
Monster Tamers and Farmers... Catch, train, and evolve unique creatures, harness them to grow your farm, and build friendships as you help restore villages and reclaim what was lost.
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About
Set in a post-apocalyptic world teeming with mysterious creatures, Chronomon combines monster taming and farm sims for a single, seamless experience. Catch them, train them, evolve them - then take the fight to the Epoch Syndicate, while uniting towns through trade, non-linear quests, and, of course, defeating the villains that threaten everyone. Don't forget to take care of yourself: Hearty meals and plenty of sleep matter as much as chronomon in the vibrant, ever-changing world that's yours to explore!
Want to share the experience? Play anywhere thanks to cross-save support for all devices (Mobile Android/IOS) and take your game on the go! Consoles and Smartwatch ports coming soon.
Catch over 100 monsters (in both regular and rare varieties with unique traits), who will fight for you, explore for you, work the farm for you - and more!
Train each monster to tweak and tailor them to fit your playstyle, thanks to a robust RPG system: 39 skill trees and over 300 distinct skills, upgraded further by scoring Perfect Hits in combat, monster Imprints, and special passives!
Solve puzzles with the chronomon, using their unique abilities to overcome challenges scattered across the map and unlock special treasures!
Put them to work on the farm, rebuilding it from scratch and gaining special rewards!
Plant and cultivate over 50 distinct types of crops, then turn them into a variety of meals to keep yourself alive and your chronomon in fighting shape. Then trade the surplus with nearby towns for essential goods.
Head out into the world to gather raw materials for the farm and take a break while fishing, with a chance to catch over 20 types of fish (and then cook or sell them).
Use your chronomon to maximize production on the farm, using their unique abilities to turn it into the agricultural heart of the world.
Customize and decorate the farm to your liking, making it a spot of joy and hope in an apocalyptic world.
Head into town to undertake quests to rebuild them and forge lasting friendships. Each playthrough is unique, thanks to branching storylines and choices that matter!
Adventure across a dynamic world, changing with the time of day. Head out at dawn for casual, mostly safe exploration - or strike out at dusk on risky expeditions with high rewards.
Experience a dynamic weather system, with drizzling rains, freezing blizzards, and other natural disasters that directly affect chronomon battles and your farming efforts.
Free the world from the oppressive Epoch Syndicate, seeking to conquer the survivors of the apocalypse for its own, nefarious ends! Players can choose to progress the story as a Farmer or Monster Tamer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito legal, mas depois de um tempo fica cansativo e só não gostei de toda hora ter que ficar fazendo amizade com os npc
its have its bugs i like to use a controller some times skips item in hotbar and you don't do the tutorial u can't get item that cuts up fish I like night time you get more XP but the catch is they are harder deal with
Un jeu très sympa, cozy et prenant. On retrouve les même éléments qu'un jeu [strike] pokémon [/strike] jeu de capture de monstre très connu, à la différence que si vous voulez des potions... Il va falloir cultiver les ingrédient d'abord ! Les +++ -Variation du gameplay : pas envie de faire de combat ce soir, pas de soucis, il faut développer la ferme. Ou, au contraire, laisser les chronomons qui sont à la ferme gérer tout cela, et se contenter de récolter les bénéfices -Progression de l'histoire en affrontant tout le monde sur son chemin... ou en finançant la rébellion avec des ressources de la ferme. -Un monde très grands à explorer. Chaque ville aura son histoire -Cycle jour nuit, mais personne ne tombe de fatigue à minuit... On a une jauge d'énergie à gérer, et si on veut faire une sieste au milieu de l'après midi pour pouvoir affronter les monstres nocturne, c'est possible, et même encouragé! -Des passifs à débloquer, qui varient d'un chronomon à l'autre, même s'ils sont de la même espèce Les --- -Les graphisme pixelisés ne sont pas pour tout le monde -Nécessite un peu de grind : Même en se focalisant sur le travail à la ferme, il va falloir augmenter vos chronomons, si vous voulez atteindre la prochaine ville en vie...
Nope, I really tried to play this but the controls are so painfully clunky.
Das Spiel macht spaß
Great game!
Pas beaucoup joué mais a date, c'est un tres bon jeu. Mélange de Stardew Valley et Pokemons! Hate d'y rejouer.
재미는 나름 있습니다. 업데이트도 나름 해줍니다. 다만 한국어로 설정하면 80%가 네모로 나옵니다. 차라리 못 알아먹을 번역이라면 해석이라도 해보겠는데 그냥 네모라 해석을 할 정보조차 없습니다. 영어로 플레이 하세요.
