
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been supporting and following since kickstarter. I applaud the dev team for their dedication and ambition. Clearly inspired by LoR, you will see and feel striking similarities. The economy will need to strike that delicate balance between f2p-friendly and supporting the game's future. But, I do have two concerns: one, clearly heavily inspired by LoR, why make such a close copy of a game that didn't succeed? And two, this game could've marinated more in development before being released. Some of the UI and animations don't feel clean at all and the game can be clunky. That said, as a big CCG fan, this is worth a shot.
Good balance, fast paced games. So far I'm really enjoying it!
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Modeled estimate over time.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
A great LOR clone with great potential. Certainly needs a lot of refining, but with the devs being on top of fixes during the beta period, I really hope they can bring it all together!
The game is improving, and the bugs will be fixed, Devs are very active in Reddit. Already with July's patch the jitter and animations are far more responsive, devs are crunching this, the guys are also planning mobile release in near future which hopefully help drive this game faster. I had Legends of Runeterra for so long since it had died, this scratches this. It is a journey ahead, hopefully devs will persevere and deliver us something not only as good as LoR but better. Having said that, this is not a LoR clone in full, there are cool mechanics like timelines and divers, every unit you have can level up. Once it has the right polish and cool animations and Visual Effects work, it will be a gem, hopefully without corporate suits killing this game in the future as well.
Game is a great spiritual successor to Legends of Runeterra with some really great design space that I can't wait to see them explore!
Best digital card game for mechanics, skill level, and VERY fair monetisation
Fun new card game with interesting mechanics around timelines and turn based priority
LoR 2. Werde glaube noch ein paar spielstunden sammeln. müsst ihr wissen
Okey, this game is awesome! The only thing that this game has to work on, is bugs.. Other than than that, it´s a better LoR!
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.