
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Most likely between $121.4M and $344M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 95% | approximately $202.3M |
| PlayStation | $45.19 | 97% | — |
| Xbox | $49.99 | 94% | — |
| GOG | $39.99 | 92% | — |
| Epic | $49.99 |
Cheapest copy: ≈ $16.78 on Xbox · Türkiye (−58%). Compare 58 prices in 15 markets →
Reviews
Themes across 3572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 98% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Great story, great art style and great scores
Sekiro parry itch scratched
67 mentioned ✅
除了剧情有雷点,其他都可以
Nice.
One of the most audiovisually stunning games I have ever played in my life. The hybrid turn-based combat style is so much better than just normal turn-based since you can actually dodge and parry the opponent's attacks. That active defense was honestly the only thing stopping me from playing world-renowned games like Baldur's Gate 3, Persona 5, and Metaphor: ReFantazio. I just can't stand normal turn-based games (though I'm not 100% sure if those three have exactly that, since I've only watched a few videos to avoid spoilers). There is a huge variety of skills, weapons, and pictos you can equip to have completely different playstyles. It's so fun finding your own combos and just dominating your enemies. Graphics-wise, I highly recommend playing with native AA upscaling if your PC can handle it. It is a night and day difference between low and high settings. Hopefully they'll optimize the game for lower-end PCs in the future. Also, the soundtrack is insanely good. I'd highly recommend playing the game at least once. There are some crazy twists in the story that I won't spoil here! Took me about 53 hours for a single full playthrough where I literally went everywhere, beat every single boss, and unlocked every achievement. 10/10 masterclass.
I love this game with a passion. its a masterpiece. i already beat it, and now im gonna beat it again on steam. 100/100
Одна из самых интереснейших игр в истории. По-настоящему французская игра, с глубокой французской философией (тот же экзистенциализм), с невероятным музыкальным сопровождением, интригующим сюжетом и запоминающимися персонажами. Боёвка - специфичная, в меру сложная, но по-своему подходящая: игра про искусство и бой - искусство, танец, выучивание новых движений и чувство ритма.
son zamanlarda oynadığım en iyi oyunlardan biri oldu, pekte hikayeli oyun oynayan biri değildim, ancak hem hikaye olsun hem diğer konular gerçekten harikaydı.
This is an interesting game with a story that's parsed out well and a combat system that keeps you involved. The story is well delivered without a lot of disruption from random encounters and the upgrade system. It is a bit...dark...not in tone but in visuals. Everything is in black and gold. My college colors, so not much complaint, but it can be strange when looking where to go next. It's not entirely linear...but linear enough you can do a loop for loot without missing the main quest progression. The battle mechanics are fun but can be a challenge. I like it's more active than many RPGs and the random encounters are limited. It can be a slog and a half with other titles with constant less threatening encounters. The active involvement of dodging, parrying, and jumping in encounters with the limited battles is also a challenge in itself. How do you learn dodge timing when at most you've seen the same enemy once or twice? Especially when some timings and encounters can be punishing...like one random encounter near the beginning of the game where we had 40 successful dodges...and a number of not successful dodges. 40 in one basic encounter is a bit much. This was one where I faced the same enemy in under half a dozen encounters so a "basic" enemy. The combat encounters and dark visuals are the only things I can really criticize with the game. There's a lot of quality of life perks from a number of different titles and genres...dark souls is obvious and good. The only real thing I can say needs improvement is that when you need to do things in combat...randomly slo-mo'ing enemy attacks as developers make it "less punishing" is more of a hinderance than a benefit. Rhythm is important. It's why when you are team lifting things you go 3...2...1 not 3...2...uuuuuh, 1.