелочей, а каждый персонаж уникален и неповторим. Хочется стереть себе память, чтобы ощутить все это заново. На самом деле не могу подобрать подходящих слов, игра оставляет довольно сильное послевкусие.
(10/10) An unforgettable experience. I loved absolutely everything about this game. The story, the soundtrack, the combat system, exploration.. everything felt so well thought out. The turn based combat combined with dodging and parrying makes every encounter challenging, satisfying and very addictive. The world is big enough to explore and discover things but still focused enough to never feel overwhelming. I feel the game was just the right length too. Just enough content without dragging things out forever. (Don't get me wrong, the game can be very long if you want and there are so many builds to try out that you can even play this forever) I honestly struggled to find anything I didn't like. This is one of those rare games you play and can never forget. Worth every penny.
Ренуар был прав
Still hate the combat system, but this story made me cry like a freaking baby. That was one hell of an emotional rollercoaster.
[i]Dodging is super important to not die.[/i] Great! How do I–[i]*Hit*[/i] Wait, so how do I–[i]*Hit*[/i] [i]You have to do it at the exact right time during the attack.[/i] So when is the right time? Is there some kind of animation or indicator? [i]No. *Hit*[/i] So I just have to know... somehow? [i]Yes, that's right.[/i] But I've never encount–[i]*Hit*[/i] I've never encountered this enemy before... [i]*Hit*[/i] [i]That's right. *Hit*[/i] Okay, well I've seen enough of these attacks now, so–[i]*Hit*[/i] Wait, that was something new! [i]Yes, that's right.[/i] So I'm basically [i]*Hit*[/i] just supposed to somehow [i]*Hit*[/i] know all the [i]*Hit*[/i] timing for all these [i]*Hit*[/i] attacks for all these [i]*Hit*[/i] enemies, even though I've [i]*Hit*[/i] never seen [i]*Hit*[/i] any [i]*Hit*[/i] of [i]*Hit*[/i] them [i]*Hit*[/i] before? [i]*Hit* *Hit*[/i] [i]Yes, that's right.[/i] In short, the complete guessing game of when to dodge is utter BS... I might change this later, but right now it's making the game utterly unenjoyable.
Clair Obscur: Expedition 33 blew my expectations away. One of the best games I’ve ever played. The characters, the music, the world design - I mean, everything about this game is a work of art.