
Circuit Slinger is a VR rhythm game where players purge corrupted code to a beat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Makes fun few rounds. But it gets boring. I wish there where more mods. Like instant following the rythm, just shoot the Bubbles (Aim training) like Oldschool Arcade+VR. +F2P +Grafik Quality +/-Musik -Soon gets Boring
Beatsaber rippoff. This game is bad and is a rippoff of beatsaber!!! Dont download it!!
Circuit Slinger is a free VR game that is a Rhythm game combined with a target shooter. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Was hard to play, you have to shoot with a rhythm and put your gun on the target right before the ball reaches next target. There are six maps to play. There is some instructions in the lobby. You have some choices in the lobby like how to make it Easy to play, but no score. For a university coding project, this is a good game. Try it, if you like Rhythm games.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
VR yokmuş ama iyi oyundu.
"Circuit Slinger" is one of literally thousands of student projects infesting Steam. It's from the Methodists at the SMU Guildhall in Texas, USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students fell into a rather sad trap that ensares some more ambitious amateur developers, and that is the philosophy that any game at all is made better if you hold it down and bolt Dance Dance Revolution mechanics onto it while it's twitching and screaming. That's right, the students took a simple VR first person shooter (VR exclusive of course, because, err... VR makes everything better and you can just make anything VR compatible then all other quality considerations can be ignored). Then they bolted QTE/rhythm mechanics onto it, making the FPS annoying and unenjoyable. The moral of the story? If you're a developer and you think making every game into a Guitar Hero hybrid is a good idea, now would be a pretty good time to go back to your day job. But be sure to throw your PC out the window first, in service to the gaming industry. It is bad when developers try to make everything into a rhythm game. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Worse, they tried to cover up for the lazy low poly art with ugly neon/minimalist skinning on it, making a bad situation into an awful one. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. So much for the matter of pricing. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Игра 'Circuit Slinger' – это динамичный rogue-lite с видом сверху, где игроки сражаются с волнами врагов, используя мощные и кастомизируемые атаки, основанные на электрических цепях. Геймплей захватывающий, требует быстрой реакции и стратегического мышления при выборе улучшений между раундами. Разнообразие врагов, каждый со своими уникальными атаками, держит в напряжении на протяжении всей игры. Визуальный стиль игры – яркий и неоновый, создает атмосферу киберпанка, отлично сочетаясь с динамичным геймплеем. Музыкальное сопровождение поддерживает ритм и добавляет драйва в сражения. Хотя игра может показаться сложной на первый взгляд, благодаря системе прогрессии и разнообразным улучшениям, каждый новый забег предоставляет новые возможности и стратегии. Это делает игру очень реиграбельной. В целом, 'Circuit Slinger' – это отличное сочетание action, rogue-lite элементов и киберпанк стилистики, которое sicuramente понравится любителям жанра. Рекомендую!
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Es macht eigentlich nicht viel falsch, nach 15 Minuten hat man aber alles gesehen und ich war jetzt auch nicht so gehooked, dass ich es Arcade-Style weiter spielen würde wollen, um eine bessere Punktzahl zu bekommen.
Darmowe, ładne, ale robi się szybko nudne.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.