
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Most likely between $281.1K and $796.4K. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 1120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super fun begining to the game, but some pretty huge game design problems build up as you go, then the late game hits and its just an absolute slog.
Eat the trees
Pretty fun game. I liked the building the items yourself. Characters are story were cute!
The game is just amazing, and im so sad it took me so long to find out this game existed. The story is whack, so are the visuals, but in a fun and adoring way. The world is kind of small, but full of things to explore, and every new thing I explored blew my mind in a different way. You really can't predict what you are going to find. The progression at the start is pretty slow and can be quite tedious at times. But the pay off is worth it!
il gioco e molto bello si dal punto di vista di grafica che il gioco in se l unica cosa ogni tanto non capivo che dovevo fare e per cio mi sono bloccato diverse volte ma del resto il gioco rimane facile anche con l arrivo dell automatizazione l unica cosa che avrei messo e una struttura o qualcosaltro che sarebbe stato capace di tagliare gli alberi da soli
In Short: Try the demo, if you like it, buy it. It's $13, and it's precisely the sort of game I'm happy to pay that for. In Long: Chop Chop is a game I've tabbed back into between other games when I just want to chill, so if a simpler sim like game that still has a constant stream of objectives you can tackle as you like with a humor based narrative is what you're looking for, just do it or at least try the demo they're gracious enough to provide. Thus far (and I haven't finished the game but I don't imagine there's a ton more to go) what you see in the demo is about what you can expect. I put two hours in their demo chopping trees and making bookshelves, so they can gladly have my money and I'm genuinely intrigued for how it all goes. It's an indie that doesn't take itself seriously, and has what I'd say is just the 'right' amount of quirky tongue in cheek humor. The sort you can chuckle at for being outlandish or clear references, but not the sort that beats it's jokes to death. It's world is also the sort of quirky you'd expect from N64 era games, not entirely unlike Conkers. It's a game that's designed to be silly and fun and not overstay it's welcome, and I appreciate that sort of throwback when so many sandbox sims with no personality have flooded the scene. Perfect little time waster, totally happy to support more like it, and that's the best personal recommendation I can make. SUGGESTIONS FOR THE DEVS: All that said, as a note to the devs who humbly requested this review, Some suggestions, in order of personal importance: - Please give a settings toggle to just auto pick up items. There's no inventory limit that I've encountered and having to click every piece of lumber is a real wrist killer when you're already clicking so much of that sweet sweet wood. - The inventory also sorely needs a sorting feature, which I half suspect will be in the upcoming QoL updates. - Also if possible, being able to use ESC to get out of the pause menu would be awesome. It's so common in other games it always surprises me to not work in this one. Not a deal breaker, but it'd be nice. - I'd complain more about enemy hit detection, as the striking dummy enemies or bees seem to hit me no matter what I do, but you included a toggle to just turn that off which I accept as an olive branch. Enemies and what amounts to combat are definitely the weakest part of the game, enough I'd almost hazard it to be possible to remove entirely. Still, far from a deal breaker with the toggle I'm choosing to ignore, and I'm willing to accept an amount of indie game jankiness at the price point. Do with it as you will, I trust the vision. But if you'd wanted to do more with it, it would definitely need improvements. Maybe a block. Something. Enemies currently are either, I kill it in one blow far enough back it doesn't hit me, or I just accept I'm eating damage getting anywhere near this thing I don't actually need to deal with at all because they don't give me anything. Outside of that? Fun game, perfect price point, solid balance of tedium to progress as in, nothing really gets too stale as you can always pivot to exploring over crafting and meter that experience out on your own. I'm really surprised how much went into the crafting component and that's got to be one of the unique points to this game. Simple as it is, there's something charming to simplified building. I look forward to seeing what you guys do next! :)
This game is so much fun to sit back and relax and play. I will say the end game does get tedious at times though the gameplay and different biomes and missions make up for it. The only issue I had is I wish there was more than one auto chopper and that there was no search bar for crafting
Weirde Story aber ansonsten Spaßiges Spiel mit trashigen Anspielungen, Spielprinzip simple und macht Laune.
Absolut empfehlenswert, gut 28 Std. in der Welt verbracht, Geheimnisse gesucht, lustige Gegenden entdeckt. Pros: Sehr schöne Welt, super Ideen, gute Verstecke, wenn teils auch etwas sehr geheimnisvoll (nicht zu entdecken, für Leute die sich nicht alles super genau ansehen), nützlich ist das schnellere Baumwachstum. Cons: Gutes Grundgame, etwas grindlastig (für meinen Geschmack) die "Automatisierung" war für mich teils sinnlos/-frei, das selbst zusammen bauen ist etwas umständlich, teils sehr friemelig die Teile an die richtige Stelle zu bekommen, wenn man dann ein Teil zu früh eingesetzt hat muss man schauen wie man die inneren Teile montiert (schlimmstenfalls noch einmal von vorn andangen). Die NPCs (Tiere) sind lustig/cool, könnten für meinen Geschmack gern noch ein paar mehr Storys/Geschichten bekommen (Bsp. Wo kommen sie her? Wurden sie erschaffen?), die Auftraggeber sind für mich zu generisch (zu wenig Interaktion mit dem Protagonisten und immer die gleichen Texte bei Annahme/Erfüllung, bei der Menge an Aufträgen die zu erfüllen sind ist es doch sehr schade). Ideen: Die Schildkröte vergammelt auf dem Sitz (langweilt sich bis man das benötigte Material zusammen hat, sie könnte doch ggf. mithelfen (einsammeln, zur Auslieferung bringen?) oder sie macht zwischendurch Pause indem sie es sich gut gehen lässt (ähnlich dem Pinguin?)) ... der Pinguin der einfach nur im Sand vergammelt, vielleicht eine Sonnenliege (etc. hinzufügen, ich meine wir haben diese Dinge im Angebot). Dann finde ich die Krabbe zwar lustig, aber wie um himmels Willen ist sie auf den Felsen gekommen?! Wie gesagt ich habe dieses Game sehr genossen, hat viel Spaß gemacht, auch wenn das Aufträge abarbeiten später eher nervig als abwechslungsreich war. Absolut zu empfehlen für alle die etwas zum abschalten und entspannen suchen.
fun game