Okay, dev is responsive and working on updates real time, so I'll switch to a positive review for now; but there are still some rough spots on this game. The game is super fun, as you can see I've put a lot of time in and plan on putting in more. Quality of Life Updates I'd like to see: ---------------------------------------- 1. Enemies have almost 100% hit chance. You can give an enemy -5 Accuracy and they still hit 50% or more of the time and they can give you -1 Accuracy and you have at least a 50% miss chance, even if you're 5+ levels above them. I'm guessing they always have some sort of multiplier on all their stats? Maybe tone it down a bit. 2. TOO MANY STATUS EFFECT CURES. If we're going to be given a tiny inventory, we can't be expected to carry a Burn, Poison, Paralyze, Concussion, Freeze, Stun AND Revive potions. Plus food, cures and ethers. That's 1/2 or more of the inventory, unincluding tools. Make a "Remedy" that only works outside combat or something and cures all of them. 3. At night, you have about a 15% chance to get attacked PER STEP. So you get 5-10 steps between random encounter battles after 7:00pm. If you have to walk from one side of a map to another, that's like 3-5 encounters. 4. There are swarms of enemies all over the place. You have up to 6 chronomon in your group. If 1 enemy aggros onto you, they often bring 1-2 allies with them; but you have to fight them 1 vs 3. I don't mind the feature; but maybe make the swarm have like a 40-50% level reduction or something and 1 leader who's like 10% over the area level. So, in a level 16 area you have 1 mob at level 18 and 3-4 mobs that are level 8-10. A little more manageable. 5. Inventory space is obnoxious at the beginning. Like most games of the genre, they should just make a tool belt or tool inventory. Especially seeing as there are random drops everywhere. That's a lot of juggling you don't have to do. 6. There is SO MUCH you can do in this game that's just not told to you. For example: You can build special rooms to gain special benefits. So cool; but I only found this because of the wiki! For the love of god, add a bookcase to the house with tooltips on farm construction tips! Even better, make special rooms unlocked as you level! 7. Leveling is a CHORE in this game. Like....kill 500+ monsters to get half your party ready for the second area. My best suggestion is make each Mon gain 5% of the exp from each kill, plus 1% per 2 player levels. Maybe have the Unity Charm double this bonus? That would make leveling the whole party a little easier. 8. Make skills learned permanently. Allow players to go into the menu and manually swap skills around. Maybe make any skill swapped in instantly go to 0 remaining uses for balance. This would also address farm mons leveling. 9. Levi has the worst parts of everyone's schedule in Stardew. Give him a work order terminal in his house for when he's away. 10. Add player equipment that can be swapped in game and give some real treasure in mine treasure rooms. So far I've gotten 3 pieces of wood and 3 pieces of grass between 3 different treasure rooms. 11. Anything harvested by Mons seems to be base quality. Would be nice to see mon level affect this somehow. Maybe every 10 mon levels counts for 1 level in their respective skills (like the farmer's skills). 12. The first SIM creator requires Iron. So you're looking at probably 20-30 hours of grinding to build something that gives you access to a core feature of the game. Until you're level 20-25 and can survive in the mines (meaning, you need probably 4-5 level 20ish mons) and reach level 20, you're stuck with the base SIM. It would be nice to have access to the second tier of SIMs earlier in the game or make leveling less punishing. 13. Maybe make a better gym feature? I was thinking a 1 day membership for a Mon for 100 credits. Gives them 25+(Farmer Level x 2) experience and you can pick them up the next day. A 1 week membership for 500 credits. Gives them 200+(Farmer Level x 15) experience and you can't pick them up for 7 days. And a seasonal membership for 2000 credits. Gives them 1200+(Farmer Level x 75) experience and you can't pick them up for 35 days. Would be a great way to level a storage mon if you have the credits. Other bugs the Dev is looking into; but not fixed yet: 1. No way to reset your password if you forget it or make a typo. So, if you cloud save and forget your password you are ****ed. 2. Game doesn't always want to start. Sometimes takes multiple attempts to boot up. 3. For some reason, the controller won't select the one tool I need to use on the hot bar. It literally skips over it and won't let me use it. 4. Controls lag a bit on controller. If I split a pile and go to sell it, it won't always let me. 5. When I upgrade a tool, I'd like the one I click on to stay highlighted. I would also like to see a tool tip for what upgrading actually does under each tool. 6. Monsters sit at the barn hungry instead of eating. Even if you haven't unlocked the barn. Which means they'll do nothing all day but sit at the dilapidated barn door and do nothing. 7. Monsters that level on the farm don't upgrade skills or evolve as far as I can tell? Would be nice to see them level. As for skills, read QoL suggestion.
Monster catching/farm life game had all the hooks to draw me in i didnt mind that the game has clunky controls, or that the art style is very low pixels heres some of the things that i hope gets changed to make the game better some monsters randomly spawn to fight you, however they are not on screen, so you are unable to see anything about them - make them move towards you the attack values (damage,Missing) sometimes is hard to see, and im unable to keep track of the fight maybe add a text box at the bottom that can be scrolled through? the level imprint system requires 30 battles for one point, it would be helpful to see this on the screen when accessing the information im currently giving this game another chance, and hoping to delve deeper
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