![[Chilla's Art] Hanako | 花子さん](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1400290/header.jpg?t=1662351812)
Hanako | 花子さん is a Japanese survival horror adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me lo pasé bastante bien con este juego. Es divertido, simple, al principio puede costar un poco agarrarle la mano, pero una vez que lo logras se vuelve muy satisfactorio. Podría decir que mecánicamente es la versión perfeccionada de Aka Manto y Yuki Onna. 8/10
TOTEMOTANOSIKATTA
A competent survival horror game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would recommend this only if you're willing to glance at a walkthrough from time to time. This game is a stress simulator were you sneak around finding keys to open doors so you can find more keys to open more doors, all the while avoiding monsters and scavenging for annoyingly rare saving and healing items. These limited resources create an environment where it's very possible to die and lose 40+ minutes of progress. This makes the game real frustrating at times but also makes this one of the very rare Chilla games where the monsters are a genuine threat. Again I only recommend this with a walkthrough handy. With how rare the mostly random save items it would be very possible to use them all up then have to go through about a 3rd of the game and 2 boss fights before finding another.
green the game
how do i save? i always die in the 1st battle and i get back to the beninging. great game tho 👍
This game is very broken, and I've listed out a few things for you 1. The frame-rate is very slow as there's probably so much going on out of bounds, you should only load them into the game when it's their time to come out 2. The enemies are immortal or it takes a while to kill them, please make them easier to kill 3. You need to add checkpoints and a continue option if you die or quit the game Please take this and add this as a major update, thank you Chilla!
Hanako is another atmospheric horror release from Chilla’s Art, the independent developer and publisher recognized for crafting compact horror experiences inspired by Japanese folklore and psychological tension. Drawing from the famous legend of Hanako-san, a supernatural story deeply rooted in Japanese urban mythology, the game transforms a familiar ghost tale into a survival horror experience focused on exploration, tension, and vulnerability. Rather than depending on nonstop jump scares or cinematic spectacle, Hanako builds its identity around discomfort, uncertainty, and the fear of being trapped somewhere that should feel familiar but slowly becomes terrifying. The story centers on three elementary school students who decide to test their courage by performing a ritual connected to the ghostly Hanako legend inside their school after dark. What begins as curiosity quickly spirals into danger when supernatural events separate the group and turn the empty building into a hostile environment. Players step into the role of one of the children and must navigate the abandoned school while searching for missing friends and uncovering a path toward survival. The premise is simple, but simplicity works in the game's favor, allowing atmosphere and environmental storytelling to carry much of the emotional weight. One of Hanako’s strongest qualities is its setting. The school environment feels believable rather than exaggerated, creating horror from ordinary spaces instead of elaborate haunted-house designs. Empty corridors, silent classrooms, flickering lighting, and narrow hallways gradually transform into spaces filled with tension. Chilla’s Art understands that fear often comes from anticipation rather than direct confrontation, and the game constantly leverages that principle. Walking through familiar locations becomes increasingly stressful because players never feel entirely safe. Exploration serves as the foundation of gameplay. Progress requires players to investigate rooms carefully, collect useful items, solve environmental puzzles, and pay close attention to clues scattered throughout the school. The game avoids excessive guidance systems, leaving players responsible for understanding their surroundings and discovering solutions independently. This approach strengthens immersion because every discovery feels earned rather than delivered through objective markers or constant instructions. Survival mechanics increase the pressure considerably. Supernatural threats roaming through the school force players to stay alert and think carefully about movement and timing. Encounters are designed to create panic without completely abandoning strategy. Running blindly often leads to mistakes, while patience and observation become valuable tools for survival. The combination of puzzle-solving and enemy avoidance creates a rhythm that maintains tension throughout the experience. Chilla’s Art has consistently leaned into horror inspired by Japanese cinema traditions, and Hanako continues that pattern successfully. Fear grows through atmosphere rather than visual excess. Darkness becomes oppressive rather than decorative, while sound design quietly reinforces unease through distant noises, environmental ambience, and moments of unnatural silence. The game encourages players to experience it with headphones and minimal distractions, a recommendation that becomes understandable almost immediately after starting. The visual presentation favors atmosphere over technical ambition. Character models and environments are intentionally straightforward, but this simplicity rarely hurts the experience. In some ways, the restrained visual style contributes to the unsettling mood. Lighting placement, shadow usage, and environmental composition do much of the work when establishing tension. The result feels less like a polished blockbuster horror production and more like an unsettling urban legend brought to life. Replay value receives additional support through multiple endings and opportunities to uncover different details during repeat playthroughs. Players willing to explore more thoroughly or experiment with different choices can discover additional outcomes that encourage revisiting the experience after completion. Considering the relatively focused runtime, these additions help the game maintain value beyond a single session. Hanako is not entirely without rough edges. Some puzzles may occasionally feel unclear, and players accustomed to heavily guided horror games may find moments where progression requires more experimentation than expected. However, that lack of hand-holding also contributes heavily to the tension. Confusion becomes part of the horror experience rather than an accidental obstacle. What ultimately makes Hanako memorable is its understanding of psychological horror. The game captures the discomfort of childhood fears and urban legends exceptionally well, creating an experience that feels intimate rather than overwhelming. Chilla’s Art once again demonstrates that atmosphere and pacing can often leave a stronger impression than expensive visuals or large-scale spectacle. For players who enjoy Japanese horror traditions, exploration-driven survival gameplay, and supernatural storytelling rooted in folklore, Hanako offers an effective and memorable horror experience. Its strongest moments come not from what players see, but from what they think might be waiting around the next corner. Hanako succeeds as an atmospheric survival horror experience that delivers tension, strong environmental storytelling, and an unsettling interpretation of one of Japan’s most famous supernatural legends. Rating: 7/10
I LOVE IT:3 . IT WAS SO GOOD AND SAME TIME CREPPY .BEAUTIFUL WORK AGAIN CHILLA'S ART. If you like urban legend and creppy game you shoud play it:D
ゲーム中に何度も強制終了が起きる。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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