
a two-player platform-fighter splattered with neon, kinetic movement, and just a sprinkle of bullet time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game but requirements (two controllers) are a little annoying to get as I don't always have access to them
The controls are kinda hard to get the hang of but otherwise its really fun.
Yeah
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
BEST GAME IV'E EVER PLAYED NOT EVEN JOKING ADD MULTIPLAYER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This game is for me an underated gemme. I've played it 1v1 against my younger brothers, and it's a simple but yet skillfull and adrenaline packed experiance. It only misses more than 2 player compatibility, online support and few simple méchanic (a shield like in the stickfight game would go hard)
☀️
şuna multiplayer yapsalardı keşke
I can say the game maybe have good concept but gameplay is really bad, the game need a lot of polish.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.