
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Что понравилось: редкая и интересная тема забытой войны, общая атмосфера борьбы колониальных странных корабликов, упорство и адекватность врага-компьютера, музыка Что не понравилось: чтобы понять надо постоянно читать всплывающие подсказки над всем, игра совсем короткая (я играл в основном авторасчетом и только за Испанию), странный пошаговый механизм телепортов.
I'm sure this game would be good if I could figure out how to play it. And this isn't in reference to the game mechanics, or the gameplay being a little slow... It's ENTIRELY in reference to the camera controls and a lack of an explained control scheme. The manual explains it as a "third person control scheme." Okay, what are the controls? I dunno. I feel like an absolute boomer as I stumble in a single paused battle desperately trying to figure out what I can do to get the view I want so I can make good decisions. Move the mouse? That moves the cursor. Hold right click? No. Left? No. Click the mouse wheel? No. Do I use numpad? Only if I want to be stuck in a top-down view I don't know how to get out of. Which is a shame, because I've already had a blast in naval battles and have absolutely no issues with the core gameplay; I think it's charming at worst. But the camera controls are an enigma, and so until I figure it out, the game remains unplayable.
Good Game. We need more ships.
Un gran juego que combina juego de mesa y de combate en tiempo real. Puedes defender España de los yankis o jugar como un americano que da sus primeros pasos en el imperialismo. Los barcos muy detallados y las mecánicas muy logradas.
Крейсер США скушал 7 торпед одним бортом и нормально себе уплыл с 90%*(всего) повреждениями борта. И что та там 50% затопления. Все что нужно знать о балансе и реалистичности в этой игре. Не советую.
Everything in this game is so mediocre ,no tutorials,shallow manual,poor control of the ships,low end graphics. I am a great fan of warships and seabattles but this is really annoying go buy Napoleon Total War or Fall Of The Samarai and try out the battles there and compare them to this one and OMG what a world in difference it is old games but they are so much better this game was so frustrating trying to get a grip on and now I am just glad I dont have to bother with it anymore
At first I got confused with how to play but the manual certainly helped. I loved every minute of playing this game! Graphics aren't state of the art but I think the game does a great job of modelling both the tactical ship battles and the strategic naval arena. Most of all I like how I can play conflicts that are rarely covered in games and alt history my way through them. Hopefully, we get more games like this from the devs.
Yes. Requires patience from users (I'm in the middle of battle going for hour and a half or so now) and rather big environment overhaul from devs but yes.
A very good naval game and series in general (The older game are bad tho). But the game is very rough around the edges and this gameplay is only for hardcore naval fans. Half of the gameplay is spent sailing trying to catch up or organise your squadrons, trying to outrun the enemies and etc. While the other half is spent on a strategic map where you move your squadrons and infantry, trying to capture or blockade enemy ports and etc. The game are unique and there is a lack of naval games, especially in these forgotten wars and conflicts. If your a naval fan then I can recommend the game, but otherwise I will suggest giving this game a pass since it is not everyone's cup of tea.
I've played a lot more than 1.1 hours, dunno where steam got that. This was a game I picked up on sale then left sitting unplayed in my library for about 6 months. It seemed quite basic at first glance, with only a small strategic map and a short (26 turn) campaign. I bought it mostly because I like that era of naval combat and only a handful of games really give that period any attention, but my expectations were only middling. I was pleasantly surprised once I got to playing it. The strategic game mode has more depth and detail than I had expected, although there are some tooltips which are a bit unclear or not well explained, and I suspect this game was not originally made in English and has been translated which could account for some of this. Where this game really shines though is the tactical battles. They really FEEL!! The ships accelerate slowly, decelerate slowly, turn slowly, fire slowly - all of these things are BIG positives because you have to think a long way ahead, you can't just be impulsive and reactive. It also really plunges you into the immersion, actually feeling like your ships have some real substance to them. The sound effects are top notch and the damage control system is really cleverly designed; not forcing you to micro manage (it's all passive) but requiring you to make key decisions about when and if to disengage a ship, adjust range, change facing, or simply hope your crews can cope and prioritise eliminating the threat instead of escaping it. The other thing I really love about this game is that your assets actually matter. Losing a ship is a big deal; losing a big ship is a REALLY big deal. Repairing battle damage takes several turns, but you can choose to deploy damaged ships if you need to - that's a risk its up to you to calculate. Replenishing ammunition also takes time, so it's wise to make sure all your ships get some action to avoid excessively depleting your strongest ones. Honestly this is a really good little game, I'm genuinely impressed and surprised by how much it punches above its weight. I'm eager to see what else the developers come up with, as its very clear that a lot of genuine love and care went into this game. I hope to see much more from them in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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