
Child of Lothian is a historically-accurate 3rd person stealth-adventure game where you play as an Orphan who has been robbed of her childhood as her family is put to trial during the 18th century Witch Hunt trials. The game takes place in the old town of Edinburgh.
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Languages: English*, German*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The german Translation is completely broken and displayes english and german text boxes mixed together as it pleases. ♥♥♥♥♥♥ game
nao consegui rodar nao rodou no meu pc creio eu que esta mal otimizado pois meu pc atende todos os requisitos minimos para rodar e com tudo no ultra low trava MUITO e fica impossivel jogar
Sinopse: Você é um garota que está sendo acusada de bruxaria, toda sua família foi de arrasta pra cima e você está procurando uma forma de vazar da cidade, mas os caçadores farão de tudo pra acabar com tua raça. Minha opinião: É um jogo bacana, possui uma estória legal e uma jogabilidade bacana, o jogo é gratuito, então não podemos exigir muita coisa. O jogo em si possui alguns bugs, mas nenhum deles afetou diretamente minha gameplay, mas uma coisa que me deixou extremamente estressado foi o fato das conquistas estarem todas bugadas, peguei os porquinhos na primeira run, mas não contou a conquista, tive de jogar dnv pra pegar, mesma coisa pras 8 pedrinhas no bolso, e a pior de todas, a de zerar o jogo, eu zerei umas 7 vezes e ainda não contou a conquista e infelizmente desisti, faltava só essa pra mim platinar, fiquei triste. No geral, um jogo bacana gratuito.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Child of Lothian — это приключенческий стелс-проект, разработанный студентами Breda University of Applied Sciences. Действие происходит в Эдинбурге XVIII века, где вы играете за рыжеволосую сироту Катерин, обвинённую в колдовстве после казни семьи.
the ai is stupid has a lot of bugs but it fines 6/10
A very basic stealth game, notable for being set in 18th century Edinburgh. Mechanically, the game works reasonably well, but the textures, models and lighting are repetitive and unconvincingly basic. There are numerous typos in the short on-screen text, and more could have been done with the historical setting. As a pilot project it is passable, but development of the game has ended.
For a free game, it's pretty ok. The story is interesting. The graphism are not that great but that's fine.
Child of Lothian, developed by Exploding Apples and published by Breda University of Applied Sciences, is a stealth-focused adventure that combines historical inspiration with survival-driven storytelling. Set in an interpretation of eighteenth-century Edinburgh during a period shaped by fear and persecution, the game places players inside a world where suspicion dominates everyday life and survival often depends on remaining unseen. Rather than relying on combat-heavy gameplay or large-scale action sequences, the experience focuses on stealth, exploration, and environmental interaction to tell a more personal story centered around loss and resilience. Players step into the role of Katheryn, a young orphan struggling to survive after tragedy tears apart her family. Accused through hysteria and targeted by witch hunters, those closest to her become victims of fear-driven persecution, forcing Katheryn into a dangerous situation where every decision matters. Left alone in a hostile environment, she must navigate city streets, avoid capture, and uncover ways to endure while dangerous forces continue searching for her. The narrative immediately establishes emotional stakes, creating a survival story built around vulnerability rather than power. The setting stands among the game's strongest qualities. Edinburgh itself becomes far more than a simple backdrop. The city feels intentionally designed to support both atmosphere and gameplay, with narrow streets, crowded districts, hidden paths, and aging architecture reinforcing the tension surrounding Katheryn’s situation. Environmental storytelling plays a major role throughout the experience, encouraging players to observe surroundings carefully rather than rushing from objective to objective. Stealth mechanics serve as the foundation of progression. Katheryn is not a warrior equipped to overpower enemies directly. Survival depends on patience, observation, and movement planning. Players must avoid witch hunters patrolling dangerous areas while learning how to navigate environments carefully enough to avoid attracting attention. The game consistently reinforces the idea that caution matters more than aggression. Movement through the city becomes increasingly engaging because exploration extends beyond simple navigation. Hidden routes provide safer travel opportunities, rooftops create alternate approaches, and environmental layouts reward players willing to think creatively. The city encourages experimentation, making progression feel more dynamic than simply following predetermined paths. One of the game's more interesting mechanics revolves around Katheryn’s sling. Instead of functioning primarily as a combat tool, it operates as a survival instrument designed around distraction and problem-solving. Players can collect objects and use them strategically to manipulate situations or create opportunities for safer movement. This mechanic strengthens the broader design philosophy by emphasizing intelligence and adaptability over direct confrontation. Additional systems further reinforce survival themes. Pickpocketing opportunities allow Katheryn to acquire useful resources when necessary, while interactions with citizens create moments that expand both gameplay possibilities and worldbuilding. Small decisions often influence progression, helping the world feel more reactive and believable rather than existing solely as a static environment. The game also introduces elements that strengthen tension by making enemy behavior feel responsive. Threats do not always function as predictable patrol routes waiting to be bypassed. Player actions and environmental awareness influence how danger develops throughout the experience, creating uncertainty that supports the stealth mechanics effectively. The constant possibility of being discovered helps maintain pressure during exploration. Visually, Child of Lothian succeeds through atmosphere rather than technical scale. Lighting, environmental composition, and historical influences work together to establish a setting that feels distinct and memorable. The visual presentation may not compete directly with larger productions in terms of complexity, but artistic direction compensates effectively by creating a strong sense of place. Historical inspiration gives the experience additional weight. Fear, superstition, and social injustice become central themes rather than simple background details. The setting allows the game to explore survival through a perspective not often represented in stealth-focused adventures, helping it stand apart from more familiar fantasy or science-fiction settings. The game occasionally reveals limitations associated with smaller productions. Some technical aspects and animations may feel less polished compared to larger commercial projects. Certain mechanics can also appear simpler than players accustomed to major stealth franchises might expect. However, creative direction and atmosphere consistently help compensate for those limitations. What makes Child of Lothian memorable is how effectively it combines historical influence with personal storytelling. Katheryn’s journey remains engaging because danger feels constant and survival never becomes routine. The experience succeeds by making players feel vulnerable without making them powerless. Players who enjoy slower-paced stealth gameplay, atmospheric exploration, and narrative experiences built around survival rather than combat will likely find plenty to appreciate here. Child of Lothian delivers a focused adventure that relies on careful design choices and strong thematic direction rather than overwhelming scale. A compelling stealth adventure strengthened by historical atmosphere, thoughtful survival mechanics, and emotional storytelling that creates an experience both immersive and memorable. Rating: 7/10
ouais
Fun little game to pass the time
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.