
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good
Recomendo o jogo, inclusive já se tornou um dos meus favoritos. Cheguei ao Mestre na segunda temporada beta e, desde então, joguei o suficiente para experimentar boa parte do meta. O jogo possui várias mecânicas interessantes e algumas interações que mudam completamente o combate. Existem diversas formas de counterplay distribuídas entre as regiões, o que faz as partidas terem bastante espaço para decisões. Hoje sinto que há espaço para controle, midrange, combo e até alguns aggros performarem. Mesmo após os nerfs e buffs recentes, tenho a impressão de que a equipe de desenvolvimento está acertando na direção do balanceamento. O jogo recebe 6 cartas novas por mês e ajustes de balanceamento tanto no início quanto no meio de cada temporada, então normalmente há mudanças a cada 15 dias, mantendo o meta em evolução. O que mais gostei no Chrono foi a forma como ele pega conceitos conhecidos de outros card games e cria algo próprio. Existem ideias que lembram a mana reserva de Runeterra ou a fadiga de Hearthstone, mas o grande diferencial são as Timelines, que mudam completamente a dinâmica da partida. Fazer um Shift na Timeline pode beneficiar você ou seu oponente, já que ela afeta os dois lados do campo ao mesmo tempo. Outro ponto positivo é a duração das partidas. Meus jogos costumam durar em média 12 minutos, um tempo excelente para um card game competitivo. Como venho de Runeterra, onde minhas partidas de Azir/Irelia frequentemente duravam entre 15 e 18 minutos, essa diferença ficou bem perceptível. As animações e falas de algumas cartas ainda estão sendo adicionadas aos poucos, mas, considerando que o jogo ainda está em desenvolvimento, estou gostando bastante da evolução que ele vem tendo. Minha jornada até o Mestre foi utilizando principalmente dois decks: Healing TOTT Um deck de cura que utiliza uma Timeline para transformar cura em dano. Cada efeito de cura aumenta os stacks de uma das cartas principais, gerando mais dano ao longo da partida. Além disso, cada cura causa chip damage no Core (Nexus) e também em unidades inimigas. Rewind Um deck focado em voltar unidades para a mão e retirá-las do combate para ganhar tempo. É muito eficiente contra estratégias que dependem de uma única unidade grande e também possui diversas maneiras de proteger suas próprias unidades das remoções do oponente.
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Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent follow up to LOR while making the game feel incredibly unique and engaging with new mechanics. Love it.
Good game with a lot of potential and steady improvements. If you were a fan of LoR then you should give this a try.
Love the game. Very familiar LoR vibes but with its own twists. definitely recommend.
This is a fun game. I would very much like some animations or cut scenes even if it's just related to the board we have (if they ever implement that!). I appreciate their responsiveness in the Discord and their pest (bug) control. It is unplayable with some decks at times but at least htey are trying!
As a card game veteran, this game has some of the best mechanics and depth of the TCG genre I have played. Dev and community are super engaging and communicative. Although the game would benefit from bug fixing and more polish as a whole ( which is actively being worked on aggressively by the team), the game's design and mechanics for both draft and constructed more than makes up for it. Recommend anyone who is looking for a great card game to give Chrono a try. Have been seeking for a new card game since MTG/ Shadowverse and this is the first game that stood out amongst many that scratched the itch/ brought the thrill of TCGS/CCGS back again!
great game, some bugs but it is prerelease and the devs are fixing stuff regularly
Good Game. Waiting for mobile launch
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.