
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $343.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Reviews
Themes across 3562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This is an interesting game with a story that's parsed out well and a combat system that keeps you involved. The story is well delivered without a lot of disruption from random encounters and the upgrade system. It is a bit...dark...not in tone but in visuals. Everything is in black and gold. My college colors, so not much complaint, but it can be strange when looking where to go next. It's not entirely linear...but linear enough you can do a loop for loot without missing the main quest progression. The battle mechanics are fun but can be a challenge. I like it's more active than many RPGs and the random encounters are limited. It can be a slog and a half with other titles with constant less threatening encounters. The active involvement of dodging, parrying, and jumping in encounters with the limited battles is also a challenge in itself. How do you learn dodge timing when at most you've seen the same enemy once or twice? Especially when some timings and encounters can be punishing...like one random encounter near the beginning of the game where we had 40 successful dodges...and a number of not successful dodges. 40 in one basic encounter is a bit much. This was one where I faced the same enemy in under half a dozen encounters so a "basic" enemy. The combat encounters and dark visuals are the only things I can really criticize with the game. There's a lot of quality of life perks from a number of different titles and genres...dark souls is obvious and good. The only real thing I can say needs improvement is that when you need to do things in combat...randomly slo-mo'ing enemy attacks as developers make it "less punishing" is more of a hinderance than a benefit. Rhythm is important. It's why when you are team lifting things you go 3...2...1 not 3...2...uuuuuh, 1.
一款矛盾至极的游戏, 顶级的美术,宏大的配乐,震撼的演出,天才般的即时性回合制战斗 和屎一样的探索指引,沟槽的badend。 玛埃尔,如果现实无数次错位,那就选择在画中找补吧。
Pros 1. 40+ hours into the game, and I just realized everything so far was only the beginning. That's insane. 2. Their story has rearranged my lifetime imagination 3. The facial detailing and emotional rendering are something Ubisoft still has a lot to learn from Cons Only thing here is a bit repetitive combat, but its understandable bc I'm suck and hf torturing myself to defeat danger zone at early game. Overall: So hard to get any game like this again in decade/10
This is an amazing game. From the story itself, the way it is unveiled, the voice acting, the character development, the layers of depth, the environments, the the sound track - everything is just fantastic. I was speechless seeing how well real complex emotions were portrayed in the faces of the protagonists. The only things that prevents (in my case) this game from being 100% enjoyable instead of only 95% are the overly complicated combat mechanics - with four different kinds of attack avoidance (dodge, parry, jump, gradient) then on top of that each character has a totally different attack mechanics. I also felt that the relationship development mechanics between the characters was a bit of an afterthought and a bit forced onto the game rather than letting it evolve naturally based on the player's gameplay.
Haven't finished the game but putain it's good
PUTAIN
Selten von so einem Spiel so gefesselt gewesen. Ein absolutes Meisterwerk!
Dim dim da la la...
Al principio dudé un poco cuando vi el tráiler de Expedition 33 en Game Pass. No sabía muy bien qué esperar, pero bastaron unas horas de juego para darme cuenta de que estaba frente a algo realmente especial. El apartado artístico es simplemente espectacular. Cada escenario, personaje y detalle tiene una identidad propia y hace que explorar este mundo sea una experiencia visual increíble. Pero si hay algo que realmente me marcó, fue su música. El soundtrack de Lorien Testard es una auténtica maravilla. No se limita a acompañar lo que ocurre en pantalla: transmite las emociones de los personajes, intensifica cada momento y consigue que ciertas escenas se queden contigo incluso después de apagar el juego. Hay momentos en los que la música y la historia encajan de una manera que simplemente te pone la piel de gallina. Expedition 33 fue una de esas experiencias que empiezas sin demasiadas expectativas y terminan sorprendiéndote muchísimo. Tiene una personalidad, una sensibilidad y una pasión que se sienten en cada rincón. Después de terminarlo, solo puedo decir que entiendo perfectamente todo el reconocimiento que ha recibido. Para mí, es un más que merecido ganador del GOTY. ❤️
美术音乐无敌,战斗系统有点上头,剧情稍微弱点